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AIIDE (aiide)
Editions
Publications
Viewing Publication 1 - 100 from 1029
2023
Preface
aiide 2023
:
[doi]
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds
Frederic Abraham
,
Matthew Stephenson
.
aiide 2023
:
2-12
[doi]
Level Building Sidekick: An AI-Assisted Level Editor Package for Unity
Camila Aliaga
,
Cristian Vidal 0001
,
Gabriel K. Sepulveda
,
Nicolas Romero
,
Fernanda González
,
Nicolas A. Barriga
.
aiide 2023
:
392-399
[doi]
Modeling Morality-Based Argumentation for Believable Game Characters: A Design Postmortem
Rehaf Aljammaz
,
Michael Mateas
,
Noah Wardrip-Fruin
.
aiide 2023
:
185-194
[doi]
Risk Management: Anticipating and Reacting in StarCraft
Adam Amos-Binks
,
Bryan S. Weber
.
aiide 2023
:
13-22
[doi]
Observer Rules for Box-Split Grammars
Nicholas Baron
,
Markus Eger
.
aiide 2023
:
195-202
[doi]
Hierarchical WaveFunction Collapse
Michael Beukman
,
Branden Ingram
,
Ireton Liu
,
Benjamin Rosman
.
aiide 2023
:
23-33
[doi]
Generally Genius: A Generals.io Agent Development and Data Collection Framework
Aaditya Bhatia
,
Austin Davis
,
Soumik Ghosh
,
Gita Sukthankar
.
aiide 2023
:
400-406
[doi]
Dynamic Difficulty Adjustment via Procedural Level Generation Guided by a Markov Decision Process for Platformers and Roguelikes
Colan F. Biemer
.
aiide 2023
:
436-439
[doi]
Entropy as a Measure of Puzzle Difficulty
Eugene You Chen Chen
,
Adam White 0001
,
Nathan R. Sturtevant
.
aiide 2023
:
34-42
[doi]
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics
Alan Pedrassoli Chitayat
,
Florian Block
,
James Alfred Walker
,
Anders Drachen
.
aiide 2023
:
116-125
[doi]
Praxish: A Rational Reconstruction of a Logic-Based DSL for Modeling Social Practices
James Dameris
,
Rosaura Hernandez Roman
,
Max Kreminski
.
aiide 2023
:
407-415
[doi]
Learning of Generalizable and Interpretable Knowledge in Grid-Based Reinforcement Learning Environments
Manuel Eberhardinger
,
Johannes Maucher
,
Setareh Maghsudi
.
aiide 2023
:
203-214
[doi]
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, October 08-12, 2023, Salt Lake City, UT, USA
Markus Eger
,
Rogelio Enrique Cardona-Rivera
, editors,
AAAI Press,
2023.
[doi]
Investigating the Influence of Behaviors and Dialogs on Player Enjoyment in Stealth Games
Wael Al Enezi
,
Clark Verbrugge
.
aiide 2023
:
166-174
[doi]
Evaluating Player Experience in Stealth Games: Dynamic Guard Patrol Behavior Study
Wael Al Enezi
,
Clark Verbrugge
.
aiide 2023
:
175-184
[doi]
Persona Agents from Playtraces and Emotion
Pedro M. Fernandes
,
Manuel Lopes 0001
,
Rui Prada
.
aiide 2023
:
215-223
[doi]
Player Identification and Next-Move Prediction for Collectible Card Games with Imperfect Information
Logan Fields
,
John Licato
.
aiide 2023
:
43-52
[doi]
Physics-Based Task Generation through Causal Sequence of Physical Interactions
Chathura Nagoda Gamage
,
Vimukthini Pinto
,
Matthew Stephenson
,
Jochen Renz
.
aiide 2023
:
53-63
[doi]
Playing Various Strategies in Dominion with Deep Reinforcement Learning
Jasper Gerigk
,
Steve Engels
.
aiide 2023
:
224-232
[doi]
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules
Johor Jara Gonzalez
,
Seth Cooper
,
Matthew Guzdial
.
aiide 2023
:
266-275
[doi]
Reconstructing Existing Levels through Level Inpainting
Johor Jara Gonzalez
,
Matthew Guzdial
.
aiide 2023
:
276-283
[doi]
Distribution Fairness in Multiplayer AI Using Shapley Constraints
Robert C. Gray
,
Jichen Zhu
,
Santiago Ontañón
.
aiide 2023
:
233-243
[doi]
Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach
Emily Halina
,
Matthew Guzdial
.
aiide 2023
:
244-254
[doi]
Are You Talking to Me? A Case Study in Emotional Human-Machine Interaction
Manuel Flurin Hendry
,
Norbert Kottmann
,
Martin Fröhlich
,
Florian Bruggisser
,
Marco Quandt
,
Stella Speziali
,
Valentin Huber
,
Chris Salter
.
