Dynamic Difficulty Adjustment via Procedural Level Generation Guided by a Markov Decision Process for Platformers and Roguelikes

Colan F. Biemer. Dynamic Difficulty Adjustment via Procedural Level Generation Guided by a Markov Decision Process for Platformers and Roguelikes. In Markus Eger, Rogelio Enrique Cardona-Rivera, editors, Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, October 08-12, 2023, Salt Lake City, UT, USA. pages 436-439, AAAI Press, 2023. [doi]

Abstract

Abstract is missing.