Feedback in low vs. high fidelity visuals for game prototypes

Barbara Köhler, Juan Haladjian, Blagina Simeonova, Damir Ismailovic. Feedback in low vs. high fidelity visuals for game prototypes. In Jonathan Bell, Kendra M. L. Cooper, Gail E. Kaiser, Swapneel Sheth, editors, Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012. pages 42-47, ACM, 2012. [doi]

Abstract

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