Computing Centroidal Voronoi Tessellation Using the GPU

Jiaqi Zheng, Tiow Seng Tan. Computing Centroidal Voronoi Tessellation Using the GPU. In Dan Casas, Eric Haines, Sheldon Andrews, Natalya Tatarchuk, Zdravko Velinov, editors, I3D '20: Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, September 15-17, 2020. ACM, 2020. [doi]

@inproceedings{ZhengT20-2,
  title = {Computing Centroidal Voronoi Tessellation Using the GPU},
  author = {Jiaqi Zheng and Tiow Seng Tan},
  year = {2020},
  doi = {10.1145/3384382.3384520},
  url = {https://doi.org/10.1145/3384382.3384520},
  researchr = {https://researchr.org/publication/ZhengT20-2},
  cites = {0},
  citedby = {0},
  booktitle = {I3D '20: Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, September 15-17, 2020},
  editor = {Dan Casas and Eric Haines and Sheldon Andrews and Natalya Tatarchuk and Zdravko Velinov},
  publisher = {ACM},
  isbn = {978-1-4503-7589-4},
}