Abstract is missing.
- Invited TalksRich Hilleman, Marek P. Michalowski, Zoran Popovic, Hannes Högni Vilhjálmsson. [doi]
- PrefaceMark Riedl, Gita Sukthankar. [doi]
- Evaluating Competitive Game Balance with Restricted PlayAlexander Jaffe, Alex Miller, Erik Andersen, Yun-En Liu, Anna Karlin, Zoran Popovic. [doi]
- Planning Is the Game: Action Planning as a Design Tool and Game MechanismRudolf Kadlec, Csaba Tóth, Martin Cerný, Roman Barták, Cyril Brom. [doi]
- Player Profiling with Fallout 3Pieter Spronck, Iris Balemans, Giel van Lankveld. [doi]
- TRANSIT Routing on Video Game MapsLeonid Antsfeld, Daniel Damir Harabor, Philip Kilby, Toby Walsh. [doi]
- Representing Morals in Terms of EmotionMargaret Krystyna Sarlej, Malcolm Ryan. [doi]
- A Temporal Data-Driven Player Model for Dynamic Difficulty AdjustmentAlexander Zook, Mark O. Riedl. [doi]
- AIIDE 2012 StarCraft CompetitionMichael Buro, David Churchill. [doi]
- RRT-Based Game Level Analysis, Visualization, and Visual RefinementAaron William Bauer, Zoran Popovic. [doi]
- The Gold Standard: Automatically Generating Puzzle Game LevelsDavid Williams-King, Jörg Denzinger, John Aycock, Ben Stephenson. [doi]
- Statechart-Based AI in PracticeChristopher Dragert, Jörg Kienzle, Clark Verbrugge. [doi]
- Fast Heuristic Search for RTS Game Combat ScenariosDavid Churchill, Abdallah Saffidine, Michael Buro. [doi]
- On Case Base Formation in Real-Time Heuristic SearchVadim Bulitko, D. Chris Rayner, Ramon Lawrence. [doi]
- Evolving Personalized Content for Super Mario Bros Using Grammatical EvolutionNoor Shaker, Georgios N. Yannakakis, Julian Togelius, Miguel Nicolau, Michael O'Neill. [doi]
- Evolutionary Learning of Goal Priorities in a Real-Time Strategy GameJay Young, Nick Hawes. [doi]
- Spatial Game Signatures for Bot Detection in Social GamesTitus Barik, Brent E. Harrison, David L. Roberts, Xuxian Jiang. [doi]
- Sports Commentary Recommendation System (SCoReS): Machine Learning for Automated NarrativeGreg Lee, Vadim Bulitko, Elliot Ludvig. [doi]
- When Players Quit (Playing Scrabble)Brent E. Harrison, David L. Roberts. [doi]
- Glengarry Glen Ross: Using BDI for Sales Game DialoguesTijmen Joppe Muller, Annerieke Heuvelink, Karel van den Bosch, Ivo Swartjes. [doi]
- POMCoP: Belief Space Planning for Sidekicks in Cooperative GamesOwen Macindoe, Leslie Pack Kaelbling, Tomás Lozano-Pérez. [doi]
- Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video GameSebastian Risi, Joel Lehman, David B. D'Ambrosio, Ryan Hall, Kenneth O. Stanley. [doi]
- Understanding Speech in Interactive Narratives with Crowdsourced DataJeff Orkin, Deb K. Roy. [doi]
- If Not Now, Where? Time and Space Equivalency in Strategy GamesBaylor Wetzel, Kyle Anderson, Wilma Koutstaal, Maria L. Gini. [doi]
- Reaching Cognitive Consensus with Improvisational AgentsRania A. HodHod, Brian Magerko. [doi]
- Game-Based Data Capture for Player MetricsAline Normoyle, John Drake, Maxim Likhachev, Alla Safonova. [doi]
- Plan-Based Character DiversityAlexandra Coman, Héctor Muñoz-Avila. [doi]
- Adapting AI Behaviors To Players in Driver San Francisco: Hinted-Execution Behavior TreesSergio Ocio. [doi]
- Mining Rules from Player Experience and Activity DataJeremy Gow, Simon Colton, Paul A. Cairns, Paul Miller. [doi]
- Enhancing the Believability of Character Behaviors Using Non-Verbal CuesNeesha Desai, Duane Szafron. [doi]
- Simulating Adaptive Quests for Increased Player Impact in MMORPGsEmmett Tomai, Rosendo Salazar. [doi]
- TEAM-IT : Location-Based Gaming in Real and Virtual EnvironmentsSpencer Frazier, Alex Newnan, Rajiv T. Maheswaran, Yu-Han Chang, Fotos Frangoudes. [doi]
- RoleModelVis: A Visualization of Logical Story ModelsSherol Chen, Andrew Deunsing, Peter Kong, Arnav Jhala, Noah Wardrip-Fruin, Michael Mateas. [doi]
- Fast Procedural Level Population with Playability ConstraintsIan D. Horswill, Leif Foged. [doi]
- Aesthetic Considerations for Automated Platformer DesignMichael Cook, Simon Colton, Alison Pease. [doi]
- Telling Interactive Player-specific Stories and Planning for It: ASD + PaSSAGE = PASTAlejandro Jose Ramirez, Vadim Bulitko. [doi]