Abstract is missing.
- Fast Spatially Controllable 2D/3D Texture Synthesis and Morphing for Multiple Input TexturesFelix Manke, Burkhard Wünsche. 5-12
- Facial Normal Map Capture using Four Lights - An Effective and Inexpensive Method of Capturing the Fine Scale Detail of Human Faces using Four Point LightsJasenko Zivanov, Pascal Paysan, Thomas Vetter. 13-20
- Adaptative Cubical Grid for Isosurface ExtractionJohn Congote, Aitor Moreno, Iñigo Barandiarán, Javier Barandiarán, Oscar E. Ruiz. 21-26
- Modeling and Rendering the Growth of Speleothems in Real-timeDaniel Menin Tortelli, Marcelo Walter. 27-35
- Symmetry-based CompletionThiago Pereira, Renato Paes Leme, Luiz Velho, Thomas Lewiner. 39-45
- Improving 3D Shape Retrieval with SVMElisabetta Delponte, Curzio Basso, Francesca Odone, Enrico Puppo. 46-51
- Automatic Trimap Extraction for Efficient Alpha Matting based on Gradient Field TransformsSang Min Yoon, Holger Graf. 52-57
- A Vectorized Traversal Algorithm for Ray TracingJosé María Noguera, Carlos Ureña, Rubén Jesús García. 58-63
- Hybrid Terrain Visualization based on Local TessellationsE. G. Paredes, C. Lema, Margarita Amor, Montserrat Bóo. 64-69
- Interpolatory Adaptive Subdivision for Mesh LOD EditingDaniele Panozzo, Enrico Puppo. 70-75
- Generating 3D Plants using Lindenmayer SystemKamil Ciosek, Pawel Kotowski. 76-81
- Tessellating Algebraic Curves and Surfaces using A-patchesCurtis Luk, Stephen Mann. 82-89
- A New Potential Function for Self Intersecting Gielis Curves with Rational SymmetriesYohan D. Fougerolle, Frédéric Truchetet, Johan Gielis. 90-95
- Comparing GNG3D and Quadric Error Metrics Methods to Simplify 3D MeshesRafael Álvarez, Leandro Tortosa, José-Francisco Vicent, Antonio Zamora. 99-102
- Implementation of 24-ary Grid Representation for Rectangular Solid DissectionsTomokazu Arita, Satoshi Kishira, Tomoe Motohashi, Kenshi Nomaki, Kimio Sugita, Kensei Tsuchida, Takeo Yaku. 103-106
- 3D Visualization and Segmentation of Brain MRI DataKonstantin Levinski, Alexei Sourin, Vitali Zagorodnov. 111-118
- New Algorithms for GPU Stream Compaction - A Comparative StudyPedro Miguel Moreira, Luís Paulo Reis, António Augusto de Sousa. 119-128
- An Inverse Problem Approach to BRDF ModelingKei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita. 129-136
- Jumping Jack - A Parallel Algorithm for Non-Monotonic Stream CompactionPedro Miguel Moreira, Luís Paulo Reis, António Augusto de Sousa. 137-146
- Real-time Piecewise Perspective ProjectionsHaik Lorenz, Jürgen Döllner. 147-155
- Spare Time Activity Sheets from Photo AlbumsGabriela Csurka, Marco Bressan. 156-163
- Parallel Implementation of a Global Line Monte Carlo RadiosityRoel Martínez, Adrià Forés, Ignacio Martín. 164-169
- Cached Multi-bounce Solution and Reconstruction for Voxel-based Global IlluminationLukasz Piwowar, Rémy Malgouyres. 173-178
- The Pull-push Algorithm Revisited - Improvements, Computation of Point Densities, and GPU ImplementationMartin Kraus. 179-184
- Texture-enhanced Direct Volume RenderingFelix Manke, Burkhard Wünsche. 185-190
- Multi-perspective Panoramas of Urban Scenes without Sampling ErrorsSiyuan Fang, Neill Campbell. 191-198
- Interactive Stereo Rendering for Non-planar Projections of 3D Virtual Environments - With a Comparison of Image - and Geometry-based ApproachesMatthias Trapp, Haik Lorenz, Jürgen Döllner. 199-204
- Block and Quadtree based Simplification in Tiled Blocks Terrain AlgorithmsIvo Leitão, Maria Beatriz Carmo. 205-210
- Pyramidal Multi-view PBR - A Point-based Algorithm for Multi-view Multi-resolution Rendering of Large Data Sets from Range ImagesSajid Farooq, J. Paul Siebert. 211-216
