Abstract is missing.
- The Integration of the Computer-mediated Ludic Experience in Multisensory EnvironmentsLicinio Roque, Nuno Castelhano. [doi]
- Age Differences in Associations with Digital GamingHenk Herman Nap, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort. [doi]
- Role-Playing Games: The State of Knowledge [Panel Abstracts]Anders Drachen, Marinka Copier, Markus Montola, Mirjam P. Eladhari, Michael Hitchens, Jaakko Stenros. [doi]
- Handheld games, game design, displayless space, amodal completion [Abstract]Holin Lin, Chuen-Tsai Sun. [doi]
- Make Videogames History: Game preservation and The National Videogame ArchiveJames Newman, Iain Simons. [doi]
- Simulating a Quasi-Simulation: A framework for using Multi Agent Simulation Techniques for studying MMORPGsJavier Salazar. [doi]
- Morphology of the tetromino-stacking game: The design evolution of Tetris [Abstract]Will Jordan. [doi]
- Some Notes on the Nature of Game DesignJussi Kuittinen, Jussi Holopainen. [doi]
- Playability and Player Experience Research [Panel Abstracts]Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jörg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort. [doi]
- Teleporters, Tunnels & Time: Understanding Warp Devices In VideogamesAlison Gazzard. [doi]
- The Rise and Fall of CTS: Kenneth Burke Identifying with the World of WarcraftChristopher A. Paul, Jeffrey S. Philpott. [doi]
- Abusing the Player, and Making Them Like it Too! [Abstract]Douglas Wilson, Miguel Sicart. [doi]
- Emotional Attachments for Story Construction in Virtual Game WorldsMirjam Palosaari Eladhari. [doi]
- Playful User Interfaces: Literature Review and Model for AnalysisEkaterina Kuts. [doi]
- Take One - or Three - for the Team: Consumerism as PlayMelinda Jacobs. [doi]
- Utilizing Displayless Space in Collocated GamesJarmo Kauko, Juha Arrasvuori. [doi]
- Press Enter or Escape to Play - Deconstructing Escapism in Multiplayer GamingHarald Warmelink, Casper Harteveld, Igor Mayer. [doi]
- Beyond Adversarial: The Case for Game AI as StorytellingDavid L. Roberts, Mark O. Riedl, Charles L. Isbell. [doi]
- Abstractions of a meaningless act: (spending) time in the gaming world [Abstract]Vanessa Long. [doi]
- Where Do Game Design Ideas Come From? Invention and Recycling in Games Developed in SwedenUlf Hagen. [doi]
- Experiential Narrative in Game EnvironmentsGordon Calleja. [doi]
- Peer Puppeteers: Alternate Reality Gaming in Primary School SettingsAngela Colvert. [doi]
- The hybrid identity of player characters: between Facebook and the Sacred book [Abstract]Massimo Maietti. [doi]
- From Simulation to Imitation: New Controllers, New Forms of PlayJennifer Jenson, Suzanne de Castell. [doi]
- Killing Time in Diner Dash: Representation, Gender, and Casual Games [Abstract]Braxton Soderman. [doi]
- The Game Frame: Systemizing a Goffmanian Approach to Video Game Theory [Extended Abstract]Sebastian Deterding. [doi]
- Ethically Notable Videogames: Moral Dilemmas and GameplayJosé Pablo Zagal. [doi]
- Making Sense of Game Aesthetics [Panel Abstracts]Alessandro Canossa, Graeme Kirkpatrick, Simon Niedenthal, Cindy Poremba. [doi]
- A Process-oriented pedagogy for collaborative game-based learning [Abstract]Philip Bonanno. [doi]
- What Videogame Making Can Teach Us About Access and Ethics in Participatory CultureYasmin B. Kafai, William Q. Burke, Deborah A. Fields. [doi]
- Gameplay Design Patterns for Game DialoguesJenny Brusk, Staffan Björk. [doi]
- You Played That? Game Studies Meets Game CriticismDavid Thomas, José Pablo Zagal, Margaret Robertson, Ian Bogost, William Huber. [doi]
- Bridging Gaming and Designing: Two Sites of Informal Design Learning [Abstract]Sean C. Duncan. [doi]
- Kingdom Hearts, Territoriality and FlowWilliam Humberto Huber, Stephen Mandiberg. [doi]
