Journal: IEEE Computer Graphics and Applications

Volume 23, Issue 6

4 -- 5Gary Singh. Modeling Cities One Segment at a Time
12 -- 15Ben Shneiderman. Why Not Make Interfaces Better than 3D Reality?
16 -- 19Steven M. Seitz, Jiwon Kim. Multiperspective Imaging
20 -- 21William Ribarsky, Holly E. Rushmeier. Guest Editors Introduction: 3D Reconstruction and Visualization
22 -- 30Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yanovsky, Ingrid Carlbom. Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments
32 -- 41Peter K. Allen, Alejandro Troccoli, Benjamin Smith, Stephen Murray, Ioannis Stamos, Marius Leordeanu. New Methods for Digital Modeling of Historic Sites
42 -- 50Franz Rottensteiner. Automatic Generation of High-Quality Building Models from Lidar Data
52 -- 61Christian Früh, Avideh Zakhor. Constructing 3D City Models by Merging Aerial and Ground Views
62 -- 69Jinhui Hu, Suya You, Ulrich Neumann. Approaches to Large-Scale Urban Modeling
70 -- 75Aaron E. Lefohn, Brian Budge, Peter Shirley, Richard Caruso, Erik Reinhard. An Ocularist s Approach to Human Iris Synthesis
76 -- 82Andrew S. Glassner. Everyday Computer Graphics
84 -- 97James F. Blinn. Lines in Space: Part 5 - A Tale of Two Lines

Volume 23, Issue 5

4 -- 5Gary Singh. Improvising from Life
6 -- 10Chris R. Johnson, Allen R. Sanderson. A Next Step: Visualizing Errors and Uncertainty
11 -- 15Christopher B. Stapleton, Charles E. Hughes. Interactive Imagination: Tapping the Emotions through Interactive Story for Compelling Simulations
24 -- 25L. Miguel Encarnação, Lawrence J. Hettinger. Guest Editors Introduction: Perceptual Multimodal Interfaces
26 -- 36Frank Bentley, Konrad Tollmar, David Demirdjian, Kimberle Koile, Trevor Darrell. Perceptive Presence
38 -- 45Barnabás Takács, Bernadette Kiss. The Virtual Human Interface: A Photorealistic Digital Human
46 -- 52William G. Harless, Marcia A. Zier, Michael G. Harless, Robert C. Duncan. Virtual Conversations: An Interface to Knowledge
54 -- 61Paul Blenkhorn, David Gareth Evans, Alasdair King, Sri Hastuti Kurniawan, Alistair G. Sutcliffe. Screen Magnifiers: Evolution and Evaluation
62 -- 68Sharon L. Oviatt. Advances in Robust Multimodal Interface Design
70 -- 77Kevin G. Suffern, Ronald J. Balsys. Rendering the Intersections of Implicit Surfaces
78 -- 83Andrew S. Glassner. DMorph
84 -- 93James F. Blinn. Lines in Space: Part 4 - Back to the Diagrams

Volume 23, Issue 4

4 -- 5Gary Singh. Music to the Eyes
14 -- 18Seth J. Teller, Jiawen Chen, Hari Balakrishnan. Pervasive Pose-Aware Applications and Infrastructure
20 -- 25Robert Kosara, Christopher G. Healey, Victoria Interrante, David H. Laidlaw, Colin Ware. User Studies: Why, How, and When?
26 -- 27Adam Finkelstein, Lee Markosian. Guest Editors Introduction: Nonphotorealistic Rendering
28 -- 37Tobias Isenberg, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, Thomas Strothotte. A Developer s Guide to Silhouette Algorithms for Polygonal Models
38 -- 43Michael Ashikhmin. Fast Texture Transfer
44 -- 52Feng Dong, Gordon Clapworthy, Hai Lin, Meleagros A. Krokos. Nonphotorealistic Rendering of Medical Volume Data
54 -- 61Ken-ichi Anjyo, Katsuaki Hiramitsu. Stylized Highlights for Cartoon Rendering and Animation
62 -- 68Oscar Meruvia Pastor, Bert Freudenberg, Thomas Strothotte. Real-Time Animated Stippling
70 -- 81Aaron Hertzmann. A Survey of Stroke-Based Rendering
82 -- 95Andrew S. Glassner. Venn and Now
96 -- 101James F. Blinn. Lines in Space: Part 3 - The Two Matrices
102 -- 104. New Products

