Programming in game space: how to represent parallel programming concepts in an educational game

Jichen Zhu, Katelyn Alderfer, Anushay Furqan, Jessica Nebolsky, Bruce Char, Brian K. Smith, Jennifer Villareale, Santiago Ontañón. Programming in game space: how to represent parallel programming concepts in an educational game. In Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas Apperley, editors, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019. ACM, 2019. [doi]

@inproceedings{ZhuAFNCSVO19,
  title = {Programming in game space: how to represent parallel programming concepts in an educational game},
  author = {Jichen Zhu and Katelyn Alderfer and Anushay Furqan and Jessica Nebolsky and Bruce Char and Brian K. Smith and Jennifer Villareale and Santiago Ontañón},
  year = {2019},
  doi = {10.1145/3337722.3337749},
  url = {https://doi.org/10.1145/3337722.3337749},
  researchr = {https://researchr.org/publication/ZhuAFNCSVO19},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019},
  editor = {Sebastian Deterding and Foaad Khosmood and Johanna Pirker and Thomas Apperley},
  publisher = {ACM},
  isbn = {978-1-4503-7217-6},
}