Abstract is missing.
- Keynote presentation: Taking the "virtual" out of virtual realityCarlo H. Séquin. [doi]
- Banquet presentation: What's next?: The third wave in computer graphics and interactive techniquesDavid J. Kasik. [doi]
- Capstone presentation: Isn't all reality really virtual?James J. Blascovich. [doi]
- 2 Touch Display: A furry and scalable multi-touch displayKosuke Nakajima, Yuichi Itoh, Takayuki Tsukitani, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino. 1-2 [doi]
- Turn-taking supports humanlikeness and communication in perceptual crossing experiments - Toward developing human-like communicable interface devicesHiroyuki Iizuka, Davide Marocco, Hideyuki Ando, Taro Maeda. 1-4 [doi]
- Pseudo-attraction force display using vibrating motors - Design of asymmetric oscillation for generating an illusion of being pulledHidenori Hamaguchi, Masataka Niwa, Hiroyuki Iizuka, Hideyuki Ando, Taro Maeda. 1-2 [doi]
- Ambient Suite: Room-shaped information environment for interpersonal communicationKazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino. 1-4 [doi]
- Cup-le: A cup-shaped device for conversational experimentYusuke Hayashi, Yuichi Itoh, Kazuki Takashima, Kazuyuki Fujita, Kosuke Nakajima, Ikuo Daibo, Takao Onoye. 1-2 [doi]
- Adaptive interactive device control by using reinforcement learning in ambient information environmentJunya Nakase, Koichi Moriyama, Kiyoshi Kiyokawa, Masayuki Numao, Mayumi Oyama, Satoshi Kurihara. 1-4 [doi]
- Unobtrusive measurement of subtle nonverbal behaviors with the Microsoft KinectNathan Burba, Mark T. Bolas, David M. Krum, Evan A. Suma. 1-4 [doi]
- A content search system for mobile devices based on user context recognitionTomohiro Mashita, Daijiro Komaki, Mayu Iwata, Kentaro Shimatani, Hiroki Miyamoto, Takahiro Hara, Kiyoshi Kiyokawa, Haruo Takemura, Shojiro Nishio. 1-4 [doi]
- VR 2012 tutorial: Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented RealityJoseph L. Gabbard, J. Edward Swan II, Stephen R. Ellis. 1 [doi]
- Title of tutorial: Designing immersive VR systems: From bits to boltsLuciano P. Soares, Joaquim A. Jorge, Luciano P. Soares, Joaquim A. Jorge, José Miguel Salles Dias, Alberto Raposo, Bruno Rodrigues de Araújo, Leonel Valbom, Filipe Gaspar. 1-6 [doi]
- Ambient intelligence for network robot systemsNorihiro Hagita. 1 [doi]
- Implementation of a smart office system in an ambient environmentHironori Shigeta, Junya Nakase, Yuta Tsunematsu, Kiyoshi Kiyokawa, Masahide Hatanaka, Kazufumi Hosoda, Masashi Okada, Yasunori Ishihara, Fukuhito Ooshita, Hirotsugu Kakugawa, Satoshi Kurihara, Koichi Moriyama. 1-2 [doi]
- VR 2012 tutorial proposal title: An in-depth introduction to virtual reality programmingWilliam R. Sherman. 1-2 [doi]
- Owens Luis - A context-aware multi-modal smart office chair in an ambient environmentKiyoshi Kiyokawa, Masahide Hatanaka, Kazufumi Hosoda, Masashi Okada, Hironori Shigeta, Yasunori Ishihara, Fukuhito Ooshita, Hirotsugu Kakugawa, Satoshi Kurihara, Koichi Moriyama. 1-4 [doi]
- Toward large-scale and dynamic social network analysis with heterogeneous sensors in ambient environmentSho Tsugawa, Hiroyuki Ohsaki, Yuichi Itoh, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Makoto Imase. 1-2 [doi]
- Trends in mobile Augmented RealityDieter Schmalstieg, Tobias Höllerer. 1-3 [doi]
- Human activity recognition for a content search system considering situations of smartphone usersTomohiro Mashita, Kentaro Shimatani, Mayu Iwata, Hiroki Miyamoto, Daijiro Komaki, Takahiro Hara, Kiyoshi Kiyokawa, Haruo Takemura, Shojiro Nishio. 1-2 [doi]
