Hyper-Casual Endless Game Based Dynamic Difficulty Adjustment System For Players Replay Ability

Zichu Yang, Bowen Sun. Hyper-Casual Endless Game Based Dynamic Difficulty Adjustment System For Players Replay Ability. In Jia Hu 0001, Geyong Min, Nektarios Georgalas, Zhiwei Zhao, Fei Hao, Wang Miao, editors, IEEE International Conference on Parallel & Distributed Processing with Applications, Big Data & Cloud Computing, Sustainable Computing & Communications, Social Computing & Networking, ISPA/BDCloud/SocialCom/SustainCom 2020, Exeter, United Kingdom, December 17-19, 2020. pages 860-866, IEEE, 2020. [doi]

@inproceedings{YangS20-28,
  title = {Hyper-Casual Endless Game Based Dynamic Difficulty Adjustment System For Players Replay Ability},
  author = {Zichu Yang and Bowen Sun},
  year = {2020},
  doi = {10.1109/ISPA-BDCloud-SocialCom-SustainCom51426.2020.00133},
  url = {https://doi.org/10.1109/ISPA-BDCloud-SocialCom-SustainCom51426.2020.00133},
  researchr = {https://researchr.org/publication/YangS20-28},
  cites = {0},
  citedby = {0},
  pages = {860-866},
  booktitle = {IEEE International Conference on Parallel & Distributed Processing with Applications, Big Data & Cloud Computing, Sustainable Computing & Communications, Social Computing & Networking, ISPA/BDCloud/SocialCom/SustainCom 2020, Exeter, United Kingdom, December 17-19, 2020},
  editor = {Jia Hu 0001 and Geyong Min and Nektarios Georgalas and Zhiwei Zhao and Fei Hao and Wang Miao},
  publisher = {IEEE},
  isbn = {978-1-6654-1485-2},
}