Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution

Brent Cowan, Bill Kapralos. Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. In Bill Kapralos, Michael Katchabaw, Jay Rajnovich, editors, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008. pages 166-172, ACM, 2008. [doi]

Abstract

Abstract is missing.