Journal: IEEE Computer Graphics and Applications

Volume 18, Issue 6

4 -- 5Ben Delaney. High Tech in the Magic Kingdom
6 -- 9Susumu Tachi. Real-time Remote Robotics-Toward Networked Telexistence
10 -- 14Serge L. Van Sint Jan, Gordon Clapworthy, Marcel Rooze. Visualization of Combined Motions in Human Joints
15 -- 20Jeffrey Abouaf. Variations on Perfection: The Séquin-Collins Sculpture Generator
21 -- 23Lawrence J. Rosenblum, Grigore Burdea, Susumu Tachi. Guest Editors Introduction: VR Reborn
24 -- 31Mark Billinghurst, Jerry Bowskill, Nick Dyer, Jason Morphett. Spatial Information Displays on a Wearable Computer
32 -- 37Naoya Asamura, Nozomu Yokoyama, Hiroyuki Shinoda. Selectively Stimulating Skin Receptors for Tactile Display
38 -- 45Matthew M. Rafferty, Daniel G. Aliaga, Voicu Popescu, Anselmo Lastra. Images for Accelerating Architectural Walkthroughs
46 -- 52Martin Schulz, Thomas Reuding, Thomas Ertl. Analyzing Engineering Simulations in a Virtual Environment
53 -- 63Jolanda G. Tromp, Adrian Bullock, Anthony Steed, Amela Sadagic, Mel Slater, Emmanuel Frécon. Small Group Behavior Experiments in the Coven Project
64 -- 73Theo Pavlidis, Kevin D. Hunter. Using Color in the X Window System versus Microsoft Windows: Part 1
74 -- 77Andrew S. Glassner. The Triangular Manuscripts
78 -- 80James F. Blinn. The Cross Ratio

Volume 18, Issue 5

4 -- 5John Charles. The Art of Chance
6 -- 8Edward Swing. Flodar: Flow Visualization of Network Traffic
9 -- 13Doug A. Bowman, Jean Wineman, Larry F. Hodges, Don Allison. Designing Animal Habitats Within an Immersive VE
14 -- 19Ben Delaney. On the Trail of the Shadow Woman: The Mystery of Motion Capture
20 -- 23Rae A. Earnshaw, Nadia Magnenat-Thalmann, Demetri Terzopoulos, Daniel Thalmann. Guest Editors Introduction: Computer Animation for Virtual Humans
24 -- 31Marc Cavazza, Rae A. Earnshaw, Nadia Magnenat-Thalmann, Daniel Thalmann. Motion Control of Virtual Humans
32 -- 40Charles Rose, Michael F. Cohen, Bobby Bodenheimer. Verbs and Adverbs: Multidimensional Motion Interpolation
42 -- 56Prem Kalra, Nadia Magnenat-Thalmann, Laurent Moccozet, Gaël Sannier, Amaury Aubel, Daniel Thalmann. Real-Time Animation of Realistic Virtual Humans
58 -- 69David C. Brogan, Ronald A. Metoyer, Jessica K. Hodgins. Dynamically Simulated Characters in Virtual Environments
70 -- 78Peter Eisert, Bernd Girod. Analyzing Facial Expressions for Virtual Conferencing
79 -- 85Andrew S. Glassner. Know When to Fold
86 -- 89James F. Blinn. Ten More Unsolved Problems in Computer Graphics

Volume 18, Issue 4

4 -- 5Margaret Weatherford. Keyframing to Fame
6 -- 9Andy Johnson, Jason Leigh, Jim Costigan. Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used 6, 000, 000 Worth of VR Equipment to Do the Hokey Pokey
10 -- 14Jeffrey Abouaf. Trial by Fire: Teleoperated Robot Targets Chernobyl
16 -- 17Nahum D. Gershon, Stephen G. Eick. Guest Editors Introduction: Scaling to New Heights
18 -- 23Tamara Munzner. Exploring Large Graphs in 3D Hyperbolic Space
24 -- 29Mei C. Chuah, Stephen G. Eick. Information Rich Glyphs for Software Management Data
30 -- 38Ed Huai-hsin Chi, John Riedl, Phillip Barry, Joseph A. Konstan. Principles for Information Visualization Spreadsheets
39 -- 0William Wright. Business Visualization Adds Value
40 -- 42Keith Andrews. Visualizing Rich, Structured Hypermedia
43 -- 45Nahum D. Gershon. Visualization of an Imperfect World
47 -- 48Alex Pang, Hans-Georg Pagendarm. Guest Editors Introduction: Visualization for Everyone
49 -- 53Victoria Interrante, Chester Grosch. Visualizing 3D Flow
54 -- 59Anton L. Fuhrmann, Helwig Löffelmann, Dieter Schmalstieg, Michael Gervautz. Collaborative Visualization in Augmented Reality
60 -- 65Sven Kuschfeldt, Michael Holzner, Ove Sommer, Thomas Ertl. Efficient Visualization of Crash-Worthiness Simulations
66 -- 69David C. Banks, Jay M. Brown, John T. Foley, Kiril Vidimce, Ming-Hoe Kiu. Interactive 3D Visualization of Optical Phenomena
70 -- 74David N. Kenwright, Robert Haimes. Automatic Vortex Core Detection
75 -- 77Samuel P. Uselton. ExVis and Wind Tunnel Experiment Data
78 -- 86Andrew S. Glassner. Penrose Tiling
87 -- 90James F. Blinn. Upon Further Consideration

