Journal: IEEE Computer Graphics and Applications

Volume 22, Issue 6

2 -- 0James J. Thomas. EIC s Message: Changing of the Guard
4 -- 5Gary Singh. Into the Abstract
6 -- 10Patricia Crossno, David H. Rogers. Visual Debugging
11 -- 13Mark Billinghurst, Adrian David Cheok, Simon Prince, Hirokazu Kato. Real World Teleconferencing
14 -- 20Stephen Figgins. Biomechanics and the Cyberhuman
22 -- 23Simon Julier, Gary Bishop. Guest Editors Introduction: Tracking: How Hard Can It Be?
24 -- 38Greg Welch, Eric Foxlin. Motion Tracking: No Silver Bullet, but a Respectable Arsenal
39 -- 45Simon Prince, Ke Xu, Adrian David Cheok. Augmented Reality Camera Tracking with Homographies
46 -- 53Gilles Simon, Marie-Odile Berger. Pose Estimation for Planar Structures
54 -- 63Miguel Ribo, Peter Lang, Harald Ganster, Markus Brandner, Christoph Stock, Axel Pinz. Hybrid Tracking for Outdoor Augmented Reality Applications
64 -- 71Kenji Oka, Yoichi Sato, Hideki Koike. Real-Time Fingertip Tracking and Gesture Recognition
72 -- 80I-Chen Lin, Jeng-Sheng Yeh, Ming Ouhyoung. Extracting Realistic 3D Facial Animation Parameters from Multiview Video Clips
82 -- 88Sean E. Anderson, Marc Levoy. Unwrapping and Visualizing Cuneiform Tablets
90 -- 99Jeff Weeks. Real-Time Rendering in Curved Spaces
100 -- 107Jim X. Chen, Xusheng Wang, Jack Bresenham. The Analysis and Statistics of Line Distribution
108 -- 118Andrew S. Glassner. Digital Weaving, Part 1
132 -- 135Carl Machover, L. Miguel Encarnação. New Products

Volume 22, Issue 5

4 -- 5Gary Singh. Shedding Light on His World
6 -- 11John Peter Lee, Daniel B. Carr, Georges G. Grinstein, John Kinney, Jeffrey D. Saffer. The Next Frontier for Bio- and Cheminformatics Visualization
12 -- 15Simon Julier, Yohan Baillot, Dennis Brown, Marco Lanzagorta. Information Filtering for Mobile Augmented Reality
16 -- 20Laurel M. Sheppard, Mike Kohorst. CAD Speeds Up Dinnerware Designs
22 -- 23Alan Chalmers, Holly E. Rushmeier. Guest Editor s Introduction: Computer Graphics in Art History and Archaeology
24 -- 36Guy Godin, J.-Angelo Beraldin, John Taylor, Luc Cournoyer, Marc Rioux, Sabry F. El-Hakim, Réjean Baribeau, François Blais, Pierre Boulanger, Jacques Domey, Michel Picard. Active Optical 3D Imaging for Heritage Applications
38 -- 50Eileen Vote, Daniel Acevedo Feliz, David H. Laidlaw, Martha Sharp Joukowsky. Discovering Petra: Archaeological Analysis in VR
52 -- 60Vassilios Vlahakis, Nikolaos Ioannidis, John Karigiannis, Manolis Tsotros, Michael Gounaris, Didier Stricker, Tim Gleue, Patrick Dähne, Luís Almeida. Archeoguide: An Augmented Reality Guide for Archaeological Sites
61 -- 67Andrew E. Johnson, Jason Leigh, Bryan Carter, Jim Sosnoski, Steve Jones. Virtual Harlem
76 -- 85Andrew S. Glassner. Getting the Picture
86 -- 88Carl Machover, John Dill. New Products

Volume 22, Issue 4

2 -- 0Alan Turner. The Premier CG & A Digital Media Issue
4 -- 5Gary Singh. Surrendering Control
6 -- 9Blaine Bell, Steven Feiner, Tobias Höllerer. Information at a Glance
10 -- 15William Ribarsky, Tony Wasilewski, Nickolas Faust. From Urban Terrain Models to Visible Cities
16 -- 21Kirk L. Kroeker. Graphics and Security: Exploring Visual Biometrics
22 -- 0Perry R. Cook. Guest Editor s Introduction: Virtual Worlds, Real Sounds
23 -- 27Perry R. Cook. Sound Production and Modeling
28 -- 37Nicolas Tsingos, Ingrid Carlbom, Gary Elko, Robert Kubli, Thomas A. Funkhouser. Validating Acoustical Simulations in Bell Labs Box
38 -- 48Shlomo Dubnov, Ziv Bar-Joseph, Ran El-Yaniv, Dani Lischinski, Michael Werman. Synthesizing Sound Textures through Wavelet Tree Learning
49 -- 57Tapio Lokki, Lauri Savioja, Riitta Väänänen, Jyri Huopaniemi, Tapio Takala. Creating Interactive Virtual Auditory Environments
58 -- 67Stephen Mann, Leo Dorst. Geometric Algebra: A Computational Framework for Geometrical Applications (Part 2)
68 -- 75Daniel Nixon, Richard Lobb. Fluid-Based Soft-Object Model
76 -- 86Kamen Kanev, Shigeo Kimura. Integrating Dynamic Full-Body Motion Devices in Interactive 3D Entertainment
88 -- 97Andrew S. Glassner. Duck!
98 -- 102James F. Blinn. Visualize Whirled 2 x 2 Matrices
103 -- 0Carl Machover, John Dill. New Products