- Crowd simulation using Discrete Choice ModelWenxi Liu, Rynson W. H. Lau, Dinesh Manocha. 3-6 [doi]
- Spatial augmented reality for environmentally-lit real-world objectsAlvin J. Law, Daniel G. Aliaga. 7-10 [doi]
- The effects of navigational control and environmental detail on learning in 3D virtual environmentsEric D. Ragan, Karl Huber, Bireswar Laha, Doug A. Bowman. 11-14 [doi]
- Room-sized informal telepresence systemMingsong Dou, Ying Shi, Jan-Michael Frahm, Henry Fuchs, Bill Mauchly, Mod Marathe. 15-18 [doi]
- Increasing agent physicality to raise social presence and elicit realistic behaviorJoon Hao Chuah, Andrew Robb, Casey White, Adam Wendling, Samsun (Sem) Lampotang, Regis Kopper, Benjamin Lok. 19-22 [doi]
- Evaluation of visual and force feedback in virtual assembly verificationsMikel Sagardia, Bernhard Weber, Thomas Hulin, Gerd Hirzinger, Carsten Preusche. 23-26 [doi]
- Puzzle assembly training: Real world vs. virtual environmentMike Oren, Patrick Carlson, Stephen Gilbert, Judy M. Vance. 27-30 [doi]
- Can physical motions prevent disorientation in naturalistic VR?Salvar Sigurdarson, Andrew P. Milne, Daniel Feuereissen, Bernhard E. Riecke. 31-34 [doi]
- Self-motion illusions (vection) in VR - Are they good for anything?Bernhard E. Riecke, Daniel Feuereissen, John J. Rieser, Timothy P. McNamara. 35-38 [doi]
- Sensor-fusion walking-in-place interaction technique using mobile devicesJi-Sun Kim, Denis Gracanin, Francis K. H. Quek. 39-42 [doi]
- A taxonomy for deploying redirection techniques in immersive virtual environmentsEvan A. Suma, Gerd Bruder, Frank Steinicke, David M. Krum, Mark T. Bolas. 43-46 [doi]
- The cognitive implications of semi-natural virtual locomotionWilliam E. Marsh, Marisa Putnam, Jonathan W. Kelly, Veronica J. Dark, James H. Oliver. 47-50 [doi]
- Reducing interference between multiple structured light depth sensors using motionAndrew Maimone, Henry Fuchs. 51-54 [doi]
- Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technologyYuji Uema, Naoya Koizumi, Shian Wei Chang, Kouta Minamizawa, Maki Sugimoto, Masahiko Inami. 57-58 [doi]
- Automatic color realism enhancement for virtual realityHyunjung Shim, Seungkyu Lee. 59-60 [doi]
- Shape perception in 3-D scatterplots using constant visual angle glyphsRasmus Stenholt, Claus B. Madsen. 61-62 [doi]
- A user study to understand motion visualization in virtual realityDane M. Coffey, Fedor Korsakov, Marcus Ewert, Haleh Hagh-Shenas, Lauren Thorson, Daniel F. Keefe. 63-64 [doi]
- Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulationHiroki Omosako, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura. 65-66 [doi]
- NuNav3D: A touch-less, body-driven interface for 3D navigationCharilaos Papadopoulos, Daniel Sugarman, Arie Kaufmant. 67-68 [doi]
- Physics-based multi-domain subspace deformation with component mode synthesisYin Yang, Xiaohu Guo. 69-70 [doi]
- An approach to Distributed Virtual Environment performance modeling: Addressing system complexity and user behaviorH. Lally Singh, Denis Gracanin. 71-72 [doi]
- Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfacesRolf Nordahl, Stefania Serafin, Niels C. Nilsson, Luca Turchet. 73-74 [doi]
- Are motorized wheelchairs an effective method of locomotion in virtual environments?Amelia Nybakke, Ramya Ramakrishnan, Victoria Interrante. 75-76 [doi]
- Examining the equivalence of simulated and real AR on a visual following and identification taskCha Lee, Steffen Gauglitz, Tobias Höllerer, Doug A. Bowman. 77-78 [doi]
- Mixing real and virtual conferencing: Lessons learnedAjay Surendernath, Geetika Sharma, Ralph Schroeder, Basant Kumar Pandey. 79-80 [doi]
