Modeling perceived difficulty in game levels

Daniel Wheat, Martin Masek, Chiou Peng Lam, Philip Hingston. Modeling perceived difficulty in game levels. In Proceedings of the Australasian Computer Science Week Multiconference, Canberra, Australia, February 2-5, 2016. pages 74, ACM, 2016. [doi]

Authors

Daniel Wheat

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Martin Masek

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Chiou Peng Lam

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Philip Hingston

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