Abstract is missing.
- Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive EnvironmentsZoran Popovic. 3 [doi]
- Geometric Computing in Shape SpaceHelmut Pottmann. 4 [doi]
- Laplacian Guided Editing, Synthesis, and SimulationYizhou Yu. 5 [doi]
- Communicating 3D Shape Using LinesDouglas DeCarlo. 6 [doi]
- Multilinear Motion Synthesis with Level-of-Detail ControlsTomohiko Mukai, Shigeru Kuriyama. 9-17 [doi]
- Rubber-like Exaggeration for Character AnimationJi-yong Kwon, In-Kwon Lee. 18-26 [doi]
- Freeform ImageThomas Schiwietz, Joachim Georgii, Rüdiger Westermann. 27-36 [doi]
- Real-time BreakingWaves for Shallow Water SimulationsNils Thürey, Matthias Müller-Fischer, Simon Schirm, Markus H. Gross. 39-46 [doi]
- Fast Hydraulic Erosion Simulation and Visualization on GPUXing Mei, Philippe Decaudin, Bao-Gang Hu. 47-56 [doi]
- Visualization of Dyeing based on Diffusion and Adsorption TheoriesYuki Morimoto, Masayuki Tanaka, Reiji Tsuruno, Kiyoshi Tomimatsu. 57-64 [doi]
- Interactive Reaction-Diffusion on Surface TilesKui-Yip Lo, Hongwei Li, Chi-Wing Fu, Tien-Tsin Wong. 65-74 [doi]
- Interactive Global Illumination Using Implicit VisibilityZhao Dong, Jan Kautz, Christian Theobalt, Hans-Peter Seidel. 77-86 [doi]
- Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram EstimationYonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita. 87-98 [doi]
- Image-Based Proxy Accumulation for Real-Time Soft Global IlluminationPeter-Pike J. Sloan, Naga K. Govindaraju, Derek Nowrouzezahrai, John Snyder. 97-105 [doi]
- Statistical Hypothesis Testing for Assessing Monte Carlo Estimators: Applications to Image SynthesisKartic Subr, James Arvo. 106-115 [doi]
- Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering MediaKun Zhou, Qiming Hou, Minmin Gong, John Snyder, Baining Guo, Heung-Yeung Shum. 116-125 [doi]
- Model Composition from Interchangeable ComponentsVladislav Kraevoy, Dan Julius, Alla Sheffer. 129-138 [doi]
- A Data-driven Approach to Human-body Cloning Using a Segmented Body DatabasePengcheng Xi, Won-Sook Lee, Chang Shu. 139-147 [doi]
- Papercraft Models using Generalized CylindersFady Massarwi, Craig Gotsman, Gershon Elber. 148-157 [doi]
- Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFsOskar Åkerlund, Mattias Unger, Rui Wang. 161-170 [doi]
- Illumination Brush: Interactive Design of All-Frequency LightingMakoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo Igarashi. 171-180 [doi]
- Image-Space Caustics and CurvaturesXuan Yu, Feng Li, Jingyi Yu. 181-188 [doi]
- The Soft Shadow Occlusion CameraQi Mo, Voicu Popescu, Chris Wyman. 189-198 [doi]
- The Mental Canvas: A Tool for Conceptual Architectural Design and AnalysisJulie Dorsey, Songhua Xu, Gabe Smedresman, Holly E. Rushmeier, Leonard McMillan. 201-210 [doi]
- Example-Based Cosmetic TransferWai-Shun Tong, Chi-Keung Tang, Michael S. Brown, Ying-Qing Xu. 211-218 [doi]
- Visualization and Simulation of Near-Body Hydrodynamics Using the Semi-Lagrangian Fluid Simulation MethodDuc-Thang Truong, Ying-Yi Chow, Anthony C. Fang. 219-228 [doi]
- Fast and Faithful Geometric Algorithm for Detecting Crest Lines on MeshesShin Yoshizawa, Alexander G. Belyaev, Hideo Yokota, Hans-Peter Seidel. 231-237 [doi]
- Genus Oblivious Cross Parameterization: Robust Topological Management of Inter-Surface MapsJanine Bennett, Valerio Pascucci, Kenneth I. Joy. 238-247 [doi]
- Efficient Spherical Harmonics Representation of 3D ObjectsMohamed-Hamed Mousa, Raphaëlle Chaine, Samir Akkouche, Eric Galin. 248-255 [doi]