aiide 2023
:
417-424
[doi]
Creating Diverse Play-Style-Centric Agents through Behavioural Cloning
Branden Ingram
,
Clint J. van Alten
,
Richard Klein
,
Benjamin Rosman
.
aiide 2023
:
255-265
[doi]
Expressive Response Curves: Testing Expressive Game Feel with A
Nic Junius
,
Elin Carstensdóttir
.
aiide 2023
:
284-294
[doi]
There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring
Jack Kelly
,
Alex Calderwood
,
Noah Wardrip-Fruin
,
Michael Mateas
.
aiide 2023
:
64-74
[doi]
Language Model-Based Player Goal Recognition in Open World Digital Games
Yeo-Jin Kim
,
Alex Goslen
,
Jonathan P. Rowe
,
Bradford W. Mott
,
James C. Lester
.
aiide 2023
:
75-85
[doi]
SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models
Vikram Kumaran
,
Jonathan P. Rowe
,
Bradford W. Mott
,
James C. Lester
.
aiide 2023
:
86-96
[doi]
MultiStyle: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent Planner
Eric W. Lang
,
R. Michael Young
.
aiide 2023
:
97-106
[doi]
Probabilistic Logic Programming Semantics For Procedural Content Generation
Abdelrahman Madkour
,
Chris Martens 0001
,
Steven Holtzen
,
Casper Harteveld
,
Stacy Marsella
.
aiide 2023
:
295-305
[doi]
The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings
Timothy Merino
,
Roman Negri
,
Dipika Rajesh
,
Megan Charity
,
Julian Togelius
.
aiide 2023
:
107-115
[doi]
Herd's Eye View: Improving Game AI Agent Learning with Collaborative Perception
Andrew Nash
,
Andrew Vardy
,
Dave Churchill
.
aiide 2023
:
306-314
[doi]
DendryScope: Narrative Designer Support via Symbolic Analysis
Jasmine Otto
,
Autumn Chen
,
Adam M. Smith
.
aiide 2023
:
315-325
[doi]
Story Shaping: Teaching Agents Human-Like Behavior with Stories
Xiangyu Peng
,
Christopher Cui
,
Wei Zhou
,
Renee Jia
,
Mark O. Riedl
.
aiide 2023
:
326-336
[doi]
FlexComb: A Facial Landmark-Based Model for Expression Combination Generation
Bogdan Pikula
,
Steve Engels
.
aiide 2023
:
337-342
[doi]
Navigation in Adversarial Environments Guided by PRA* and a Local RL Planner
Debraj Ray
,
Nathan R. Sturtevant
.
aiide 2023
:
343-351
[doi]
Evolving Interactive Narrative Worlds
Justus Robertson
,
John Heiden
,
Rogelio E. Cardona-Rivera
.
aiide 2023
:
126-135
[doi]
Enhancing Character Depth through Personality Exceptions for Narrative Planners
Elinor Rubin-McGregor
,
Brent Harrison
,
Cory Siler
.
aiide 2023
:
136-144
[doi]
A Computational Tool for Recoloring Based on User Emotions
Jungah Son
,
Marko Peljhan
,
George Legrady
,
Misha Sra
.
aiide 2023
:
352-359
[doi]
Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights Using Generative AI
Yuqian Sun
,
Zhouyi Li
,
Ke Fang
,
Chang Hee Lee
,
Ali Asadipour 0001
.
aiide 2023
:
425-434
[doi]
Automatically Defining Game Action Spaces for Exploration Using Program Analysis
Sasha Volokh
,
William G. J. Halfond
.
aiide 2023
:
145-154
[doi]
Synthesizing Priority Planning Formulae for Multi-Agent Pathfinding
Shuwei Wang
,
Vadim Bulitko
,
Taoan Huang
,
Sven Koenig
,
Roni Stern
.
aiide 2023
:
360-369
[doi]
Causal Necessity as a Narrative Planning Step Cost Function
Stephen G. Ware
,
Lasantha Senanayake
,
Rachelyn Farrell
.
aiide 2023
:
155-164
[doi]
Understanding Human-AI Teaming Dynamics through Gaming Environments
Qiao Zhang
.
aiide 2023
:
440-443
[doi]
Cautious Curiosity: A Novel Approach to a Human-Like Gameplay Agent
Chujin Zhou
,
Tiago Machado
,
Casper Harteveld
.
aiide 2023
:
370-379
[doi]
CALYPSO: LLMs as Dungeon Master's Assistants
Andrew Zhu
,
Lara J. Martin
,
Andrew Head
,
Chris Callison-Burch
.
aiide 2023
:
380-390
[doi]
2022
Puck: A Slow and Personal Automated Game Designer
Michael Cook 0001
.
