Abstract is missing.
- Keynote address: Interactive "smart" computersTakeo Igarashi. [doi]
- The first 3DUI Grand PrizePablo Figueroa, Sebastien Kuntz, Yoshifumi Kitamura. [doi]
- RealNav: Exploring natural user interfaces for locomotion in video gamesBrian Williamson, Chadwick A. Wingrave, Joseph J. LaViola Jr.. 3-10 [doi]
- Evaluating natural interaction techniques in video gamesRyan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman. 11-14 [doi]
- Piivert: Percussion-based interaction for immersive virtual environmentsFlorent Berthaut, Martin Hachet, Myriam Desainte-Catherine. 15-18 [doi]
- Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedbackMaud Marchal, Anatole Lécuyer, Gabriel Cirio, Laurent Bonnet, Mathieu Emily. 19-26 [doi]
- Effects of travel technique and gender on a divided attention task in a virtual environmentEvan A. Suma, Samantha L. Finkelstein, Seth Clark, Paula Goolkasian, Larry F. Hodges. 27-34 [doi]
- Virtual collision notificationKristopher J. Blom, Steffi Beckhaus. 35-38 [doi]
- Revisiting path steering for 3D manipulation tasksLei Liu, Jean-Bernard Martens, Robert van Liere. 39-46 [doi]
- An evaluation of menu properties and pointing techniques in a projection-based VR environmentKaushik Das, Christoph W. Borst. 47-50 [doi]
- Audio haptic feedbacks for an acquisition task in a multi-target contextBob Ménélas, Lorenzo Picinali, Brian F. G. Katz, Patrick Bourdot. 51-54 [doi]
- Improving co-located collaboration with show-through techniquesFerran Argelaguet, André Kunert, Alexander Kulik, Bernd Froehlich. 55-62 [doi]
- Augmented foam sculpting for capturing 3D modelsMichael R. Marner, Bruce H. Thomas. 63-70 [doi]
- The implementation of a novel walking interface within an immersive displayDavid Swapp, Julian Williams, Anthony Steed. 71-74 [doi]
- Contact sensing and interaction techniques for a distributed, multimodal floor displayYon Visell, Severin Smith, Alvin Law, Rishi Rajalingham, Jeremy R. Cooperstock. 75-78 [doi]
- A multi-touch enabled human-transporter metaphor for virtual 3D travelingDimitar Valkov, Frank Steinicke, Gerd Bruder, Klaus Hinrichs. 79-82 [doi]
- What do you do when two hands are not enough? interactive selection of bonds between pairs of tangible moleculesPatrick Maier 0002, Marcus Tönnis, Gudrun Klinker, Alexander Raith, Markus Drees, Fritz Kuhn. 83-90 [doi]
- An empirical evaluation of virtual hand techniques for 3D object manipulation in a tangible augmented reality environmentTaejin Ha, Woontack Woo. 91-98 [doi]
- AR-Mote: A wireless device for Augmented Reality environmentGiandomenico Caruso, Guido Maria Re. 99-102 [doi]
- Comparison of multimodal interactions in perspective-corrected multi-display environmentRyo Fukazawa, Kazuki Takashima, Garth Shoemaker, Yoshifumi Kitamura, Yuichi Itoh, Fumio Kishino. 103-110 [doi]
- Extending the virtual trackball metaphor to rear touch inputSven G. Kratz, Michael Rohs. 111-114 [doi]
- The design and evaluation of 3D positioning techniques for multi-touch displaysAnthony Martinet, Géry Casiez, Laurent Grisoni. 115-118 [doi]
- A framework for volume segmentation and visualization using Augmented RealityTakehiro Tawara, Kenji Ono. 121-122 [doi]
- jReality - interactive audiovisual applications across virtual environmentsPeter Brinkmann, Charles Gunn, Steffen Weißmann. 123-124 [doi]
- Immersive virtual studio for architectural explorationGerd Bruder, Frank Steinicke, Dimitar Valkov, Klaus Hinrichs. 125-126 [doi]
- Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environmentsArindam Dey, Andrew Cunningham, Christian Sandor. 127-128 [doi]
- Redirected touching: Warping space to remap passive hapticsLuv Kohli. 129-130 [doi]
- 3-D facial expressions modulate perception of emotive voicesKota Arai, Michiteru Kitazaki. 131-132 [doi]
- Towards a handheld stereo projector system for viewing and interacting in virtual worldsAndrew Miller, Joseph J. LaViola Jr.. 133-134 [doi]
- Robust vision-based hand tracking using single camera for ubiquitous 3D gesture interactionSergio Rodríguez-Vaamonde, Artzai Picón, Aritz Villodas. 135-136 [doi]
- A tangible user interface using spatial Augmented RealityLeith K. Y. Chan, Henry Y. K. Lau. 137-138 [doi]
- Mobile devices as multi-DOF controllersNicholas Katzakis, Masahiro Hori. 139-140 [doi]
- KHAKI: A Hemispherical, Multi-Function Input Device for 3D operationTakumi Ohshima, Takafumi Serizawa, Yasuyuki Yanagida. 141-142 [doi]
- Passive hand pose recognition in virtual realityVictor Zappi, Andrea Brogni, Darwin G. Caldwell. 143-144 [doi]