Real-Time Rendering Based on GPU for Binocular Stereo System

Zhuan Zheng, Ping An, Bing Zhao, Zhaoyang Zhang 0002. Real-Time Rendering Based on GPU for Binocular Stereo System. In Wenjun Zhang 0001, Xiaokang Yang, Zhixiang Xu, Ping An, Qizhen Liu, Yue Lu, editors, Advances on Digital Television and Wireless Multimedia Communications - 9th International Forum on Digital TV and Wireless Multimedia Communication, IFTC 2012, Shanghai, China, November 9-10, 2012. Proceedings. Volume 331 of Communications in Computer and Information Science, pages 492-499, Springer, 2012. [doi]

@inproceedings{ZhengAZ012,
  title = {Real-Time Rendering Based on GPU for Binocular Stereo System},
  author = {Zhuan Zheng and Ping An and Bing Zhao and Zhaoyang Zhang 0002},
  year = {2012},
  doi = {10.1007/978-3-642-34595-1_67},
  url = {https://doi.org/10.1007/978-3-642-34595-1_67},
  researchr = {https://researchr.org/publication/ZhengAZ012},
  cites = {0},
  citedby = {0},
  pages = {492-499},
  booktitle = {Advances on Digital Television and Wireless Multimedia Communications - 9th International Forum on Digital TV and Wireless Multimedia Communication, IFTC 2012, Shanghai, China, November 9-10, 2012. Proceedings},
  editor = {Wenjun Zhang 0001 and Xiaokang Yang and Zhixiang Xu and Ping An and Qizhen Liu and Yue Lu},
  volume = {331},
  series = {Communications in Computer and Information Science},
  publisher = {Springer},
  isbn = {978-3-642-34594-4},
}