Abstract is missing.
- Why Fat Interface Characters Are Better e-Health AdvisorsHenriette C. van Vugt, Elly A. Konijn, Johan F. Hoorn, Jolanda Veldhuis. 1-13 [doi]
- Virtual RapportJonathan Gratch, Anna Okhmatovskaia, Francois Lamothe, Stacy Marsella, Mathieu Morales, Rick J. van der Werf, Louis-Philippe Morency. 14-27 [doi]
- Imitation Learning and Response Facilitation in Embodied AgentsStefan Kopp, Olaf Graeser. 28-41 [doi]
- Robust Recognition of Emotion from SpeechMohammed E. Hoque, Mohammed Yeasin, Max M. Louwerse. 42-53 [doi]
- Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring SystemSidney K. D Mello, Arthur C. Graesser. 54-67 [doi]
- Exploitation in Affect Detection in Improvisational E-DramaLi Zhang, John A. Barnden, Robert J. Hendley, Alan M. Wallington. 68-79 [doi]
- An Exploration of Delsarte s Structural Acting SystemStacy Marsella, Sharon Marie Carnicke, Jonathan Gratch, Anna Okhmatovskaia, Albert A. Rizzo. 80-92 [doi]
- Perception of Blended Emotions: From Video Corpus to Expressive AgentStéphanie Buisine, Sarkis Abrilian, Radoslaw Niewiadomski, Jean-Claude Martin, Laurence Devillers, Catherine Pelachaud. 93-106 [doi]
- Perceiving Visual Emotions with SpeechZhigang Deng, Jeremy N. Bailenson, John P. Lewis, Ulrich Neumann. 107-120 [doi]
- Dealing with Out of Domain Questions in Virtual CharactersRonakkumar Patel, Anton Leuski, David R. Traum. 121-131 [doi]
- MIKI: A Speech Enabled Intelligent KioskLee McCauley, Sidney K. D Mello. 132-144 [doi]
- Architecture of a Framework for Generic Assisting Conversational AgentsJean-Paul Sansonnet, David Leray, Jean-Claude Martin. 145-156 [doi]
- A Comprehensive Context Model for Multi-party Interactions with Virtual CharactersNorbert Pfleger, Markus Löckelt. 157-168 [doi]
- What Would You Like to Talk About? An Evaluation of Social Conversations with a Virtual ReceptionistSabarish Babu, Stephen Schmugge, Tiffany Barnes, Larry F. Hodges. 169-180 [doi]
- Gesture Expressivity Modulations in an ECA ApplicationNicolas Ech Chafai, Catherine Pelachaud, Danielle Pelé, Gaspard Breton. 181-192 [doi]
- Visual Attention and Eye Gaze During Multiparty Conversations with DistractionsErdan Gu, Norman I. Badler. 193-204 [doi]
- Towards a Common Framework for Multimodal Generation: The Behavior Markup LanguageStefan Kopp, Brigitte Krenn, Stacy Marsella, Andrew N. Marshall, Catherine Pelachaud, Hannes Pirker, Kristinn R. Thórisson, Hannes Högni Vilhjálmsson. 205-217 [doi]
- MPML3D: A Reactive Framework for the Multimodal Presentation Markup LanguageMichael Nischt, Helmut Prendinger, Elisabeth André, Mitsuru Ishizuka. 218-229 [doi]
- Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine LearningMichael Kipp. 230-242 [doi]
- Nonverbal Behavior Generator for Embodied Conversational AgentsJina Lee, Stacy Marsella. 243-255 [doi]
- [HUGE]: Universal Architecture for Statistically Based HUman GEsturingKarlo Smid, Goranka Zoric, Igor S. Pandzic. 256-269 [doi]
- A Story About Gesticulation ExpressionCelso de Melo, Ana Paiva. 270-281 [doi]
- Introducing EVG: An Emotion Evoking GameNing Wang, Stacy Marsella. 282-291 [doi]
- Towards a Reactive Virtual TrainerZsófia Ruttkay, Job Zwiers, Herwin van Welbergen, Dennis Reidsma. 292-303 [doi]
- Making It Up as You Go Along - Improvising Stories for Pedagogical PurposesRuth Aylett, Rui Figueiredo, Sandy Louchart, João Dias, Ana Paiva. 304-315 [doi]
- A Neurobiologically Inspired Model of Personality in an Intelligent AgentStephen J. Read, Lynn C. Miller, Brian Monroe, Aaron Brownstein, Wayne Zachary, Jean-Christophe Le Mentec, Vassil Iordanov. 316-328 [doi]
- Feeling Ambivalent: A Model of Mixed Emotions for Virtual AgentsBenny Ping-Han Lee, Edward Chao-Chun Kao, Von-Wun Soo. 329-342 [doi]