- Where the Women Are(n't): Gender and a North American 'Pro-gaming' Scene [Abstract]Nicholas Taylor. [doi]
- "Some Assembly Required": Starting and Growing a Game Lab [Abstracts]Mary Flanagan, Celia Pearce. [doi]
- What Makes Online Collectible Card Games Fun to Play?Stefan J. Johansson. [doi]
- Intellectual Disability and Game Accessibility [Abstract]Siobhan Thomas. [doi]
- In the Horrifying Magic Cycle of Resident Evil 5: A Case Study [Abstract]Bernard Perron. [doi]
- "I'm overburdened!" An Empirical Study of the Player, the Avatar, and the GameworldKristine Jørgensen. [doi]
- Understanding 21st Century's Mobile Device-Based Games within BoundariesPirita Ihamäki, Pauliina Tuomi. [doi]
- Boys' Play in the Fourth Space: Freedom of Movements in a Tween Virtual WorldKristin A. Searle, Yasmin B. Kafai. [doi]
- Agency ReconsideredNoah Wardrip-Fruin, Michael Mateas, Steven Dow, Serdar Sali. [doi]
- Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video GamesCarl Therrien. [doi]
- Collaboration, Creativity and Learning in a Play Community: A Study of The University of ThereCelia Pearce. [doi]
- Horror Videogames and the UncannyEwan Kirkland. [doi]
- Streets = Play = Fun [Workshop Abstract]Subalekha Udayasankar, LeAnne Wagner. [doi]
- A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and DreamfallJana Rambusch, Tarja Susi, Stefan Ekman, Ulf Wilhelmsson. [doi]
- "I Like the Idea of Killing But Not the Idea of Cruelty": How New Zealand youth negotiate the pleasures of simulated violenceGareth Schott. [doi]
- Using an RFID game to phenomenologically test a theoretical systemic model for describing ambient gamesMark Eyles, Roger Eglin. [doi]
- Keeping It Reel: Is Machinima A Form Of Art?Erik Champion. [doi]
- Digital Art in the Age of Social Media: A Case Study of the politics of personalization via cute cultureLarissa Hjorth. [doi]
- An affordance based model for gameplayDan Pinchbeck. [doi]
- Understanding Play Practices: Contributions to the State of the Art [Panel Papers]Patrick J. Coppock, Dario Compagno, Agata Meneghelli, Alessandro Catania, Gabriele Ferri. [doi]
- Women and Productivity [Abstracts]Hanna Wirman, Shira Chess, Anne-Mette Albrechtslund, Jessica Enevold. [doi]
- Tabletop Augmented Reality Games: Play Outside the Display [Abstract]Yan Xu, Evan Barba, Blair MacIntyre. [doi]
- Where have all the games gone? Explorations on the cultural significance of digital games and preservationJoanna Barwick, Adrienne Muir, James Dearnley. [doi]
- Playing your network: gaming in social network sitesLuca Rossi 0003. [doi]
- Glitch Game Testers: African American Men Breaking Open the ConsoleBetsy James DiSalvo, Mark Guzdail, Tom McKlin, Charles Meadows, Kenneth Perry, Corey Steward, Amy Bruckman. [doi]
- 'No Light Sabres Allowed': Role-playing in Star Wars Galaxies [Abstract]Thordis Sveinsdottir. [doi]
- Through the Looking Glass: Weavings between the Magic Circle and Immersive Processes in Video GamesEmmanoel Ferreira, Thiago Falcão. [doi]
- Mapping the game landscape: Locating genres using functional classificationSteve Dahlskog, Andreas Kamstrup, Espen Aarseth. [doi]
- The Words of Warcraft: relational text analysis of quests in an MMORPGPeter M. Landwehr, Jana Diesner, Kathleen M. Carley. [doi]
- Mechanisms of the Soul - Tackling the Human Condition in VideogamesDoris C. Rusch. [doi]
- Creativity in the Game Design ClassroomJessica Hammer. [doi]
- Conflict management and leadership communication in multiplayer communitiesMarko Siitonen. [doi]
- Game Development: a Teaching Challenge [Abstract]Roman Divotkey, Martina Karrer, Jeremiah Diephuis. [doi]
- What We Talk About When We Talk About Game AestheticsSimon Niedenthal. [doi]
- Bad Games Panel [Abstracts]Jesper Juul, Matthew Weise, Jason Begy. [doi]
- The Cheating Assemblage in MMORPGs: Toward a sociotechnical description of cheatingStefano De Paoli, Aphra Kerr. [doi]
