Michael Wißner, Felix Kistler, Elisabeth André. Level of Detail AI for Virtual Characters in Games and Simulation. In Ronan Boulic, Yiorgos Chrysanthou, Taku Komura, editors, Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Volume 6459 of Lecture Notes in Computer Science, pages 206-217, Springer, 2010. [doi]
@inproceedings{WissnerKA10, title = {Level of Detail AI for Virtual Characters in Games and Simulation}, author = {Michael Wißner and Felix Kistler and Elisabeth André}, year = {2010}, doi = {10.1007/978-3-642-16958-8_20}, url = {http://dx.doi.org/10.1007/978-3-642-16958-8_20}, researchr = {https://researchr.org/publication/WissnerKA10}, cites = {0}, citedby = {0}, pages = {206-217}, booktitle = {Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings}, editor = {Ronan Boulic and Yiorgos Chrysanthou and Taku Komura}, volume = {6459}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-642-16957-1}, }