Painting Based Cubic VR Also for CAVE and Spherical Screen Film

Yanxiang Zhang, Min Ding, Ziqiang Zhu, Dan Sui, Fangbemi Abassin. Painting Based Cubic VR Also for CAVE and Spherical Screen Film. In 2013 International Conference on Culture and Computing, Culture Computing 2013, Kyoto, Japan, September 16-18, 2013. pages 139-140, IEEE, 2013. [doi]

@inproceedings{ZhangDZSA13,
  title = {Painting Based Cubic VR Also for CAVE and Spherical Screen Film},
  author = {Yanxiang Zhang and Min Ding and Ziqiang Zhu and Dan Sui and Fangbemi Abassin},
  year = {2013},
  doi = {10.1109/CultureComputing.2013.35},
  url = {http://dx.doi.org/10.1109/CultureComputing.2013.35},
  researchr = {https://researchr.org/publication/ZhangDZSA13},
  cites = {0},
  citedby = {0},
  pages = {139-140},
  booktitle = {2013 International Conference on Culture and Computing, Culture Computing 2013, Kyoto, Japan, September 16-18, 2013},
  publisher = {IEEE},
  isbn = {978-0-7695-5047-3},
}