A 360-Degree Video Shooting Technique that Can Avoid Capturing the Camera Operator in Frame

Tianyu Zhu, Takayuki Fujimoto. A 360-Degree Video Shooting Technique that Can Avoid Capturing the Camera Operator in Frame. In Yuhua Luo, editor, Cooperative Design, Visualization, and Engineering - 18th International Conference, CDVE 2021, Virtual Event, October 24-27, 2021, Proceedings. Volume 12983 of Lecture Notes in Computer Science, pages 44-52, Springer, 2021. [doi]

@inproceedings{ZhuF21-6,
  title = {A 360-Degree Video Shooting Technique that Can Avoid Capturing the Camera Operator in Frame},
  author = {Tianyu Zhu and Takayuki Fujimoto},
  year = {2021},
  doi = {10.1007/978-3-030-88207-5_5},
  url = {https://doi.org/10.1007/978-3-030-88207-5_5},
  researchr = {https://researchr.org/publication/ZhuF21-6},
  cites = {0},
  citedby = {0},
  pages = {44-52},
  booktitle = {Cooperative Design, Visualization, and Engineering - 18th International Conference, CDVE 2021, Virtual Event, October 24-27, 2021, Proceedings},
  editor = {Yuhua Luo},
  volume = {12983},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-88207-5},
}