A Portable and Unified CPU/GPU Parallel Implementation of Surface Normal Generation Algorithm from 3D Terrain Data

Brandon Wilson, Robert Deen, Alireza Tavakkoli. A Portable and Unified CPU/GPU Parallel Implementation of Surface Normal Generation Algorithm from 3D Terrain Data. In George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Fatih Porikli, Sandra Skaff, Alireza Entezari, Jianyuan Min, Daisuke Iwai, Amela Sadagic, Carlos Scheidegger, Tobias Isenberg, editors, Advances in Visual Computing - 12th International Symposium, ISVC 2016, Las Vegas, NV, USA, December 12-14, 2016, Proceedings, Part II. Volume 10073 of Lecture Notes in Computer Science, pages 202-211, Springer, 2016. [doi]

@inproceedings{WilsonDT16,
  title = {A Portable and Unified CPU/GPU Parallel Implementation of Surface Normal Generation Algorithm from 3D Terrain Data},
  author = {Brandon Wilson and Robert Deen and Alireza Tavakkoli},
  year = {2016},
  doi = {10.1007/978-3-319-50832-0_20},
  url = {http://dx.doi.org/10.1007/978-3-319-50832-0_20},
  researchr = {https://researchr.org/publication/WilsonDT16},
  cites = {0},
  citedby = {0},
  pages = {202-211},
  booktitle = {Advances in Visual Computing - 12th International Symposium, ISVC 2016, Las Vegas, NV, USA, December 12-14, 2016, Proceedings, Part II},
  editor = {George Bebis and Richard Boyle and Bahram Parvin and Darko Koracin and Fatih Porikli and Sandra Skaff and Alireza Entezari and Jianyuan Min and Daisuke Iwai and Amela Sadagic and Carlos Scheidegger and Tobias Isenberg},
  volume = {10073},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-50831-3},
}