- Reliable forward walking parameters from head-track data aloneJeremy D. Wendt, Mary C. Whitton, David Adalsteinsson, Frederick P. Brooks Jr.. 81-82 [doi]
- Using virtual reality technology in linguistic researchThies Pfeiffer. 83-84 [doi]
- A virtual surgical simulator for mandibular angle reduction based on patient specific dataQiong Wang, Hui Chen, Wen Wu, Hai-yang Jin, Pheng-Ann Heng. 85-86 [doi]
- 3DTown: The automatic urban awareness projectEduardo R. Corral-Soto, Ron Tal, Larry Wang, Ravi Persad, Luo Chao, Chan Solomon, Bob Hou, Gunho Sohn, James H. Elder. 87-88 [doi]
- Towards a linguistically motivated model for selection in virtual realityThies Pfeiffer. 89-90 [doi]
- Validation of virtual humanoid intelligent agents in virtual reality systemsAmela Sadagic. 91-92 [doi]
- Exercise-based interaction techniques for a virtual reality car racing gameRongkai Guo, John Quarles. 93-94 [doi]
- Evaluating depth perception of volumetric data in semi-immersive VRIsaac Cho, Wenwen Dou, Zachary Wartell, William Ribarsky, Xiaoyu Wang. 95-96 [doi]
- The integration of a neurosurgical microscope as an interface to a medical training simulatorFlorian Beier. 97-98 [doi]
- Command Center: Authoring tool to supervise augmented reality sessionRemi Tache, Hunfuko Asanka Abeykoon, Kasun Karunanayaka, Prabhash Kumarasinghe, Gerhard Roth, Owen Noel Newton Fernando, Adrian David Cheok. 99-100 [doi]
- Virtual training for Fear of Public Speaking - Design of an audience for immersive virtual environmentsSandra Poeschl, Nicola Doering. 101-102 [doi]
- 3D Interaction assistance through context-awarenessYannick Dennemont, Guillaume Bouyer, Samir Otmane, Malik Mallem. 103-104 [doi]
- Influence analysis of visual stimuli on localization of tactile stimuli in augmented realityArinobu Niijima, Takefumi Ogawa. 105-106 [doi]
- The effect of isolated disparity on depth perception in real and virtual environmentsAbdeldjallil Naceri, Ryad Chellali. 107-108 [doi]
- Real-time simulation of blood vessels and connective tissue for microvascular anastomosis trainingEvangelos Sismanidis. 109-110 [doi]
- Augmenting moving planar surfaces interactively with video projection and a color cameraSamuel Audet, Masatoshi Okutomi, Masayuki Tanaka. 111-112 [doi]
- Natural feature tracking in JavaScriptChristoph Oberhofer, Jens Grubert, Gerhard Reitmayr. 113-114 [doi]
- mirracle: An augmented reality magic mirror system for anatomy educationTobias Blum, Valerie Kleeberger, Christoph Bichlmeier, Nassir Navab. 115-116 [doi]
- 3D Attention Volumes for usability studies in virtual realityThies Pfeiffer. 117-118 [doi]
- Performance measurements for the Microsoft Kinect skeletonMark A. Livingston, Jay Sebastian, Zhuming Ai, Jonathan W. Decker. 119-120 [doi]
- Im-O-Ret: Immersive object retrievalPedro B. Pascoal, Alfredo Ferreira, Joaquim A. Jorge. 121-122 [doi]
- Augmented reality goggles with an integrated tracking system for navigation in neurosurgeryEhsan Azimi, Jayfus Doswell, Peter Kazanzides. 123-124 [doi]
- An approach to comparative studies in CAVE using a virtual black wallJi-Sun Kim, Denis Gracanin. 125-126 [doi]
- Smelling screen: Technique to present a virtual odor source at an arbitrary position on a screenHaruka Matsukura, Tatsuhiro Yoneda, Hiroshi Ishida. 127-128 [doi]
- Vibration reproduction for a virtual Yamahoko Parade systemLiang Li, Woong Choi, Yuichiro Hara, Kazuyuki Izuno, Keiji Yano, Kozaburo Hachimura. 129-130 [doi]
- Parameterization of sharable display area to reproduce appropriate glasses-free tabletop 3-D imagesShunsuke Yoshida. 131-132 [doi]
