Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage

Tobias Wolf, Welf H. Weiger, Maik Hammerschmidt. Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage. In 51st Hawaii International Conference on System Sciences, HICSS 2018, Hilton Waikoloa Village, Hawaii, USA, January 3-6, 2018. pages 1-10, AIS Electronic Library (AISeL), 2018. [doi]

@inproceedings{WolfWH18,
  title = {Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage},
  author = {Tobias Wolf and Welf H. Weiger and Maik Hammerschmidt},
  year = {2018},
  url = {http://aisel.aisnet.org/hicss-51/da/gamification/10},
  researchr = {https://researchr.org/publication/WolfWH18},
  cites = {0},
  citedby = {0},
  pages = {1-10},
  booktitle = {51st Hawaii International Conference on System Sciences, HICSS 2018, Hilton Waikoloa Village, Hawaii, USA, January 3-6, 2018},
  publisher = {AIS Electronic Library (AISeL)},
}