Abstract is missing.
- Using the Virtual World to Improve Quality of Life in the Real WorldLarry F. Hodges. 1 [doi]
- Passive Force Display Using ER Brakes and Its Control ExperimentsMasamichi Sakaguchi, Junji Furusho, Naoyuki Takesue. 7-12 [doi]
- Surface Acoustic Wave (SAW) Tactile Display Based on Properties of MechanoreceptorsTakaaki Nara, Masaya Takasaki, Taro Maeda, Toshiro Higuchi, Shigeru Ando, Susumu Tachi. 13-20 [doi]
- A New Design of Haptic Texture Display-Texture Display - and Its Preliminary Evaluation Yasushi Ikei, Mariko Yamada, Shuichi Fukuda. 21 [doi]
- Immersive Autostereoscopic Display for Mutual Telexistence: TWISTER I (Telexistence Wide-Angle Immersive STEReoscope Model I)Yutaka Kunita, Naoko Ogawa, Atsushi Sakuma, Masahiko Inami, Taro Maeda, Susumu Tachi. 31-36 [doi]
- Personalized Face and Speech Communication over the InternetSumedha Kshirsagar, Chris Joslin, Won-Sook Lee, Nadia Magnenat-Thalmann. 37-44 [doi]
- Immersive Telecommunication Using Stereo Video AvatarTetsuro Ogi, Toshio Yamada, Ken Tamagawa, Makoto Kano, Michitaka Hirose. 45-52 [doi]
- Distributed Virtual Reality Using OctopusPatrick Hartling, Christopher Just, Carolina Cruz-Neira. 53 [doi]
- An Improved Calibration Framework for Electromagnetic Tracking DevicesMilan Ikits, J. Dean Brederson, Charles D. Hansen, John M. Hollerbach. 63-70 [doi]
- Fusion of Vision and Gyro Tracking for Robust Augmented Reality RegistrationSuya You, Ulrich Neumann. 71-78 [doi]
- Real-Time Input of 3D Pose and Gestures of a User s Hand and Its Applications for HCIYoichi Sato, Makiko Saito, Hideki Koike. 79 [doi]
- VR Juggler: A Virtual Platform for Virtual Reality Application DevelopmentAllen Bierbaum, Christopher Just, Patrick Hartling, Kevin Meinert, Albert Baker, Carolina Cruz-Neira. 89-96 [doi]
- VjControl: An Advanced Configuration Management Tool for VR Juggler ApplicationsChristopher Just, Allen Bierbaum, Patrick Hartling, Kevin Meinert, Carolina Cruz-Neira, Albert Baker. 97-104 [doi]
- Construction of an Open Geometry Server for Client-Server Virtual EnvironmentsChris Faisstnauer, Werner Purgathofer, Michael Gervautz, Jean-Dominique Gascuel. 105 [doi]
- Boundary of Illusion: An Experiment of Sensory Integration with a Pseudo-Haptic SystemAnatole Lécuyer, Jean-Marie Burkhardt, Sabine Coquillart, Philippe Coiffet. 115-122 [doi]
- HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection DisplaysMichitaka Hirose, Koichi Hirota, Tetsuro Ogi, Hiroaki Yano, Naoyuki Kakehi, Makoto Saito, Mutsuhiro Nakashige. 123-130 [doi]
- Gait Master: A Versatile Locomotion Interface for Uneven Virtual TerrainHiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi. 131 [doi]
- The Effect of 3D Widget Representation and Simulated Surface Constraints on Interaction in Virtual EnvironmentsRobert W. Lindeman, John L. Sibert, James N. Templeman. 141-148 [doi]
- Design and Evaluation of Menu Systems for Immersive Virtual EnvironmentsDoug A. Bowman, Chadwick A. Wingrave. 149-156 [doi]
- The Pen and Paper Paradigm-Supporting Multiple Users on the Virtual TableJochen Ehnes, Christian Knöpfle, Matthias Unbescheiden. 157-164 [doi]
- Interactive Texturing by Polyhedron DecompositionVolker Leeb, Ludwig M. Auer, Arne Radetzky. 165 [doi]
- An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective DisplaysHong Hua, Chunyu Gao, Frank Biocca, Jannick P. Rolland. 175-182 [doi]
- Immersive Environment Technologies for Planetary ExplorationJohn Wright, Frank Hartman, Brian Cooper. 183-190 [doi]
- Digital Stereoscopic Video System with Embedded High Resolution ImagesKazuaki Goshi, Katsuya Matsunaga, Hiroki Nagata, Kazunori Shidoji, Hayato Matsugashita. 191 [doi]
- Exploring Multiple Representations in Elementary School Science EducationAndrew E. Johnson, Thomas G. Moher, Stellan Ohlsson, Jason Leigh. 201-208 [doi]
