GPU Programming in Rust: Implementing High-Level Abstractions in a Systems-Level Language

Eric Holk, Milinda Pathirage, Arun Chauhan, Andrew Lumsdaine, Nicholas D. Matsakis. GPU Programming in Rust: Implementing High-Level Abstractions in a Systems-Level Language. In 2013 IEEE International Symposium on Parallel & Distributed Processing, Workshops and Phd Forum, Cambridge, MA, USA, May 20-24, 2013. pages 315-324, IEEE, 2013. [doi]

Abstract

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