- Gavin J. Baxter, Thomas M. Connolly, Mark Stansfield. Organisational Blogging: The Problem of Engagement. IJVPLE, 2(3):1-17, 2011.
- Rikke Magnussen. Game-Like Technology Innovation Education. IJVPLE, 2(2):30-39, 2011.
- Kikuo Asai, Norio Takase. Learning Molecular Structures in a Tangible Augmented Reality Environment. IJVPLE, 2(1):1-18, 2011.
- Paul A. Hollins, Nicola Whitton. From the Games Industry: Ten Lessons for Game-Based Learning. IJVPLE, 2(2):73-82, 2011.
- Ioanna Iacovides, James Aczel, Eileen Scanlon, Josie Taylor, Will Woods. Motivation, Engagement and Learning through Digital Games. IJVPLE, 2(2):1-16, 2011.
- Rebecca Petley, Jill Attewell, Carol Savill-Smith. Not Just Playing Around: The MoLeNET Experience of Using Games Technologies to Support Teaching and Learning. IJVPLE, 2(2):59-72, 2011.
- Kelly Black. Mechanics Simulations in Second Life. IJVPLE, 1(2):31-44, 2010.
- Ifeyinwa E. Achumba, Djamel Azzi, James Stocker. Low-Cost Virtual Laboratory Workbench for Electronic Engineering. IJVPLE, 1(4):1-17, 2010.
- Riley Triggs, Leslie Jarmon, Tracy A. Villareal. An Interdisciplinary Design Project in Second Life: Creating a Virtual Marine Science Learning Environment. IJVPLE, 1(3):17-35, 2010.
- Mohamed Amine Chatti, Mohammad Ridwan Agustiawan, Matthias Jarke, Marcus Specht. Toward a Personal Learning Environment Framework. IJVPLE, 1(4):66-85, 2010.