A self-adaptive HVS-optimized texture compression algorithm

Sikun Li, Xiaoxia Lu. A self-adaptive HVS-optimized texture compression algorithm. In Stephen N. Spencer, Masayuki Nakajima, Enhua Wu, Kazunori Miyata, Daniel Thalmann, Zhiyong Huang, editors, Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009. pages 209-214, ACM, 2009. [doi]

Abstract

Abstract is missing.