Research on the Application of VR Animation Technology in Traditional Folk Game Demonstration - - : Take the traditional game pyramid in Dunhuang fresco as an example

Sujuan Zou, Yang Cao, Jia Dong. Research on the Application of VR Animation Technology in Traditional Folk Game Demonstration - - : Take the traditional game pyramid in Dunhuang fresco as an example. In WSSE 2021: The 3rd World Symposium on Software Engineering, Xiamen, China, September 24 - 26, 2021. pages 180-185, ACM, 2021. [doi]

@inproceedings{ZouCD21,
  title = {Research on the Application of VR Animation Technology in Traditional Folk Game Demonstration - - : Take the traditional game pyramid in Dunhuang fresco as an example},
  author = {Sujuan Zou and Yang Cao and Jia Dong},
  year = {2021},
  doi = {10.1145/3488838.3488869},
  url = {https://doi.org/10.1145/3488838.3488869},
  researchr = {https://researchr.org/publication/ZouCD21},
  cites = {0},
  citedby = {0},
  pages = {180-185},
  booktitle = {WSSE 2021: The 3rd World Symposium on Software Engineering, Xiamen, China, September 24 - 26, 2021},
  publisher = {ACM},
  isbn = {978-1-4503-8409-4},
}