How to Promote Learning Behavior? Exploring the Role of Gamification in Mobile Learning Apps from the Perspective of Affordance

Ziyue Zhou, Juan Yin. How to Promote Learning Behavior? Exploring the Role of Gamification in Mobile Learning Apps from the Perspective of Affordance. In The 21st Wuhan International Conference on E-Business, WHICEB 2022, Wuhan, China, 27-29 May 2022. pages 1, Association for Information Systems, 2022. [doi]

@inproceedings{ZhouY22-22,
  title = {How to Promote Learning Behavior? Exploring the Role of Gamification in Mobile Learning Apps from the Perspective of Affordance},
  author = {Ziyue Zhou and Juan Yin},
  year = {2022},
  url = {https://aisel.aisnet.org/whiceb2022/1},
  researchr = {https://researchr.org/publication/ZhouY22-22},
  cites = {0},
  citedby = {0},
  pages = {1},
  booktitle = {The 21st Wuhan International Conference on E-Business, WHICEB 2022, Wuhan, China, 27-29 May 2022},
  publisher = {Association for Information Systems},
}