Journal: IEEE Computer Graphics and Applications

Volume 36, Issue 1

2 -- 3Gary Singh. Seeds of Human Experience
4 -- 0L. Miguel Encarnação. Human Touch in Digital Experiences
8 -- 14Susumu Tachi. Telexistence: Enabling Humans to Be Virtually Ubiquitous
16 -- 21Haru (Hyunkyung) Ji, Graham Wakefield. Endogenous Biologically Inspired Art of Complex Systems
22 -- 28Leigh McLoughlin, Oleg Fryazinov, Mark Moseley, Mathieu Sanchez, Valery Adzhiev, Peter Comninos, Alexander A. Pasko. Virtual Sculpting and 3D Printing for Young People with Disabilities
30 -- 41Atakan Arasan, Cagatay Basdogan, Tevfik Metin Sezgin. HaptiStylus: A Novel Stylus for Conveying Movement and Rotational Torque Effects
42 -- 51Jonatan Martínez, Arturo S. García, Miguel Oliver, José Pascual Molina, Pascual González. Identifying Virtual 3D Geometric Shapes with a Vibrotactile Glove
52 -- 61Xufang Pang, Rynson W. H. Lau, Zhan Song, Yangyan Li, Shengfeng He. A Tool-Free Calibration Method for Turntable-Based 3D Scanning Systems
62 -- 69Shigeo Yoshida, Takumi Shirokura, Yuta Sugiura, Daisuke Sakamoto, Tetsuo Ono, Masahiko Inami, Takeo Igarashi. RoboJockey: Designing an Entertainment Experience with Robots
70 -- 78Sungmin Cho, Won-Seok Kim, Nam-Jong Paik, Hyunwoo Bang. Upper-Limb Function Assessment Using VBBTs for Stroke Patients
80 -- 85Robert Kosara. Presentation-Oriented Visualization Techniques
86 -- 90Beatriz Sousa Santos, Beatriz Quintino Ferreira, Paulo Dias. Using Heuristic Evaluation to Foster Visualization Analysis and Design Skills
92 -- 96Michela Spagnuolo. Shape 4.0: 3D Shape Modeling and Processing Using Semantics