Abstract is missing.
- Towards Real-Time Photorealistic Rendering: Challenges and SolutionsAndreas Schilling. 7-15 [doi]
- Characterization of Static 3D Graphics WorkloadsTzi-cker Chiueh, Wei-Jen Lin. 17-23 [doi]
- Architectural Implications of Hardware-Accelerated Bucket Rendering on the PCMichael Cox, Narendra Bhandari. 25-33 [doi]
- Memory Access Patterns of Occlusion-Compatible 3D Image WarpingWilliam R. Mark, Gary Bishop. 35-43 [doi]
- Realizing OpenGL: Two Implementations of One ArchitectureMark J. Kilgard. 45-55 [doi]
- PixelFlow: The RealizationJohn G. Eyles, Steven Molnar, John Poulton, Trey Greer, Anselmo Lastra, Nick England, Lee Westover. 57-67 [doi]
- Heresy: A Virtual Image-Space 3D Rasterization ArchitectureTzi-cker Chiueh. 69-77 [doi]
- High Quality Rendering Using the Talisman ArchitectureAnthony C. Barkans. 79-87 [doi]
- Triangle Scan Conversion using 2D Homogeneous CoordinatesMarc Olano, Trey Greer. 89-95 [doi]
- Accommodating Memory Latency In A Low-cost RasterizerBruce Anderson, Rob MacAulay, Andy Stewart, Turner Whitted. 97-101 [doi]
- Codesign Of Graphics Hardware AcceleratorsJon P. Ewins, Phil L. Watten, Martin White, M. D. J. McNeill, Paul F. Lister. 103-109 [doi]
- Design Of A High Performance Volume Visualization SystemBarthold Lichtenbelt. 111-119 [doi]
- A Ray-Slice-Sweep Volume Rendering EngineIngmar Bitter, Arie E. Kaufman. 121-129 [doi]
- EM-Cube: An Architecture for Low-Cost Real-Time Volume RenderingRandy Osborne, Hanspeter Pfister, Hugh C. Lauer, Neil McKenzie, Sarah F. Gibson, Wally Hiatt, TakaHide Ohkarni. 131-137 [doi]
- VIZARD - Visualization Accelerator for Realtime DisplayGünter Knittel, Wolfgang Straßer. 139-146 [doi]