Volume 18, Issue 3

4 -- 5John Charles. Light Shaping Digital Space
6 -- 7Robin Baldwin. In the News
8 -- 11Michael Zyda, Rudolph P. Darken. The Naval Postgraduate School s Moves Curriculum
12 -- 19Ben Delaney. Imaging in Medicine-Here s Looking in You, Kid
20 -- 25William Ribarsky. The Times They Are A-Changing: PC Graphics Moves In
26 -- 27Joseph A. Paradiso. Guest Editor s Introduction: Getting the Picture
28 -- 37Michael Petrov, Andrey Talapov, Timothy Robertson, Alexei Lebedev, Alexander Zhilyaev, Leonid Polonskiy. Optical 3D Digitizers: Bringing Life to the Virtual World
38 -- 41N. Alberto Borghese, Giancarlo Ferrigno, Guido Baroni, Antonio Pedotti, Stefano Ferrari, Riccardo Savarè. Autoscan: A Flexible and Portable 3D Scanner
42 -- 53William T. Freeman, David B. Anderson, Paul A. Beardsley, Chris Dodge, Michal Roth, Craig D. Weissman, William S. Yerazunis, Hiroshi Kage, Kazuo Kyuma, Yasunari Miyake, Ken-ichi Tanaka. Computer Vision for Interactive Computer Graphics
54 -- 60Joshua R. Smith, Tom White, Chris Dodge, Joseph A. Paradiso, Neil Gershenfeld, David Allport. Electric Field Sensing For Graphical Interfaces
62 -- 65Thomas Massie. A Tangible Goal for 3D Modeling
66 -- 77T. Todd Elvins, Ramesh Jain. Engineering a Human Factor-Based Geographic User Interface
78 -- 82James F. Blinn. W Pleasure, W Fun
83 -- 90Andrew S. Glassner. Aperiodic Tiling

Volume 18, Issue 2

4 -- 5Robin Baldwin. Projecting Large-Scale Graphics
6 -- 9Sue Hoxie, Gil Irizarry, Ben Lubetsky, Darren Wetzel. Developments in Standards for Networked Virtual Reality
10 -- 16Rae A. Earnshaw. Fraunhofer Institute: Building on a Decade of Computer Graphics Research
17 -- 19Patrick S. McCormick, James P. Ahrens. Visualization of Wildfire Simulations
20 -- 21Andrew S. Glassner, Turner Whitted. Rendering
22 -- 31Philipp Slusallek, Marc Stamminger, Wolfgang Heidrich, Jan-Christian Popp, Hans-Peter Seidel. Composite Lighting Simulations with Lighting Networks
32 -- 43Gene Greger, Peter Shirley, Philip M. Hubbard, Donald P. Greenberg. The Irradiance Volume
44 -- 58Gavin Miller, Mark A. Halstead, Michael Clifton. On-the-Fly Texture Computation for Real-Time Surface Shading
59 -- 79Tsuneo Ikedo, Jianhua Ma. The Truga001: A Scalable Rendering Processor
80 -- 94JungHyun Han, Aristides A. G. Requicha. Feature Recognition from CAD Models
104 -- 108Andrew S. Glassner. Circular Reasoning

Volume 18, Issue 1

4 -- 6Margaret Weatherford. Beyond the Virtual Salon-Software Games for Girls
7 -- 0Robin Baldwin. Vis 97-Year of the Sphere
8 -- 11Luc Emering, Ronan Boulic, Daniel Thalmann. Interacting with Virtual Humans through Body Actions
12 -- 15Donald H. House, Greg S. Schmidt, Scott A. Arvin, Midori Kitagawa-DeLeon. Visualizing a Real Forest
16 -- 21Mike Potel. Motion Sick in Cyberspace
22 -- 23Carl Machover, Nick England, Turner Whitted. Guest Editors Introduction
24 -- 28John N. Latta. Technology-Based Out-of-Home Entertainment
30 -- 37Jacquelyn Ford Morie. CGI Training for the Entertainment Film Industry
38 -- 45David J. Sturman. Computer Puppetry
46 -- 53Lars Bishop, Dave Eberly, Turner Whitted, Mark Finch, Michael Shantz. Designing a PC Game Engine
54 -- 57Patrice Gelband, Sid Weber, Susan Fryer. Taking a 2D Educational Title into 3D
58 -- 71Seungyong Lee, George Wolberg, Sung Yong Shin. Polymorph: Morphing Among Multiple Images
72 -- 78Kun Lung Hsu, Der Min Tsay. Corner Blending of Free-Form ::::N::::-Sided Holes
79 -- 84James F. Blinn. A Ghost in a Snowstorm
86 -- 92Andrew S. Glassner. Upon Reflection