- Are Computer-Generated Emotions and Moods Plausible to Humans?Patrick Gebhard, Kerstin H. Kipp. 343-356 [doi]
- Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting BehaviorsJennifer Sandercock, Lin Padgham, Fabio Zambetta. 357-368 [doi]
- Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic FrameworkMei Si, Stacy Marsella, David V. Pynadath. 369-382 [doi]
- Autobiographic Knowledge for Believable Virtual CharactersWan Ching Ho, Scott Watson. 383-394 [doi]
- Teachable Characters: User Studies, Design Principles, and Learning PerformanceAndrea Lockerd Thomaz, Cynthia Breazeal. 395-406 [doi]
- FearNot s Appearance: Reflecting Children s Expectations and PerspectivesLynne E. Hall, Marco Vala, Marc Hall, Marc Webster, Sarah Woods, Adrian Gordon, Ruth Aylett. 407-419 [doi]
- Populating Reconstructed Archaeological Sites with Autonomous Virtual HumansWei Shao, Demetri Terzopoulos. 420-433 [doi]
- Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT ExhibitMichael Kipp, Kerstin H. Kipp, Alassane Ndiaye, Patrick Gebhard. 434-444 [doi]
- Invited Talk: Rule Systems and Video GamesRod Humble. 445 [doi]
- Façade: Architecture and Authorial Idioms for Believable Agents in Interactive DramaMichael Mateas, Andrew Stern. 446-448 [doi]
- Invited Talk: Social Effects of Emotion: Two Modes of Relation AlignmentBrian Parkinson. 449 [doi]
- Computer Model of Emotional AgentsDilyana Budakova, Lyudmil Dakovski. 450 [doi]
- Affective Robots as Mediators in Smart EnvironmentsGiovanni Cozzolongo, Berardina De Carolis. 451 [doi]
- Expression of Emotion in Body and FaceElizabeth A. Crane, M. Melissa Gross, Barbara L. Fredrickson. 452 [doi]
- Towards Primate-Like Synthetic SociabilityPablo Lucas dos Anjos, Ruth Aylett. 453 [doi]
- Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and StructuresTodd Furmanski. 454 [doi]
- Virtual Pedagogical Agents: Naturalism vs. StylizationAgneta Gulz, Magnus Haake. 455 [doi]
- The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi BuddyJohan F. Hoorn, Henriette C. van Vugt. 456 [doi]
- Countering Adversarial Strategies in Multi-agent Virtual ScenariosYu-Cheng Hsu, Paul Hsueh-Min Chang, Von-Wun Soo. 457 [doi]
- Avatar s Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat SystemRyo Ishii, Toshimitsu Miyajima, Kinya Fujita, Yukiko I. Nakano. 458 [doi]
- The Role of Discourse Structure and Response Time in Multimodal CommunicationPatrick Jeuniaux, Max M. Louwerse, Xiangen Hu. 459-460 [doi]
- The PAC Cognitive ArchitectureLynn C. Miller, Stephen J. Read, Wayne Zachary, Jean-Christophe Le Mentec, Vassil Iordanov, Andrew Rosoff, James Eilbert. 461 [doi]
- Control of Avatar s Facial Expression Using Fundamental Frequency in Multi-user Voice Chat SystemToshimitsu Miyajima, Kinya Fujita. 462 [doi]
- Modeling Cognition with a Human Memory Inspired Advanced Neural ControllerDavid Panzoli, Hervé Luga, Yves Duthen. 463 [doi]
- Storytelling - The Difference Between Fantasy and RealityGuilherme Raimundo, João Cabral, Celso de Melo, Luís C. Oliveira, Ana Paiva. 464 [doi]
- A Plug-and-Play Framework for Theories of Social Group DynamicsMatthias Rehm, Birgit Endraß, Elisabeth André. 465-466 [doi]
- Learning Classifier Systems and Behavioural Animation of Virtual CharactersStéphane Sanchez, Hervé Luga, Yves Duthen. 467 [doi]
- Using Intelligent Agents to Facilitate Game Based Cultural Familiarization TrainingThomas Santarelli, Charles Barba, Floyd A. Glenn, Daphne Bogert. 468 [doi]
- Mind the BodyMarco Vala, João Dias, Ana Paiva. 469 [doi]
- CAB: A Tool for Interoperation Among Cognitive ArchitecturesJean-Christophe Le Mentec, Wayne Zachary. 470 [doi]