Abstract is missing.
- Modelling socially intelligent virtual humansNadia Magnenat-Thalmann. 9 [doi]
- Realistic e-learning system based on mixed realityHyun Seung Yang. 10 [doi]
- Context aware, multimodal, and semantic rendering enginePatrick Salamin, Daniel Thalmann, Frédéric Vexo. 11-16 [doi]
- Image-based lightweight tree modelingRuoxi Sun, Jinyuan Jia, HongYu Li, Marc Jaeger. 17-22 [doi]
- IGEL: a virtual heat cutter for 3D shape modelingHitomi Imaizumi, Takayuki Itoh. 23-27 [doi]
- Real-time 3D talking head from a synthetic viseme datasetArthur Niswar, Ee Ping Ong, Hong Thai Nguyen, Zhiyong Huang. 29-33 [doi]
- Simulation of weathering furShaohui Jiao, Enhua Wu. 35-40 [doi]
- Extended social network: a new generalized framework for virtual world analysisSeung-Hyun Ji, Woo-Keun Chung, Hwan-Gue Cho. 41-46 [doi]
- Multi-resolution tree motion synthesis in angular shell spaceMeng Yang, Bin Sheng, Enhua Wu, Hanqiu Sun. 47-52 [doi]
- Modeling and simulation of the plant growth based on reciprocityJing Fan, Jiao-hong Yu, Tian-yang Dong, Li-Rong Xiong. 53-58 [doi]
- Painterly renderings using a synthesis of styles based on visual perceptionTakashi Yoneyama, Etsuo Genda, Kunio Kondo. 59-64 [doi]
- A hand-held 3D display system that facilitates direct manipulation of 3D virtual objectsKai Ki Lee, Man Chuen Leung, Kin-hong Wong, Michael Ming-Yuen Chang. 65-70 [doi]
- A view-dependent, polyhedral 3D displayPawan Harish, P. J. Narayanan. 71-75 [doi]
- An experimental study of collaborative interaction tasks supported by awareness and multimodal feedbackArturo S. GarcÃa, José Pascual Molina, Pascual González, Diego MartÃnez, Jonatan MartÃnez. 77-82 [doi]
- Making an immersive projection environment with our living roomNaoki Hashimoto, Kenji Honda, Makoto Sato, Mie Sato. 83-87 [doi]
- Warping of a spherical representation of image-based models on GPUJian Zhu, Youquan Liu, Kai Bao, Yuanzhang Chang, Enhua Wu. 89-94 [doi]
- 3D face model reconstruction from single 2D frontal imageSeung-Yeob Baek, Byoung-Youn Kim, Kunwoo Lee. 95-101 [doi]
- Automatic and real-time 3D face synthesisHong Thai Nguyen, Ee Ping Ong, Arthur Niswar, Zhiyong Huang, Susanto Rahardja. 103-106 [doi]
- The effect of facial animation on a dancing characterMei Hwan Loke, Ka Yin Tang, Gim Guan Chua, Yiling Odelia Tan, Farzam Farbiz. 107-112 [doi]
- EasyFace: a realistic face modeling and facial animation authoring systemYibin Ye, Mingmin Zhang, Huansen Li, Ruiying Jiang, Xing Tang, Zhigeng Pan. 113-117 [doi]
- Interactive image deformation using cage coordinates on GPUWeiliang Meng, Bin Sheng, Shandong Wang, Hanqiu Sun, Enhua Wu. 119-126 [doi]
- Segmentation of architecture shape information from 3D point cloudXiaojuan Ning, Xiaopeng Zhang, YingHui Wang, Marc Jaeger. 127-132 [doi]
- Texture synthesis by interspersing patches in a chessboard patternXin Chen, Wencheng Wang. 133-138 [doi]
- GPU-based refraction and caustics rendering on depth texturesBin Sheng, Hanqiu Sun, Baoquan Liu, Enhua Wu. 139-144 [doi]
- Exploiting repeated patterns for efficient compression of massive modelsKangying Cai, Wencheng Wang, Zhibo Chen, Quqing Chen, Jun Teng. 145-150 [doi]
