Introducing Congestion Avoidance into CUDA Based Crowd Simulation

Falco Wockenfuss, Christoph Lürig. Introducing Congestion Avoidance into CUDA Based Crowd Simulation. In Jan Bender, Kenny Erleben, Eric Galin, editors, Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2011, Lyon, France, 2011. pages 101-110, Eurographics Association, 2011. [doi]

@inproceedings{WockenfussL11,
  title = {Introducing Congestion Avoidance into CUDA Based Crowd Simulation},
  author = {Falco Wockenfuss and Christoph Lürig},
  year = {2011},
  doi = {10.2312/PE/vriphys/vriphys11/101-110},
  url = {http://dx.doi.org/10.2312/PE/vriphys/vriphys11/101-110},
  researchr = {https://researchr.org/publication/WockenfussL11},
  cites = {0},
  citedby = {0},
  pages = {101-110},
  booktitle = {Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2011, Lyon, France, 2011},
  editor = {Jan Bender and Kenny Erleben and Eric Galin},
  publisher = {Eurographics Association},
  isbn = {978-3-905673-87-6},
}