Journal: IEEE Computer Graphics and Applications

Volume 20, Issue 6

4 -- 5Ben Delaney. Painting With Light
6 -- 11Victoria Interrante. Harnessing Natural Textures for Multivariate Visualization
12 -- 18Mary Hanson. Beyond First Aid: Emergency Response Teams Turn to Graphics
19 -- 23L. Miguel Encarnação, Robert J. Barton III, Oliver Bimber, Dieter Schmalstieg. Walk-up VR: Virtual Reality beyond Projection Screens
24 -- 25Steven Feiner, Daniel Thalmann. Guest Editors Introduction: Virtual Reality
26 -- 52Andries van Dam, Andrew S. Forsberg, David H. Laidlaw, Joseph J. LaViola Jr., Rosemary Michelle Simpson. Immersive VR for Scientific Visualization: A Progress Report
54 -- 65Bastian Leibe, Thad Starner, William Ribarsky, Zachary Wartell, David M. Krum, Justin Weeks, Brad Singletary, Larry F. Hodges. Toward Spontaneous Interaction with the Perceptive Workbench
66 -- 75Chris Faisstnauer, Dieter Schmalstieg, Werner Purgathofer. Priority Scheduling for Networked Virtual Environments
76 -- 84Peter Stephenson, Bruce E. Litow. Why Step When You Can Run? Iterative Line Digitization Algorithms Based On Hierarchies Of Runs
86 -- 93Marcus D. Waller, Jon P. Ewins, Martin White, Paul F. Lister. Efficient Coverage Mask Generation for Antialiasing
94 -- 98James F. Blinn. Polynomial Discriminants-Part 1: Matrix Magic
99 -- 109Andrew S. Glassner. Soap Bubbles: Part 2

Volume 20, Issue 5

4 -- 5Stephen Figgins. Renaissance Revisited
7 -- 10Mary Hanson. Fingerprint-based Forensics Identify Argentina s Desaparecidos
12 -- 15Michael V. Capps, Don McGregor, Donald P. Brutzman, Michael Zyda. NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments
16 -- 19Kwan-Liu Ma. Visualizing Visualizations: User Interfaces for Managing and Exploring Scientific Visualization Data
20 -- 27William J. Schroeder, Lisa Sobierajski Avila, William Hoffman. Visualizing with VTK: A Tutorial
29 -- 31David L. Kao, Kwan-Liu Ma. Guest Editors Introduction: The Life Cycle of a Visualization Case Study
32 -- 36Ronald Azuma, Howard Neely, Michael Daily, Ryan Geiss. Visualization Tools for Free Flight Air-Traffic Management
38 -- 45Eliot Feibush, Nikhil Gagvani, Daniel Williams. Visualization for Situational Awareness
46 -- 51Issei Fujishiro, Yuriko Takeshima, Taeko Azuma, Shigeo Takahashi. Volume Data Mining Using 3D Field Topology Analysis
52 -- 57Suzana Djurcilov, Alex Pang. Visualizing Sparse Gridded Data Sets
58 -- 66Shoji Tominaga, Norihiro Tanaka. Estimating Reflection Parameters from a Single Color Image
67 -- 69Vincent Boyer, Jean-Jacques Bourdin. Auto-Adaptive Step Straight-Line Algorithm
70 -- 74Les A. Piegl, Wayne Tiller. Reducing Control Points in Surface Interpolation
76 -- 84Andrew S. Glassner. Soap Bubbles: Part 1

Volume 20, Issue 4

4 -- 5Jeffrey Abouaf. Creating Illusory Realism through VFX
7 -- 11Jan Krikke. Axonometry: A Matter of Perspective
12 -- 15Bernd Fröhlich, John Plate, Jürgen Wind, Gerold Wesche, Martin Göbel. Cubic-Mouse-Based Interaction in Virtual Environments
16 -- 19Gitta Domik. Do We Need Formal Education in Visualization?
20 -- 21Thomas A. Funkhouser, Kai Li. Guest Editors Introduction: Large-Format Displays
22 -- 28Mark Hereld, Ivan R. Judson, Rick L. Stevens. Tutorial: Introduction to Building Projection-based Tiled Display Systems
29 -- 37Kai Li, Han Chen, Yuqun Chen, Douglas W. Clark, Perry R. Cook, Stefanos N. Damianakis, Georg Essl, Adam Finkelstein, Thomas A. Funkhouser, Timothy C. Housel, Allison Klein, Zhiyan Liu, Emil Praun, Rudrajit Samanta, Ben Shedd, Jaswinder Pal Singh, George Tzanetakis, Jiannan Zheng. Building and Using A Scalable Display Wall System
38 -- 44Daniel Schikore, Richard A. Fischer, Randall Frank, Ross Gaunt, John Hobson, Brad Whitlock. High-Resolution Multiprojector Display Walls
45 -- 49Jerrold A. Friesen, Thomas D. Tarman. Remote High-Performance Visualization and Collaboration
50 -- 54Bin Wei, Cláudio T. Silva, Eleftherios Koutsofios, Shankar Krishnan, Stephen C. North. Visualization Research with Large Displays
55 -- 61Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca. Designing an Augmented Writing Surface
62 -- 67Greg Welch, Henry Fuchs, Ramesh Raskar, Herman Towles, Michael S. Brown. Projected Imagery in Your Office of the Future
68 -- 75William Buxton, George W. Fitzmaurice, Ravin Balakrishnan, Gordon Kurtenbach. Large Displays in Automotive Design
76 -- 78Gary Bishop, Greg Welch. Working in the Office of Real Soon Now
79 -- 85Tsukasa Noma, Liwei Zhao, Norman I. Badler. Design of a Virtual Human Presenter
86 -- 96James F. O Brien, Victor B. Zordan, Jessica K. Hodgins. Combining Active and Passive Simulations for Secondary Motion
97 -- 103James F. Blinn. Optimizing C++ Vector Expressions
104 -- 109Andrew S. Glassner. Hierarchical Textures

