287 | -- | 289 | Günther F. Schrack. Guest editor s introduction : Computer graphics in Canada: Past and present |
291 | -- | 296 | Deborah R. Fowler, James Hanan, Przemyslaw Prusinkiewicz. Modelling spiral phyllotaxis |
297 | -- | 303 | Timothy Lethbridge, Colin Ware. A simple heuristically-based method for expressive Stimulus-Response animation |
305 | -- | 309 | Gavin S. P. Miller, Andrew Pearce. Globular dynamics: A connected particle system for animating viscous fluids |
311 | -- | 319 | B. Sinclair, A. G. Hannam, A. A. Lowe, W. W. Wood. Complex contour organization for surface reconstruction |
321 | -- | 327 | Eugene Fiume. Active objects in the construction of graphical user interfaces |
329 | -- | 336 | Michel P. Devine, Derick Wood. SEPARATION in d dimensions or strip mining in asteroid fields |
337 | -- | 343 | Irene Gargantini, Günther F. Schrack, Harvey H. Atkinson. Adaptive display of linear octrees |
349 | -- | 354 | Martin Roche. Defining a faceted generalized cylinder by projections of cross sections |
355 | -- | 359 | Itzhak Wilf, Yehuda Manor. Tracking parameterized algebraic curves on raster displays |
361 | -- | 366 | Günter Aumann. Approximate development of skew ruled surfaces |
367 | -- | 372 | C. Guerrini, Giulia Spaletta. An image reconstruction algorithm in tomography: A version for the CRAY X-MP vector computer |
373 | -- | 379 | Varol Akman, Wm. Randolph Franklin. Representing objects as rays, or how to pile up an octree? |
381 | -- | 387 | Pedro Faria Lopes, Mário Rui Gomes. Computer animation in Portugal |
393 | -- | 395 | Michael Keith. Artistic choice in the display of chaotic dynamics |
397 | -- | 0 | Harry Seldom. Iteration as a creative process in visual art |