Cem Yuksel. Mesh colors with hardware texture filtering. In Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Talks. ACM, 2016. [doi]
@inproceedings{Yuksel16-1, title = {Mesh colors with hardware texture filtering}, author = {Cem Yuksel}, year = {2016}, doi = {10.1145/2897839.2927446}, url = {http://doi.acm.org/10.1145/2897839.2927446}, researchr = {https://researchr.org/publication/Yuksel16-1}, cites = {0}, citedby = {0}, booktitle = {Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Talks}, publisher = {ACM}, isbn = {978-1-4503-4282-7}, }