aiide 2022
:
232-239
[doi]
Neural Synthesis of Sound Effects Using Flow-Based Deep Generative Models
Sergi Andreu
,
Monica Villanueva Aylagas
.
aiide 2022
:
2-9
[doi]
Anthology: A Social Simulation Framework
Sasha Azad
,
Jennifer Wellnitz
,
Luis Garcia
,
Chris Martens
.
aiide 2022
:
224-231
[doi]
Tiered State Expansion in Optimization Crosswords
Adi Botea
,
Vadim Bulitko
.
aiide 2022
:
79-86
[doi]
Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design
Rogelio E. Cardona-Rivera
,
José P. Zagal
,
Michael S. Debus
.
aiide 2022
:
10-17
[doi]
Aesthetic Bot: Interactively Evolving Game Maps on Twitter
Megan Charity
,
Julian Togelius
.
aiide 2022
:
18-25
[doi]
Sturgeon: Tile-Based Procedural Level Generation via Learned and Designed Constraints
Seth Cooper
.
aiide 2022
:
26-36
[doi]
On the Challenges of Generating Pixel Art Character Sprites Using GANs
Flávio R. S. Coutinho
,
Luiz Chaimowicz
.
aiide 2022
:
87-94
[doi]
Automated Play-Testing through RL Based Human-Like Play-Styles Generation
Pierre Le Pelletier de Woillemont
,
Rémi Labory
,
Vincent Corruble
.
aiide 2022
:
146-154
[doi]
Salience Vectors for Measuring Distance between Stories
Rachelyn Farrell
,
Mira Fisher
,
Stephen G. Ware
.
aiide 2022
:
95-104
[doi]
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search
Lucas N. Ferreira
,
Lili Mou
,
Jim Whitehead
,
Levi H. S. Lelis
.
aiide 2022
:
163-170
[doi]
Narrative Planning in Large Domains through State Abstraction and Option Discovery
Mira Fisher
.
aiide 2022
:
299-302
[doi]
Explainable CLIP-Guided 3D-Scene Generation in an AI Holodeck
Atefeh Mahdavi Goloujeh
,
Jason Smith 0005
,
Brian Magerko
.
aiide 2022
:
276-278
[doi]
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning
Alex Goslen
,
Dan Carpenter
,
Jonathan P. Rowe
,
Roger Azevedo
,
James C. Lester
.
aiide 2022
:
105-112
[doi]
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections
Anisha Gupta
,
Dan Carpenter
,
Wookhee Min
,
Jonathan P. Rowe
,
Roger Azevedo
,
James C. Lester
.
aiide 2022
:
37-44
[doi]
Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), Virtual Event, Lexington, KY, USA, October 11-12, 2021
Brent Harrison
, editor,
Volume 3217 of
CEUR Workshop Proceedings
, CEUR-WS.org,
2022.
[doi]
Step: A Highly Expressive Text Generation Language
Ian Horswill
.
aiide 2022
:
240-249
[doi]
Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games
Nick Junius
,
Michael Mateas
,
Noah Wardrip-Fruin
,
Elín Carstensdóttir
.
aiide 2022
:
250-257
[doi]
World Models with an Entity-Based Representation
Nazanin Yousefzadeh Khameneh
,
Matthew Guzdial
.
aiide 2022
:
215-222
[doi]
Transformer-Based Value Function Decomposition for Cooperative Multi-Agent Reinforcement Learning in StarCraft
Muhammad Junaid Khan
,
Syed Hammad Ahmed
,
Gita Sukthankar
.
aiide 2022
:
113-119
[doi]
Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling
Max Kreminski
,
Melanie Dickinson
,
Noah Wardrip-Fruin
,
Michael Mateas
.
aiide 2022
:
120-128
[doi]
RPGPref: A Planning Heuristic That Uses Playstyle Preferences to Model Player Action and Choice
Eric W. Lang
,
R. Michael Young
.
aiide 2022
:
129-136
[doi]
Reasoning with Ontologies for Non-player Character's Decision-Making in Games
Sylvain Lapeyrade
.
aiide 2022
:
303-306
[doi]
Towards AI as a Creative Colleague in Game Level Design
Tinea Larsson
,
José M. Font
,
Alberto Alvarez 0002
.
aiide 2022
:
137-145
[doi]
Creative Wand: A System to Study Effects of Communications in Co-creative Settings
Zhiyu Lin
,
Rohan Agarwal
,
Mark O. Riedl
.
aiide 2022
:
45-52
[doi]
Icepool: Efficient Computation of Dice Pool Probabilities
Albert Julius Liu
.
aiide 2022
:
258-265
[doi]
A Review of Uncertainty for Deep Reinforcement Learning
Owen Lockwood
,
Mei Si
.
aiide 2022
:
155-162
[doi]
Never a Dull Moment: Believable Dynamic Character Beat Generation between Game World Events
Kyle Mitchell
,
Camden Pettijohn
,
Joshua McCoy
.
