Art and science of engineered design: what kind of discipline is PCG?

Jim Whitehead. Art and science of engineered design: what kind of discipline is PCG?. In Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart, editors, Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM, 2017. [doi]

@inproceedings{Whitehead17,
  title = {Art and science of engineered design: what kind of discipline is PCG?},
  author = {Jim Whitehead},
  year = {2017},
  doi = {10.1145/3102071.3110571},
  url = {http://doi.acm.org/10.1145/3102071.3110571},
  researchr = {https://researchr.org/publication/Whitehead17},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017},
  editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart},
  publisher = {ACM},
  isbn = {978-1-4503-5319-9},
}