Volume 22, Issue 3

2 -- 0James J. Thomas. Welcome Aboard
4 -- 5Gary Singh. If Escher Had a Computer
6 -- 10Russell Taylor. Visualizing Multiple Fields on the Same Surface
12 -- 15James T. Klosowski, Peter D. Kirchner, Julia Valuyeva, Greg Abram, Christopher J. Morris, Robert H. Wolfe, Thomas Jackman. Deep View: High-Resolution Reality
22 -- 23Frank Bliss, John Dill, Carl Machover. Guest Editors Introduction: Graphics in Advanced Computer-Aided Design
24 -- 31Leo Dorst, Stephen Mann. Geometric Algebra: A Computational Framework for Geometrical Applications (Part 1)
32 -- 42Manuel Contero, Pedro Company, Carlos Vila, Nuria Aleixos. Product Data Quality and Collaborative Engineering
43 -- 55Christopher D. Cera, William C. Regli, Ilya Braude, Yuri Shapirstein, Cheryl V. Foster. A Collaborative 3D Environment for Authoring Design Semantics
56 -- 64David J. Kasik, James J. Troy, Stephen R. Amorosi, Marie O. Murray, Shankar N. Swamy. Evaluating Graphic Displays for Complex 3D Models
65 -- 74Jonathan R. Corney, Heather J. Rea, Doug E. R. Clark, John Pritchard, Michael Breaks, Roddy MacLeod. Coarse Filters for Shape Matching
76 -- 86Andrew S. Glassner. Putting the Pieces Together
87 -- 88Carl Machover, John Dill. New Products

Volume 22, Issue 2

4 -- 5Gary Singh. Worldwide Design
6 -- 9Andrew E. Johnson, Thomas G. Moher, Yongjoo Cho, Ya Ju Lin, David Haas, Janet Kim. Augmenting Elementary School Education with VR
10 -- 15Christopher G. Healey, James T. Enns. Perception and Painting: A Search for Effective, Engaging Visualizations
16 -- 23Ben Delaney. Computer Graphics: Helping to Cope with Terrorism
24 -- 25Paul E. Debevec, Leonard McMillan. Guest Editors Introduction: Image-Based Modeling, Rendering, and Lighting
26 -- 34Paul E. Debevec. Image-Based Lighting
36 -- 43Franco Tecchia, Céline Loscos, Yiorgos Chrysanthou. Image/Based Crowd Rendering
44 -- 54Steven C. Hsu, Harpreet S. Sawhney, Rakesh Kumar. Automated Mosaics via Topology Inference
56 -- 65William T. Freeman, Thouis R. Jones, Egon C. Pasztor. Example-Based Super-Resolution
66 -- 73Takeshi Naemura, Junji Tago, Hiroshi Harashima. Real-Time Video-Based Modeling and Rendering of 3D Scenes
74 -- 85Andrew S. Glassner. Interactive Pop-up Card Design, Part 2
86 -- 91James F. Blinn. Quartic Discriminants and Tensor Invariants
92 -- 96Carl Machover, John Dill. New Products

Volume 22, Issue 1

4 -- 5Gary Singh. Digital Visions from the Subatomic Realm
6 -- 10Penny Rheingans. Are We There Yet? Exploring With Dynamic Visualization
11 -- 13Jannick P. Rolland, Larry S. Davis, Yonggang Ha, Catherine Meyer, Vesselin Shaoulov, Avni Akcay, Haocheng Zheng, Robert Banks, Benjamin Del Vento. Visualization and Imaging in Distributed Collaborative Environments
14 -- 19Jean-Marc Schleich, Claude Almange, Jean-Louis Dillenseger, Jean-Louis Coatrieux, Stéphane Andru. Understanding Normal Cardiac Development Using Animated Models
20 -- 21Tamara Munzner. Guest Editor s Introduction: Information Visualization
22 -- 29Robert Kosara, Silvia Miksch, Helwig Hauser. Focus and Context Taken Literally
30 -- 37Ugur Dogrusöz, Qing-Wen Feng, Brendan Madden, Michael Doorley, Arne Frick. Graph Visualization Toolkits
38 -- 48Robert F. Erbacher, Kenneth L. Walker, Deborah A. Frincke. Intrusion and Misuse Detection in Large-Scale Systems
59 -- 67Fausto Bernardini, Holly E. Rushmeier, Ioana M. Martin, Joshua Mittleman, Gabriel Taubin. Building a Digital Model of Michelangelo s Florentine Pietà
68 -- 78Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura. Automatically Compositing Still Images and Landscape Video Sequences
79 -- 86Andrew S. Glassner. Interactive Pop-up Card Design, Part I
87 -- 88Carl Machover. 2001 Top 10 New Products