- Relighting with free-form polarized reflectometry in mixed reality spaceKaori Kikuchi, Taiki Wada, Ryosuke Ichikari, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura. 133-134 [doi]
- Floating integral photography using Fresnel mirrorKazuhisa Yanaka, Masahiko Yoda, Terumichi Iizuka. 135-136 [doi]
- Head-turning approach to eye-tracking in immersive virtual environmentsAndrei Sherstyuk, Arindam Dey, Christian Sandor. 137-138 [doi]
- Comparing three interaction methods for manipulating thin deformable virtual objectsJohannes Hummel, Robin Wolff, Andreas Gerndt, Torsten Kuhlen. 139-140 [doi]
- The effects of virtual character animation on spatial judgmentsEric D. Ragan, Curtis Wilkes, Yong Cao, Doug A. Bowman. 141-142 [doi]
- Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful taskKwanguk Kim, M. Zachary Rosenthal, David J. Zielinski, Rachel Brady. 143-144 [doi]
- Augmented reality for forward-looking synthetic aperture radarLam Nguyen, Francois Koenig. 145-146 [doi]
- Acoustically enriched virtual worlds with minimum effortJulia Fröhlich, Ipke Wachsmuth. 147-148 [doi]
- Analysis of IR-based virtual reality tracking using multiple KinectsSrivishnu Satyavolu, Gerd Bruder, Pete Willemsen, Frank Steinicke. 149-150 [doi]
- Immersive training games for smartphone-based head mounted displaysPerry Hoberman, David M. Krum, Evan A. Suma, Mark T. Bolas. 151-152 [doi]
- Generating occlusion-free textures for virtual 3D model of urban facades by fusing image and laser street dataKarim Hammoudi, Fadi Dornaika, Bahman Soheilian, Bruno Vallet, Nicolas Paparoditis. 153-154 [doi]
- General bandwidth reduction approaches for immersive LHRD videoconferencingMalte Willert, Stephan Ohl, Oliver G. Staadt. 155-156 [doi]
- Virtual reality in the wild: A self-contained and wearable simulation systemEric Hodgson, Eric R. Bachmann, David Waller, Andrew Bair, Andrew Oberlin. 157-158 [doi]
- Flat-shaped, front-face-drive scent projectorYasuyuki Yanagida, Tatsuya Tanakamaru, Hiroki Nagayanagi, Yuki Nomura, Toshimasa Aritake. 159-160 [doi]
- Interval training with AstrojumperAndrea Nickel, Hugh Kinsey, Heidi Haack, Mykel Pendergrass, Tiffany Barnes. 161-162 [doi]
- New input modalities for modern game design and virtual embodimentReinhold Scherer, Markus Pröll, Brendan Z. Allison, Gernot R. Müller-Putz. 163-164 [doi]
- Depth judgments by reaching and matching in near-field augmented realityGurjot Singh, J. Edward Swan II, J. Adam Jones, Stephen R. Ellis. 165-166 [doi]
- mirracle: Augmented Reality in-situ visualization of human anatomy using a magic mirrorTobias Blum, Valerie Kleeberger, Christoph Bichlmeier, Nassir Navab. 169-170 [doi]
- Interactive game-based rehabilitation using the Microsoft KinectBelinda Lange, Sebastian Koenig, Eric McConnell, Chien-Yen Chang, Rick Juang, Evan A. Suma, Mark T. Bolas, Albert A. Rizzo. 171-172 [doi]
- STRIVE: Stress Resilience in Virtual EnvironmentsJ. Galen Buckwalter, Albert A. Rizzo, Bruce John, Brad Newman, Josh Williams, Thomas D. Parsons. 173-174 [doi]
- ARBlocks: A projective augmented reality platform for educational activitiesRafael Alves Roberto, Veronica Teichrieb. 175-176 [doi]
- Navigating large data sets in virtual worldsHuaiyu Liu, Mic Bowman, Robert Adams, Dan Lake, Jerry Talton, Sean Koehl, Robert Noradki. 177-178 [doi]
- Virtual reality to go: A USC ICT Mixed Reality Lab demonstrationDavid M. Krum, Evan A. Suma, Mark T. Bolas. 179-180 [doi]
- Mixed reality game prototypes for upper body exercise and rehabilitationMarientina Gotsis, Amanda Tasse, Maximilian Swider, Vangelis Lympouridis, Irina C. Poulos, Alasdair G. Thin, David Turpin, Diane Tucker, Maryalice Jordan-Marsh. 181-182 [doi]