Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games

Carl Therrien. Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games. In Tanya Krzywinska, Helen W. Kennedy, Barry Atkins, editors, Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009. Digital Games Research Association, 2009. [doi]

Abstract

Abstract is missing.