Mobile Social Game Design from the Perspective of Persuasive Technology

Toshihiko Yamakami. Mobile Social Game Design from the Perspective of Persuasive Technology. In Leonard Barolli, David Taniar, Tomoya Enokido, J. Wenny Rahayu, Makoto Takizawa, editors, 15th International Conference on Network-Based Information Systems, NBiS 2012, Melbourne, Australia, September 26-28, 2012. pages 221-225, IEEE, 2012. [doi]

@inproceedings{Yamakami12-1,
  title = {Mobile Social Game Design from the Perspective of Persuasive Technology},
  author = {Toshihiko Yamakami},
  year = {2012},
  doi = {10.1109/NBiS.2012.72},
  url = {http://doi.ieeecomputersociety.org/10.1109/NBiS.2012.72},
  researchr = {https://researchr.org/publication/Yamakami12-1},
  cites = {0},
  citedby = {0},
  pages = {221-225},
  booktitle = {15th International Conference on Network-Based Information Systems, NBiS 2012, Melbourne, Australia, September 26-28, 2012},
  editor = {Leonard Barolli and David Taniar and Tomoya Enokido and J. Wenny Rahayu and Makoto Takizawa},
  publisher = {IEEE},
  isbn = {978-1-4673-2331-4},
}