- Effects of heightened sensory feedback to presence and arousal in virtual driving simulatorsMyonghee Lee, Gerard J. Kim. 151-156 [doi]
- Vision-based hand interaction and its application in pervasive gamesSong Zou, Haiying Xiao, Huagen Wan, Xiaolong Zhou. 157-162 [doi]
- Measuring temporal variation in presence during game playingJaeyong Chung, Henry J. Gardner. 163-168 [doi]
- The trampoline entertainment system for aiding exerciseKazuhito Shiratori, Hiroshi Mori, Junichi Hoshino. 169-174 [doi]
- Collision-free travel with terrain mapsAndrei Sherstyuk, Anton Treskunov. 175-178 [doi]
- A co-located collaborative augmented reality applicationSusanna Nilsson, Björn J. E. Johansson, Arne Jönsson. 179-184 [doi]
- Computer vision centric hybrid tracking for augmented reality in outdoor urban environmentsW. T. Fong, Soh-Khim Ong, Andrew Y. C. Nee. 185-190 [doi]
- Designing a hybrid user interface: a case study on an oil and gas applicationFelipe Gomes de Carvalho, Alberto Barbosa Raposo, Marcelo Gattass. 191-196 [doi]
- Spider hero: a VR application using pulling force feedback systemKen Ishibashi, Toni Da Luz, Remy Eynard, Naoki Kita, Nan Jiang, Hiroshi Segi, Keisuke Terada, Kyohei Fujita, Kazunori Miyata. 197-202 [doi]
- Real-time robust body part tracking for augmented reality interfaceJinki Jung, Kyusung Cho, Hyun Seung Yang. 203-207 [doi]
- A self-adaptive HVS-optimized texture compression algorithmSikun Li, Xiaoxia Lu. 209-214 [doi]
- Analytic fusion of visual cues in model-based camera trackingHanhoon Park, Hideki Mitsumine, Masato Fujii, Jong-Il Park. 215-220 [doi]
- Adaptive 3-D scene construction from single image using extended object placement relationArt Subpa-asa, Natchapon Futragoon, Pizzanu Kanongchaiyos. 221-226 [doi]
- A multilevel surface modeling method and its application to range image registrationKota Aoki, Yoshihiko Sakuraba, Hiroshi Nagahashi. 227-232 [doi]
- Arbitrary viewpoint image synthesis for real-time processing system using multiple image sensorsHiroki Sato, Sho Ogura, Tadaaki Hosaka, Takayuki Hamamoto, Akira Kubota, Ryutaro Oi, Kazuya Kodama. 233-237 [doi]
- Study on an indoor tracking system with infrared projected markers for large-area applicationsDongdong Weng, Yetao Huang, Yue Liu, Yongtian Wang. 239-245 [doi]
- Dynamic light amplification for immersive environment renderingAndrei Sherstyuk, Anton Treskunov. 247-251 [doi]
- Applying QR code in augmented reality applicationsTai-Wei Kan, Chin-Hung Teng, Wen-Shou Chou. 253-257 [doi]
- Illustration based sculpture modeling system by point set surfaceRyota Takeuchi, Taichi Watanabe. 259-261 [doi]
- The proposal of the extraction algorithm for desirable skin fractal dimension calculationAli Parchamy Araghy, Mie Sato, Masao Kasuga. 263-266 [doi]
- Introducing recognition ratios for urban traffic flow simulation in virtual citiesBaofeng Sang, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara. 267-270 [doi]
- Free viewpoint image reconstruction from 3-D multi-focus imaging sequences and its implementation by GPU-based computingIppeita Izawa, Takayuki Hamamoto, Kazuya Kodama. 271-272 [doi]
- Generating a shoe last shape using Laplacian deformationYoitsu Takahashi, Noriya Hayashimoto, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui, Seiichi Nishihara. 273-274 [doi]
