Level of Detail AI for Virtual Characters in Games and Simulation

Michael Wißner, Felix Kistler, Elisabeth André. Level of Detail AI for Virtual Characters in Games and Simulation. In Ronan Boulic, Yiorgos Chrysanthou, Taku Komura, editors, Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Volume 6459 of Lecture Notes in Computer Science, pages 206-217, Springer, 2010. [doi]

@inproceedings{WissnerKA10,
  title = {Level of Detail AI for Virtual Characters in Games and Simulation},
  author = {Michael Wißner and Felix Kistler and Elisabeth André},
  year = {2010},
  doi = {10.1007/978-3-642-16958-8_20},
  url = {http://dx.doi.org/10.1007/978-3-642-16958-8_20},
  researchr = {https://researchr.org/publication/WissnerKA10},
  cites = {0},
  citedby = {0},
  pages = {206-217},
  booktitle = {Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings},
  editor = {Ronan Boulic and Yiorgos Chrysanthou and Taku Komura},
  volume = {6459},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-16957-1},
}