- Commoditization of Helping Players Play: Rise of the Service ParadigmJaakko Stenros, Olli Sotamaa. [doi]
- Using microgenetic methods to investigate problem solving in video gamesAlice Anderson, Cornelia Brunner, Katie McMillan Culp, James Diamond, Ashley Lewis, Wendy Martin. [doi]
- World of Warcraft, the Aftermath How game elements transfer into real life perceptions and experiences [Abstract]Karolien Poels. [doi]
- Balance Boards and Dance Pads: The Impact of Innovation on Gendered Access to Gaming [Abstract]Alison Harvey. [doi]
- Persuasive design of a mobile energy conservation game with direct feedback and social cuesMagnus Bång, Mattias Svahn, Anton Gustafsson. [doi]
- MMOGs and the Ecology of Fiction: Understanding LOTRO as Transmedial World [Abstract]Lisbeth Klastrup, Susana Tosca. [doi]
- Meaningful Movement: The Labyrinth and 'Castlevania: Symphony of the Night' [Extended Abstract]Paul Martin. [doi]
- Contextually-Ambiguous Pervasive Games: An Exploratory StudyNeil Dansey, Brett Stevens, Roger Eglin. [doi]
- The Troubled Transition to Game Study ProjectsKen Newman. [doi]
- Locative Life: Geocaching, Mobile Gaming, and the Reassertion of Proximity [Abstract]Jason Farman. [doi]
- Levels of Complexity: Cultural Diversity, Politics and Digital Games [Abstract]Aphra Kerr. [doi]
- 'What sort of Fish was it?' How Players Understand their Narrative in Online GamesEsther MacCallum-Stewart. [doi]
- Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller PressureWouter van den Hoogen, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort. [doi]
- Complexities of Gaming Cultures: Adolescent gamers adapting and transforming learning [Abstracts]Liz Merkel, Kathy Sandford, Tim Hopper. [doi]
- Better Game Studies Education the Carcassonne WayKenneth Hullett, Sri Kurniawan, Noah Wardrip-Fruin. [doi]
- The Gigue Is Up: High Culture Gets GameJennifer Jenson, Suzanne de Castell, Nicholas Taylor, Milena Droumeva, Stephanie Fisher. [doi]
- Understanding Empathy in Children through 3D Character DesignKah Chan, Douglas Easterly, Aukje Thomassen. [doi]
- Demystifying guilds: MMORPG-playing and normsHarko Verhagen, Magnus Johansson. [doi]
- Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual WorldYasmin B. Kafai, Deborah A. Fields, Michael T. Giang. [doi]
- Newsgames - Procedural Rhetoric Meets Political CartoonsMike Treanor. [doi]
- Play's the Thing: A Framework to Study Videogames as PerformanceClara Fernández-Vara. [doi]
- Textual Analysis, Digital Games, ZombiesDiane Carr. [doi]
- Towards Data-Driven Drama Management: Issues in Data Collection and AnnotationAnders Drachen, Michael Hitchens, Arnav Jhala, Georgios N. Yannakakis. [doi]
- Girls' Play: Context, performance & social videogame play [Abstract]Shanly Dixon, Kelly Boudreau. [doi]
- Towards a Socio-Cultural Cartography of In-Game ProtestsDean Chan. [doi]
- On the Edge of Reality: Reality Fiction in 'Sanningen om Marika'Annika Waern, Marie Denward. [doi]
- Exploring Game AestheticsHanna Sommerseth. [doi]
- Genre in Genre: The Role of Music in Music GamesBen Aslinger. [doi]
- Collusion. Mapping the Interplay between Paid and Unpaid Labourers in the Digital Games Industry [Abstract]Julian Kücklich. [doi]
- Negotiating Play: The Process of Rule Construction inProfessional Computer GamingT. L. Taylor. [doi]
- Agency and the Free Will debate [Extended Abstract]Justin Parsler. [doi]
- Workshop: Ethics in Videogames [Extended Abstracts]José Pablo Zagal, Karen Schrier, Miguel Sicart. [doi]
- Sex and Videogames: A Case of Misappearance? [Abstract]Tanya Krzywinska. [doi]
- Play as Transgression: An Ethnographic Approach to Queer Game CulturesJenny Sundén. [doi]
- Gold farming in the MMORPG (Massive Multiplayer Online Role Playing Game), World of Warcraft. An ethical perspective on a controversial growth market. [Abstract]Stefan Heinemann. [doi]