- Effects of Viewing and Orientation on Path Following in a Medical Teleoperation EnvironmentPeter J. Passmore, Casper F. Nielsen, W. J. Cosh, Ara Darzi. 209-216 [doi]
- Collaborative Distributed Virtual SculptingFrederick W. B. Li, Rynson W. H. Lau, Frederick F. C. Ng. 217-224 [doi]
- Washout Filter Design for a Motorcycle SimulatorFederico Barbagli, Diego Ferrazzin, Carlo Alberto Avizzano, Massimo Bergamasco. 225 [doi]
- Effects of Field of View on Balance in an Immersive EnvironmentHenry Been-Lirn Duh, James Jeng-Weei Lin, Robert V. Kenyon, Donald E. Parker, Thomas A. Furness. 235-240 [doi]
- Auditory Motion Induced by Visual Motion and Its Dependence on Stimulus SizeTakuro Kayahara, Takao Sato. 241-246 [doi]
- Tolerance of Temporal Delay in Virtual EnvironmentsRobert S. Allison, Laurence R. Harris, Michael Jenkin, Urszula Jasiobedzka, James E. Zacher. 247 [doi]
- Finite Element Methods for Real-Time Haptic Feedback of Soft-Tissue Models in Virtual Reality SimulatorsAndreas O. Frank, I. Alexander Twombly, Timothy J. Barth, Jeffrey D. Smith. 257-263 [doi]
- Realistic Haptic Rendering for Highly Deformable Virtual ObjectsC. A. Mendoza, Christian Laugier. 264-270 [doi]
- Path Planning for Encountered-Type Haptic Devices that Render Multiple Objects in 3D SpaceYasuyoshi Yokokohji, Junji Kinoshita, Tsuneo Yoshikawa. 271 [doi]
- Modified Shutter Glasses for Projection and Picture Acquisition in Virtual EnvironmentsAndreas M. Kunz, Christian P. Spagno. 281-282 [doi]
- Virtual Liquid Manipulation Using General Shape VesselKenji Funahashi, Yuji Iwahori. 283-284 [doi]
- OpenTracker-An Open Software Architecture for Reconfigurable Tracking Based on XMLGerhard Reitmayr, Dieter Schmalstieg. 285-286 [doi]
- Iota: An Approach to Physically-Based Modelling in Virtual EnvironmentsMashhuda Glencross, Toby Howard, Steve Pettifer. 287-288 [doi]
- Electrocutaneous Display as an Interface to a Virtual Tactile WorldHiroyuki Kajimoto, Naoki Kawakami, Taro Maeda, Susumu Tachi. 289-290 [doi]
- Exploring Realtime Visualisation of Large Abstract Data Spaces with QSPACESteve Pettifer, Jonathan Cook, John A. Mariani, Jonathan Trevor. 293-294 [doi]
- How Much is Your Virtual Environment Worth? Considering Economical Requests in Online 3D-WorldsMartin Kurze. 295-296 [doi]
- Image Generation for Immersive Multi-Screen Environment with a Motion RideToshio Moriya, Haruo Takeda. 297-298 [doi]
- Simulator Sickness and Presence in a High FOV Virtual EnvironmentA. Fleming Seay, David M. Krum, Larry F. Hodges, William Ribarsky. 299-300 [doi]
- Visualization for Genome Function AnalysisMakoto Kano, Kunihiro Nishimura, Koichi Hirota, Michitaka Hirose, Hiroyuki Aburatani, Takao Hamakubo, Tatsuhiko Kodama. 301-302 [doi]
- Building a Worldwide Photorealistic Virtual Environment by Switching between SubenvironmentsTomohiro Tanikawa, Michitaka Hirose. 303-304 [doi]
- Tutorial 2: Designing and Implementing an Effective Virtual Reality TrainerRobert Breaux, L. Nguyen, Dylan Schmorrow, Joseph Cohn. 308 [doi]
- Tutorial 3: Interactive Simulation for Multimodal Virtual EnvironmentsDinesh K. Pai. 309 [doi]
- Tutorial 4: Usability Evaluation Techniques for Virtual Reality TechnologiesStephen R. Ellis, Katerina Mania, Alan Chalmers, Mark Billinghurst, Anthony Steed. 310 [doi]
- Tutorial 5: Virtual Reality for Fun and ProfitCarolina Cruz-Neira, William R. Swartout, Michael R. Macedonia. 311 [doi]
- Workshop 1: Virtual Reality and its Application for Human Centered SystemHaruo Takemura, Makoto Sato. 315 [doi]
- Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and IntelligentWolfgang Broll, Leonie Schäfer, T. Hoellerer, D. Bowman. 316 [doi]
- Workshop 3: Escaping Reality?!Matthias Rauterberg, Wijnand IJsselsteijn, Huib de Ridder. 317 [doi]
- Panel 1: Relating Real and Virtual Space in ArtScott S. Fisher, A. Tanaka, Laurent Mignonneau. 321 [doi]
- Panel 2: Eartop Computing and Cyberspatial Audio TechnologyN. Koizumi, W. Martens, Jens Herder. 322 [doi]