Improving Team Wining Rate through Experiential and Observational Learning in E-Sports Games: A Multilevel Analysis

Jiantao Zhu, Bingqing Xiong, Zhao Cai, Eric T. K. Lim. Improving Team Wining Rate through Experiential and Observational Learning in E-Sports Games: A Multilevel Analysis. In Joe S. Valacich, Anitesh Barua, Ryan Wright, Atreyi Kankanhalli, Xitong Li, Shaila Miranda, editors, Proceedings of the 42nd International Conference on Information Systems, ICIS 2021, Building Sustainability and Resilience with IS: A Call for Action, Austin, TX, USA, December 12-15, 2021. Association for Information Systems, 2021. [doi]

@inproceedings{ZhuXCL21,
  title = {Improving Team Wining Rate through Experiential and Observational Learning in E-Sports Games: A Multilevel Analysis},
  author = {Jiantao Zhu and Bingqing Xiong and Zhao Cai and Eric T. K. Lim},
  year = {2021},
  url = {https://aisel.aisnet.org/icis2021/user_behaivors/user_behaivors/28},
  researchr = {https://researchr.org/publication/ZhuXCL21},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 42nd International Conference on Information Systems, ICIS 2021, Building Sustainability and Resilience with IS: A Call for Action, Austin, TX, USA, December 12-15, 2021},
  editor = {Joe S. Valacich and Anitesh Barua and Ryan Wright and Atreyi Kankanhalli and Xitong Li and Shaila Miranda},
  publisher = {Association for Information Systems},
  isbn = {978-1-7336325-9-1},
}