The following publications are possibly variants of this publication:
- A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age InvadersAdrian David Cheok, Shang Ping Lee, Sameera Kodagoda, Khoo Eng Tat, Le Nam Thang. iiswc 2005: 202-203 [doi]
- Age invaders: social and physical inter-generational family entertainmentKhoo Eng Tat, Shang Ping Lee, Adrian David Cheok, Sameera Kodagoda, Yu Zhou, Gin Siong Toh. chi 2006: 243-246 [doi]
- Age invaders: social and physical inter-generational mixed reality family entertainmentKhoo Eng Tat, Adrian David Cheok, Ta Huynh Duy Nguyen, Zhigeng Pan. vr, 12(1):3-16, 2008. [doi]
- Design and Proposal of a Next Generation Digital Cable Broadcasting Service-Based System Using Cloud Storage Computing EnvironmentsJong Won Yang, Kim Jae Hum, Kim Soo Hyun, Young-Hwan Bang, Sang-Dong Lee. interaction 2009: 1461-1465 [doi]
- Automatic Generation and Use of Negative Terms to Evaluate Topic-Related Web PagesYoung-Tae Byun, Yong-Ho Choi, Kee Cheol Lee. human 2005: 218-227 [doi]
- Computer Vision-Assisted Interaction in X3D Virtual Environment on WWWDong-Hoon Lee, Soon Ki Jung. human 2003: 332-340 [doi]
- Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people s loneliness in human-robot interactionKwan Min Lee, Younbo Jung, Jaywoo Kim, Sang Ryong Kim. ijmms, 64(10):962-973, 2006. [doi]