- GPU-based Volume Ray-casting supporting Specular Reflection and RefractionTimo Ropinski, Klaus Hinrichs, Jens Kasten. 219-222
- Remote Rendering of Large Biological DatasetsWolfram Schoor, Rüdiger Mecke, Udo Seiffert, Felix Bollenbeck, Uwe Scholz. 223-227
- The Maskle: Automatic Weighting for Facial Animation - An Automated Approach the Problem of Facial Weighting for AnimationAlun Evans, Marco Romeo, Marcelo Dematei, Josep Blat. 233-240
- Interactive Jellyfish Animation using SimulationDave Rudolf, David Mould. 241-248
- New Closed Form Solutions for Skeletal Extraction from Motion CaptureJonathan Kip Knight, Sudhanshu Kumar Semwal. 249-256
- Simple Flexible Skinning based on Manifold ModelingFranck Hétroy, Cédric Gérot, Lin Lu, Boris Thibert. 259-265
- Data Mining Approach for Positioning Camera in Displaying Mocap search ResultsSindharta Tanuwijaya, Yoshio Ohno. 266-273
- An Efficient Undo/Redo-framework for Three-dimensional Visual Simulation of Algorithms and Data StructuresAshraf Abu Baker. 274-279
- Retargeting Motion of Clothing to New CharactersYu Lee, Moon-Ryul Jung. 280-285
- A Framework for H-Anim Support in NVEsChristos Bouras, K. Chatziprimou, V. Triglianos, Thrasyvoulos Tsiatsos. 286-291
- A Method for 3D Morphing using SlicesShamima Yasmin, Abdullah Zawawi Talib. 292-301
- Skeleton-based Rigid Skinning for Character AnimationAndreas Vasilakis, Ioannis Fudos. 302-308
- GaDeVi - Game Development Integrating Tracking and Visualization Devices into VirtoolsRicardo Aguiar, João Madeiras Pereira, José Braz. 313-321
- The Effect of Haptic Guides on Human Performance in Virtual EnvironmentsSehat Ullah, Samir Otmane, Paul Richard, Malik Mallem. 322-327
- Evaluation of Visualization Features in Three-dimensional Location-based Mobile ServicesMário Freitas, António Augusto de Sousa, António Coelho. 328-336
- iiBoard - Development of a Low-Cost Interactive Whiteboard using the Wiimote ControllerMarco Silva, Luís Paulo Reis, Armando Sousa, Brígida Mónica Faria, Pedro Costa. 337-344
- Augmented Reality Interaction Techniques - Design and Evaluation of the Flip-Flop MenuMickael Naud, Paul Richard, Jean-Louis Ferrier. 345-352
- EFSAT - An Exact and Efficient Triangle Intersection Test HardwareAndreas Raabe, Jan Tietjen, Joachim K. Anlauf. 355-360
- Enhancing Virtual Environment-based Surgical Teamwork Training with Non-verbal CommunicationStefan Marks, Burkhard Wünsche, John Windsor. 361-366
- iTILE Framework for Constructing Interactive Tiled Display ApplicationsSeokhwan Kim, Minyoung Kim, Yongjoo Cho, Kyoung Shin Park. 367-372
- Optimizing the Management and Rendering of RainAnna Puig-Centelles, Oscar Ripolles, Miguel Chover. 373-378
- Objects Visualization in Digital Terrains using Adaptive View-dependent TechniquesRafael Moreira Savelli, Roberto de Beauclair Seixas, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua. 379-386
- Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review ApplicationsYvonne Jung, Jens Keil, Harald Wuest, Timo Engelke, Patrick Riess, Johannes Behr. 387-392
- Are Haptics-enabled Interactive and Tangible Cinema, Documentaries, 3D Games, and Specialist Training Applications our Future?Miao Song, Peter Grogono. 393-398
- Synchronizing user Interactions with Multiple Parametrized Three-dimensional Web GraphicsMartin Kraus. 401-404
- Evaluating Visualisation and Navigation Techniques for Interpretation of MRA DataB. W. van Schooten, Elisabeth M. A. G. van Dijk, Elena V. Zudilova-Seinstra, Patrick J. H. de Koning, Johan H. C. Reiber. 405-408
- OpenGL Project Presentation Slides Interface and a Case StudySerguei A. Mokhov, Miao Song. 409-412