Simple and Fast Terrain Rendering Using Graphics Hardware

Hanli Zhao, Xiaogang Jin, Jianbing Shen. Simple and Fast Terrain Rendering Using Graphics Hardware. In Zhigeng Pan, Adrian David Cheok, Michael Haller, Rynson W. H. Lau, Hideo Saito, Ronghua Liang, editors, Advances in Artificial Reality and Tele-Existence, 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006, Proceedings. Volume 4282 of Lecture Notes in Computer Science, pages 715-723, Springer, 2006. [doi]

@inproceedings{ZhaoJS06,
  title = {Simple and Fast Terrain Rendering Using Graphics Hardware},
  author = {Hanli Zhao and Xiaogang Jin and Jianbing Shen},
  year = {2006},
  doi = {10.1007/11941354_74},
  url = {http://dx.doi.org/10.1007/11941354_74},
  researchr = {https://researchr.org/publication/ZhaoJS06},
  cites = {0},
  citedby = {0},
  pages = {715-723},
  booktitle = {Advances in Artificial Reality and Tele-Existence, 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006, Proceedings},
  editor = {Zhigeng Pan and Adrian David Cheok and Michael Haller and Rynson W. H. Lau and Hideo Saito and Ronghua Liang},
  volume = {4282},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {3-540-49776-5},
}