2 | -- | 3 | Gary Singh. Seeds of Human Experience |
4 | -- | 0 | L. Miguel Encarnação. Human Touch in Digital Experiences |
8 | -- | 14 | Susumu Tachi. Telexistence: Enabling Humans to Be Virtually Ubiquitous |
16 | -- | 21 | Haru (Hyunkyung) Ji, Graham Wakefield. Endogenous Biologically Inspired Art of Complex Systems |
22 | -- | 28 | Leigh McLoughlin, Oleg Fryazinov, Mark Moseley, Mathieu Sanchez, Valery Adzhiev, Peter Comninos, Alexander A. Pasko. Virtual Sculpting and 3D Printing for Young People with Disabilities |
30 | -- | 41 | Atakan Arasan, Cagatay Basdogan, Tevfik Metin Sezgin. HaptiStylus: A Novel Stylus for Conveying Movement and Rotational Torque Effects |
42 | -- | 51 | Jonatan Martínez, Arturo S. García, Miguel Oliver, José Pascual Molina, Pascual González. Identifying Virtual 3D Geometric Shapes with a Vibrotactile Glove |
52 | -- | 61 | Xufang Pang, Rynson W. H. Lau, Zhan Song, Yangyan Li, Shengfeng He. A Tool-Free Calibration Method for Turntable-Based 3D Scanning Systems |
62 | -- | 69 | Shigeo Yoshida, Takumi Shirokura, Yuta Sugiura, Daisuke Sakamoto, Tetsuo Ono, Masahiko Inami, Takeo Igarashi. RoboJockey: Designing an Entertainment Experience with Robots |
70 | -- | 78 | Sungmin Cho, Won-Seok Kim, Nam-Jong Paik, Hyunwoo Bang. Upper-Limb Function Assessment Using VBBTs for Stroke Patients |
80 | -- | 85 | Robert Kosara. Presentation-Oriented Visualization Techniques |
86 | -- | 90 | Beatriz Sousa Santos, Beatriz Quintino Ferreira, Paulo Dias. Using Heuristic Evaluation to Foster Visualization Analysis and Design Skills |
92 | -- | 96 | Michela Spagnuolo. Shape 4.0: 3D Shape Modeling and Processing Using Semantics |