Mesh colors with hardware texture filtering

Cem Yuksel. Mesh colors with hardware texture filtering. In Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Talks. ACM, 2016. [doi]

@inproceedings{Yuksel16-1,
  title = {Mesh colors with hardware texture filtering},
  author = {Cem Yuksel},
  year = {2016},
  doi = {10.1145/2897839.2927446},
  url = {http://doi.acm.org/10.1145/2897839.2927446},
  researchr = {https://researchr.org/publication/Yuksel16-1},
  cites = {0},
  citedby = {0},
  booktitle = {Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Talks},
  publisher = {ACM},
  isbn = {978-1-4503-4282-7},
}