Skeleton-based Rigid Skinning for Character Animation

Andreas Vasilakis, Ioannis Fudos. Skeleton-based Rigid Skinning for Character Animation. In Alpesh Ranchordas, João Pereira, Paul Richard, editors, GRAPP 2009 - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications, Lisboa, Portugal, February 5-8, 2009. pages 302-308, INSTICC Press, 2009.

Abstract

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