- Point-Based Minkowski Sum BoundaryJyh-Ming Lien. 261-270 [doi]
- Contour Correspondence via Ant Colony OptimizationOliver van Kaick, Ghassan Hamarneh, Hao Zhang 0002, Paul Wighton. 271-280 [doi]
- A Delaunay Simplification Algorithm for Vector FieldsTamal K. Dey, Joshua A. Levine, Rephael Wenger. 281-290 [doi]
- Explicit Control of Vector Field Based Shape DeformationsWolfram von Funck, Holger Theisel, Hans-Peter Seidel. 291-300 [doi]
- Visualisation of Implicit Algebraic CurvesLionel Alberti, Bernard Mourrain. 303-312 [doi]
- Extending Catmull-Clark Subdivision and PCCM with Polar StructuresAshish Myles, Kestutis Karciauskas, Jörg Peters. 313-320 [doi]
- Exact Evaluation of Non-Polynomial Subdivision Schemes at Rational Parameter ValuesScott Schaefer, Joe D. Warren. 321-330 [doi]
- Abstract Line Drawings from 2D ImagesMinjung Son, Henry Kang, Yunjin Lee, Seungyong Lee. 333-342 [doi]
- Computer-Generated PapercuttingJie Xu, Craig S. Kaplan, Xiaofeng Mi. 343-350 [doi]
- Line Drawing as a Dynamic ProcessDonald H. House, Mayank Singh. 351-360 [doi]
- Towards Digital Refocusing from a Single PhotographYosuke Bando, Tomoyuki Nishita. 363-372 [doi]
- Brightness Adjustment for HDR and Tone Mapped ImagesGrzegorz Krawczyk, Rafal Mantiuk, Dorota Zdrojewska, Hans-Peter Seidel. 373-381 [doi]
- Exposure FusionTom Mertens, Jan Kautz, Frank Van Reeth. 382-390 [doi]
- Radiometric Compensation through Inverse Light TransportGordon Wetzstein, Oliver Bimber. 391-399 [doi]
- Real-Time Approximate Subsurface Scattering on Graphics HardwareHyunwoo Ki, Jihye Lyu, Kyoungsu Oh. 403-406 [doi]
- Lighting Details Preserving Photon Density EstimationRobert Herzog, Hans-Peter Seidel. 407-410 [doi]
- GPU-Based Monte-Carlo Volume RaycastingChristof Rezk-Salama. 411-414 [doi]
- Practical Global Illumination for Hair RenderingCem Yuksel, Ergun Akleman, John Keyser. 415-418 [doi]
- Faceting Artifact Analysis for Computer GraphicsLijun Qu, Gary W. Meyer. 419-422 [doi]
- Real-time Sound Generation of Spark DischargeKatsutsugu Matsuyama, Tadahiro Fujimoto, Norishige Chiba. 423-426 [doi]
- Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured MotionsEdmond S. L. Ho, Taku Komura. 427-430 [doi]
- Transplanting and Editing Animations on Skinned MeshesYuntao Jia, Wei-Wen Feng, Yizhou Yu. 431-434 [doi]
- Soft-Tissue Deformation for In Vivo Volume AnimationTaehyun Rhee, John P. Lewis, Ulrich Neumann, Krishna Nayak. 435-438 [doi]
- Developable Strip Approximation of Parametric Surfaces with Global Error BoundsYong-Jin Liu, Yu-Kun Lai, Shi-Min Hu. 441-444 [doi]
- A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh IntegrationMarc Fournier, Jean-Michel Dischler, Dominique Bechmann. 445-448 [doi]
- A Subdivision Arrangement Algorithm for Semi-Algebraic Curves: An OverviewJulien Wintz, Bernard Mourrain. 449-452 [doi]
- QAS: Real-Time Quadratic Approximation of Subdivision SurfacesTamy Boubekeur, Christophe Schlick. 453-456 [doi]
- Cross-Parameterization for Triangular Meshes with Semantic FeaturesShun Matsui, Kohta Aoki, Hiroshi Nagahashi, Ken ichi Morooka. 457-460 [doi]
- Simple and Efficient Mesh Editing with Consistent Local FramesNikolas Paries, Patrick Degener, Reinhard Klein. 461-464 [doi]
- Color Transfer BrushQing Luan, Fang Wen, Ying-Qing Xu. 465-468 [doi]
- Automatic Natural Video Matting with DepthOliver Wang, Jonathan Finger, Qingxiong Yang, James Davis, Ruigang Yang. 469-472 [doi]
- Integrative Information Visualization of Multimodality Neuroimaging DataGuangyu Zou, Jing Hua, Ming Dong. 473-476 [doi]