Abstract is missing.
- Learning software engineering processes through playing games: suggestions for next generation of simulations and digital learning gamesJöran Pieper. 1-4 [doi]
- It was a bit of a race: gamification of version controlLeif Singer, Kurt Schneider. 5-8 [doi]
- gamification of context-aware user applicationsDaniel J. Dubois. 9-15 [doi]
- Supporting seniors rehabilitation through videogame technology: a distributed approachDario Maggiorini, Laura Anna Ripamonti, Eraldo Zanon. 16-22 [doi]
- Adaptive serious game developmentDamir Ismailovic, Juan Haladjian, Barbara Köhler, Dennis Pagano, Bernd Brügge. 23-26 [doi]
- Evaluation of user engagement and message comprehension in a pervasive software installationMia Aasbakken, Letizia Jaccheri, Konstantinos Chorianopoulos. 27-30 [doi]
- Creation of a game-based digital layer for increased museum engagement among digital nativesKatelyn Doran, Acey Kreisler Boyce, Andrew Hicks, Jamie Payton, Tiffany Barnes. 31-34 [doi]
- Reusable components for artificial intelligence in computer gamesChristopher Dragert, Jörg Kienzle, Clark Verbrugge. 35-41 [doi]
- Feedback in low vs. high fidelity visuals for game prototypesBarbara Köhler, Juan Haladjian, Blagina Simeonova, Damir Ismailovic. 42-47 [doi]