- Mechanical design of multi-finger haptic display allowing changes in contact locationJunji Sone, Katsumi Yamada, Itaru Kaneko, Jun Chen, Takayuki Kurosu, Shoichi Hasegawa, Makoto Sato. 275-276 [doi]
- Hologram calculation for deep 3D scene from multi-view imagesKoki Wakunami, Masahiro Yamaguchi. 277-278 [doi]
- The hierarchical behavior model for crowd simulationLibo Sun, Yan Liu, Jizhou Sun, Lin Bian. 279-284 [doi]
- Controllable texture synthesis for runtime simulation of large-scale vegetationJing Fan, Jian-wei Ren, Ying Tang. 285-288 [doi]
- Experiment of metaverse learning method using anatomical 3D objectYayoi Itoh, Yang Chen, Kazuhiko Iida, Mamoru Shiiki, Keiji Mitsubuchi. 289-294 [doi]
- Geometrical shapes and swaying movements of realistic tree: design and implementationDing Lin, Chongcheng Chen, Liyu Tang, Qinmin Wang. 295-302 [doi]
- Pseudo wide-angle image reconstruction based on continuousness of optical flowKenji Honda, Naoki Hashimoto, Mie Sato, Makoto Sato. 303-304 [doi]
- Arbitrary view generation for eye-contact communication using projective transformationsShigeki Mukai, Daisuke Murayama, Keiichi Kimura, Tadaaki Hosaka, Takayuki Hamamoto, Nao Shibuhisa, Seiichi Tanaka, Shunichi Sato, Sakae Saito. 305-306 [doi]
- 3D shape consistent correspondence by using Laplace-Beltrami spectral embeddingsHuai-yu Wu, Lingfeng Wang, Tao Luo, Hongbin Zha. 307-309 [doi]
- 3D shape retrieval by using manifold harmonics analysis with an augmentedly local feature representationHuai-yu Wu, Tao Luo, Lingfeng Wang, Xulei Wang, Hongbin Zha. 311-313 [doi]
- Towards Virtual Reality gamesAndrei Sherstyuk, Dale Vincent, Anton Treskunov. 315-316 [doi]
- Choreography composition and live performance on a Noh stageAsako Soga, Masahito Shiba, Jonah Salz. 317-318 [doi]
- Robust hand detection for augmented reality interfaceJunyeong Choi, Byung-Kuk Seo, Jong-Il Park. 319-321 [doi]
- Augmented reality tour system for immersive experience of cultural heritageKangsoo Kim, Byung-Kuk Seo, Jae-Hyek Han, Jong-Il Park. 323-324 [doi]
- Using image-based modeling for exporting 3D content from Second LifeAjay Surendranath, Geetika Sharma. 325-329 [doi]
- A study of virtual environments for enterprise collaborationAditya Zutshi, Geetika Sharma. 331-333 [doi]
- GalgeInterface : communication tool using interface of Japanese gameYushi Tajima, Yuta Miura, Makoto Arisawa. 335-337 [doi]
- Virtual reality interactions using inexpensive webcamsCorey Manders, Farzam Farbiz. 339-343 [doi]
- Loosely-coupled vs. tightly-coupled mixed reality: using the environment metaphoricallyMyungho Lee, Myonghee Lee, Gerard J. Kim. 345-349 [doi]
- Implementation of a picture based user interface to assist the elderly suffering from memory problemsSeamus Hickey, Goshiro Yamamoto, Antti Pitkanen, Jaakko Hyry, Daisuke Yoshitake. 351-356 [doi]
- An adaptive sensor fusion based objects tracking and human action recognition for interactive virtual environmentsYeong Nam Chae, Young-Ho Kim, Jin Choi, Kyusung Cho, Hyun Seung Yang. 357-362 [doi]
- A stereoscopic OpenGL-based interactive plug-in framework for Maya and beyondMiao Song, Serguei A. Mokhov, Alison R. Loader, Maureen J. Simmonds. 363-368 [doi]