Sensory substitution to enable the visually impaired to play an affordable wearable mobile game

Pinata Winoto, Tiffany Ya Tang. Sensory substitution to enable the visually impaired to play an affordable wearable mobile game. In Kenji Mase, Marc Langheinrich, Daniel Gatica-Perez, Hans Gellersen, Tanzeem Choudhury, Koji Yatani, editors, Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, UbiComp/ISWC Adjunct 2015, Osaka, Japan, September 7-11, 2015. pages 193-196, ACM, 2015. [doi]

@inproceedings{WinotoT15,
  title = {Sensory substitution to enable the visually impaired to play an affordable wearable mobile game},
  author = {Pinata Winoto and Tiffany Ya Tang},
  year = {2015},
  doi = {10.1145/2800835.2800915},
  url = {http://doi.acm.org/10.1145/2800835.2800915},
  researchr = {https://researchr.org/publication/WinotoT15},
  cites = {0},
  citedby = {0},
  pages = {193-196},
  booktitle = {Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, UbiComp/ISWC Adjunct 2015, Osaka, Japan, September 7-11, 2015},
  editor = {Kenji Mase and Marc Langheinrich and Daniel Gatica-Perez and Hans Gellersen and Tanzeem Choudhury and Koji Yatani},
  publisher = {ACM},
  isbn = {978-1-4503-3575-1},
}