Volume 20, Issue 2

4 -- 5Frank Dietrich. 3D Dreams-the Art of David Em
7 -- 11Jeffrey Abouaf. Maya: So Ya Wanna Be a Rock n Roll Star Revisited
12 -- 15Pak Chung Wong, Harlan Foote, L. Ruby Leung, Dan Adams, Jim Thomas. Data Signatures and Visualization of Scientific Data Sets
16 -- 19Carolina Cruz-Neira, Gary Lindahl. A Voyage into Virtual Reality: Networking our VR Lab to Iowa Middle Schools and High Schools
20 -- 28James C. Rodger, Roger A. Browse. Choosing Rendering Parameters for Effective Communication of 3D Shape
29 -- 37Rajeev Sharma, Michael Zeller, Vladimir Pavlovic, Thomas S. Huang, Zion Lo, Stephen M. Chu, Yunxin Zhao, James C. Phillips, Klaus Schulten. Speech/Gesture Interface to a Visual-Computing Environment
38 -- 45Richard Schubert. Using a Flatbed Scanner as a Stereoscopic Near-Field Camera
46 -- 52Serge L. Van Sint Jan, Gordon Clapworthy, Marcel Rooze. Morphology-Based Data Elimination from Medical Image Data
53 -- 61Dror Aiger, Daniel Cohen-Or. Mosaicing Ultrasonic Volumes for Visual Simulation
62 -- 75Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura. Metamorphosis of Arbitrary Triangular Meshes
76 -- 84Ron Goldman. The Ambient Spaces of Computer Graphics and Geometric Modeling
85 -- 88James F. Blinn. How Many Different Rational Parametric Cubic Curves Are There? Part 3: The Catalog
89 -- 93Andrew S. Glassner. The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 1

Volume 20, Issue 1

4 -- 5Caleb Howard. Finding the Secrets of (Artificial) Life
6 -- 9Ben Delaney. This is NOT a Game: US Army, University of Southern California Ink Pact for Research Center
10 -- 14Lifeng Wang, Christine Wang, Alain Fournier. Envisioning Yuan Ming Yuan (Garden of Perfect Brightness)
17 -- 0James J. Thomas. The Impact of Computer Graphics
18 -- 19James F. Blinn. A Bright, Shiny Future
20 -- 21Theresa-Marie Rhyne. Scientific Visualization in the Next Millennium
22 -- 23Jock D. Mackinlay. Opportunities for Information Visualization
24 -- 25Parvati Dev. Graphics and Imaging in Medicine
26 -- 27Patric D. Prince. Computer Art in the New Millennium
28 -- 29Norman I. Badler. Animation 2000++
30 -- 31Carl Rosendahl. Future Directions of Graphics in Entertainment
32 -- 33John E. Warnock. The Changing Landscape of Graphic Arts
34 -- 35David J. Kasik. Viewing the Future of CAD
36 -- 37Erhard Berndt, José Carlos Teixeira. Cultural Heritage in the Mature Era of Computer Graphics
38 -- 39Lawrence J. Rosenblum. Virtual and Augmented Reality 2020
40 -- 41Ramesh Jain. Real Reality
42 -- 43Mike Potel. Applications 2000
44 -- 45Carl Machover. The Business of Computer Graphics
46 -- 47Nick England. Graphics Hardware
48 -- 49Andrew S. Glassner. Manned Flight
50 -- 51Andries van Dam. Beyond WIMP
52 -- 53Rosalind W. Picard. Synthetic Emotion
54 -- 55Michael F. Cohen. Imagination Amplification
56 -- 57Henry Sowizral. Scene Graphs in the New Millennium
58 -- 59Maureen C. Stone. The Graphic Web
60 -- 61Thomas A. DeFanti. Better than Being There: Next Millennium Networks
62 -- 63José L. Encarnação. Computer Graphics in Europe
64 -- 65Tosiyasu L. Kunii. Discovering Cyberworlds
66 -- 68James D. Foley. Getting There: The Ten Top Problems Left
69 -- 0James F. Blinn. Correction from Last Issue
70 -- 75Andrew S. Glassner. Celtic Knots, Part 3
76 -- 0Carl Machover. Top 10 Hardware Porducts of 1999
76 -- 77John Dill. Top 10 Software Product of 1999