- Design Guidelines for Learning Games: the Living Forest Game Design CaseLuís Lucas Pereira, Licínio G. Roque. [doi]
- Modeling Games with Petri NetsManuel Araújo. [doi]
- Fake Rules, Real Fiction: Professional Wrestling and VideogamesCostantino Oliva, Gordon Calleja. [doi]
- In search of a minimalist gameDavid Myers. [doi]
- Patterns of Play: Play-Personas in User-Centred Game DevelopmentAlessandro Canossa, Anders Drachen. [doi]
- A Study on New Gameplay Based on Brain-Computer InterfaceMinjin Ko, Kyoungwoo Bae, Gyuhwan Oh, Taiyoung Ryu. [doi]
- Researching player experiences through the use of different qualitative methodsWannes Ribbens, Yorick Poels. [doi]
- Exploring Aesthetic Ideals of GameplaySus Lundgren, Karl Bergström, Staffan Björk. [doi]
- Effects of Peripheral Visual Information on Performance of Video Game with Hemi-Spherical Immersive Projection ScreenYasuhiro Seya, Kotaro Sato, Yusuke Kimura, Akira Ookubo, Hitoshi Yamagata, Kazumi Kasahara, Fujikake Hiroya, Yuki Yamamoto, Hanako Ikeda, Katsumi Watanabe. [doi]
- "I'm not afraid to die, Mom": Parental perceptions & stories of their adolescents gaming [Extended Abstract]Leanna Madill. [doi]
- World and Place - Map and Territory [Abstract]Britta Neitzel. [doi]
- The Achievement Machine: Understanding the Xbox Live Metagame [Abstract]Mikael Jakobsson. [doi]
- Processing Play; Perceptions of PersuasionMattias Svahn. [doi]
- "It's in the game" and above the game: An analysis of the players of sports videogames [Abstract]Steven Conway. [doi]
- Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video GamesWilliam Ryan, Martin A. Siegel. [doi]
- A Platform-Independent Model for Videogame Gameplay SpecificationEmanuel Montero Reyno, José Á. Carsí Cubel. [doi]
- Placing the blame: Negotiation of gaming performance [Abstract]Björn Sjöblom. [doi]
- The Player Character as Performing ObjectEmma Westecott. [doi]
- The new gatekeepers: The occupational ideology of game journalismTanja Sihvonen. [doi]
- 'Remembering How You Died': Memory, Death and Temporality in Videogames [Extended Abstract]Souvik Mukherjee. [doi]
- Emulation as a strategy for the preservation of games: the KEEP projectDan Pinchbeck, David Anderson, Janet Delve, Antonio Ciuffreda, Getaneh Otemu, Andreas Lange. [doi]
- Defining Operational LogicsNoah Wardrip-Fruin, Michael Mateas. [doi]
- Anxiety, Openness, and Activist Games: A Case Study for Critical PlayMary Flanagan, Anna Lotko. [doi]
- Morphology of the tetromino-stacking game: The design evolution of Tetris [Abstract]Will Jordan. [doi]
- Let Me Entertain You: Designing for Surveillance and Online GamingDeirdre Devers, Stephanie Wilson. [doi]
- Encoding liveness: Performance and real-time rendering in machinimaDavid Cameron, John Carroll. [doi]
- Discovering Super Mario Galaxy: A Textual AnalysisKeith Linares. [doi]
- Evolution and Digital Game StudiesDouglas Easterly, Dale A. Carnegie, David Harper. [doi]
- "How many headshots you've done": Achievement as discursive practice in videogame playMike Molesworth. [doi]
- Player Perception of Context Information Utilization in Pervasive Mobile GamesJanne Paavilainen, Hannu Korhonen, Hannamari Saarenpää, Jussi Holopainen. [doi]
- Before It's Too Late: Preserving Games across the Industry / Academia divideHenry Lowood, Andrew Armstrong, Devin Monnens, Zach Vowell, Judd Ruggill, Ken McAllister, Rachel Donahue, Dan Pinchbeck. [doi]
- The Order of Play: Seeing, Teaching, and Learning Meaning in Video GamesAaron Chia-Yuan Hung. [doi]
- DATAPLAY: Mapping Game Mechanics to Traditional Data VisualizationColleen Macklin, Julia Wargaski, Michael Edwards, Kan Yang Li. [doi]
- More Than Just a Combo of Slaps? Representations and Experiences of LGBT Gamers On and Beyond the Screen [Abstract]Ben Light. [doi]