aiide 2022
:
279-281
[doi]
EM-Glue: A Platform for Decoupling Experience Managers and Environments
Giulio Mori
,
David Thue
,
Stephan Schiffel
.
aiide 2022
:
266-274
[doi]
The Nonsense Laboratory
Allison Parrish
,
Jenny Goldstick
,
Tim Szetela
.
aiide 2022
:
292-297
[doi]
A Hybrid Approach to Co-creative Story Authoring Using Grammars and Language Models
Adam Riddle
.
aiide 2022
:
282-284
[doi]
HeadSpace: Incorporating Action Failure and Character Beliefs into Narrative Planning
Rushit Sanghrajka
,
R. Michael Young
,
Brandon R. Thorne
.
aiide 2022
:
171-178
[doi]
Evaluating Reader Comprehension of Plan-Based Stories Containing Failed Actions
Rushit Sanghrajka
,
R. Michael Young
.
aiide 2022
:
179-188
[doi]
tile2tile: Learning Game Filters for Platformer Style Transfer
Anurag Sarkar
,
Seth Cooper
.
aiide 2022
:
53-60
[doi]
Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation
Samuel Shields
,
Ross Mawhorter
,
Edward F. Melcer
,
Michael Mateas
.
aiide 2022
:
189-198
[doi]
Open-World Narrative Generation to Answer Players' Questions
Cory Siler
.
aiide 2022
:
307-310
[doi]
Effects of Player-Level Matchmaking Methods in a Live Citizen Science Game
Alexander D. Stoneman
,
Josh Aaron Miller
,
Seth Cooper
.
aiide 2022
:
199-206
[doi]
Using Multi-Armed Bandits to Dynamically Update Player Models in an Experience Managed Environment
Anton Vinogradov
,
Brent Harrison
.
aiide 2022
:
207-214
[doi]
Minimizing Coordination in Multi-Agent Path Finding with Dynamic Execution
Aidan Wagner
,
Rishi Veerapaneni
,
Maxim Likhachev
.
aiide 2022
:
61-69
[doi]
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2022, Pomona, CA, USA, October 24-28, 2022
Stephen G. Ware
,
Markus Eger
, editors,
AAAI Press,
2022.
[doi]
A Demonstration of Possibilistic Hierarchical Task Networks for Believable Agent Behavior
Braeden Warnick
.
aiide 2022
:
285-287
[doi]
Adventures of AI Directors Early in the Development of Nightingale
Kristen K. Yu
,
Matthew Guzdial
,
Nathan R. Sturtevant
,
Morgan Cselinacz
,
Chris Corfe
,
Izzy Hubert Lyall
,
Chris Smith
.
aiide 2022
:
70-77
[doi]
FarmQuest: A Demonstration of an AI Director Video Game Test Bed
Kristen K. Yu
,
Matthew Guzdial
,
Nathan R. Sturtevant
.
aiide 2022
:
288-290
[doi]
2021
Multi-Agent Cooperation in Games with Goal Oriented Action Planner: Use Case in WONDER Prototype Project
Gautier Boeda
.
aiide 2021
:
204-207
[doi]
Optimizing Profit by Mitigating Recurrent Churn Labeling Issues: Analysis from the Game Domain
João Felipe Humenhuk
,
Luiz Bernardo Martins Kummer
,
Emerson Cabrera Paraiso
.
aiide 2021
:
26-33
[doi]
Challenges in Generating Juice Effects for Automatically Designed Games
Mads Johansen
,
Michael Cook
.
aiide 2021
:
42-49
[doi]
Designing a Combined World and Story Procedural Content Generation Engine
Brenden Lech
,
Sasha Azad
,
Jennifer Wellnitz
,
Joel Jonasson
,
Chris Martens
.
aiide 2022
:
[doi]
Automated Personalized Exposure Therapy Based on Physiological Measures Using Experience-Driven Procedural Content Generation
Athar Mahmoudi-Nejad
.
aiide 2021
:
232-235
[doi]
BeClone: Behavior Cloning with Inference for Real-Time Strategy Games
Derek Martin
,
Arnav Jhala
.
aiide 2022
:
[doi]
Content Reinjection for Super Metroid
Ross Mawhorter
,
Batu Aytemiz
,
Isaac Karth
,
Adam M. Smith 0001
.
aiide 2021
:
172-178
[doi]
Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), Worcester, MA, USA, October 19-23, 2020 (online)
Joseph C. Osborn
, editor,
Volume 2862 of
CEUR Workshop Proceedings
, CEUR-WS.org,
2021.
[doi]
Revealing Game Dynamics via Word Embeddings of Gameplay Data
Younès Rabii
,
Michael Cook
.
aiide 2021
:
187-194
[doi]
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