Volume 23, Issue 3

4 -- 5Gary Singh. Vivid Surrealism
6 -- 8Theresa-Marie Rhyne. Does the Difference between Information and Scientific Visualization Really Matter?
10 -- 13Carolina Cruz-Neira. Computational Humanities: The New Challenge for VR
14 -- 19Chad Mills. 3D Design Tools Speed NASA Space Shuttle Work
20 -- 27Marc Pollefeys, Luc J. Van Gool, Maarten Vergauwen, Kurt Cornelis, Frank Verbiest, Jan Tops. 3D Recording for Archaeological Fieldwork
28 -- 37Katja Daubert, Jan Kautz, Hans-Peter Seidel, Wolfgang Heidrich, Jean-Michel Dischler. Efficient Light Transport Using Precomputed Visibility
38 -- 45Takayuki Itoh, Kazunori Miyata, Kenji Shimada. Generating Organic Textures with Controlled Anisotropy and Directionality
46 -- 52Les A. Piegl, Wayne Tiller. Approximating Surfaces of Revolution by Nonrational B-Splines
54 -- 64Andrei Iones, Anton Krupkin, Mateu Sbert, Sergey Zhukov. Fast, Realistic Lighting for Video Games
66 -- 71Ron Goldman. Deriving Linear Transformations in Three Dimensions
72 -- 79James F. Blinn. Lines in Space: Part 2 - The Line Formulation
80 -- 88Andrew S. Glassner. Image Search and Replace
92 -- 95. New Products

Volume 23, Issue 2

4 -- 5Gary Singh. Unlocking the Grid
6 -- 9John Shalf, E. Wes Bethel. The Grid and Future Visualization System Architectures
10 -- 12Larry S. Davis, Jannick P. Rolland, Felix G. Hamza-Lup, Yonggang Ha, Jack Norfleet, Beth Pettitt, Celina Imielinska. Enabling a Continuum of Virtual Environment Experiences
14 -- 19Bruce D Amora, Fausto Bernardini. Pervasive 3D Viewing for Product Data Management
20 -- 21Charles D. Hansen, Christopher R. Johnson. Guest Editors Introduction: Graphics Applications for Grid Computing
22 -- 31Alan Norton, Alyn P. Rockwood. Enabling View-Dependent Progressive Volume Visualization on the Grid
32 -- 39Yoshio Suzuki, Kazunori Sai, Nobuko Matsumoto, Osamu Hazama. Visualization Systems on the Information-Technology-Based Laboratory
40 -- 50T. J. Jankun-Kelly, Oliver Kreylos, Kwan-Liu Ma, Bernd Hamann, Kenneth I. Joy, John Shalf, E. Wes Bethel. Deploying Web-Based Visual Exploration Tools on the Grid
51 -- 59E. Wes Bethel, John Shalf. Grid-Distributed Visualizations Using Connectionless Protocols
60 -- 67Stephen Heisig. Treemaps for Workload Visualization
68 -- 78Daniel Fontijne, Leo Dorst. Modeling 3D Euclidean Geometry
80 -- 89Andrew S. Glassner. Digital Weaving, Part 3
84 -- 91James F. Blinn. Lines in Space: Part 1 - The 4D Cross Product
92 -- 95. New Products

Volume 23, Issue 1

4 -- 5Gary Singh. Designed for Life
6 -- 10Ioana M. Boier-Martin. Adaptive Graphics
12 -- 15Jarrell Pair, Ulrich Neumann, Diane Piepol, William R. Swartout. FlatWorld: Combining Hollywood Set-Design Techniques with VR
16 -- 23Jan Krikke. Samurai Romanesque, J2ME, and the Battle for Mobile Cyberspace
26 -- 27Rynson W. H. Lau, Tosiyasu L. Kunii. Guest Editors Introduction: Web Graphics
28 -- 36Michael Zyda, John Hiles, Alex Mayberry, Casey Wardynski, Michael V. Capps, Brian Osborn, Russell Shilling, Martin Robaszewski, Margaret J. Davis. Entertainment R&D for Defense
38 -- 48Frederic Cordier, Hyewon Seo, Nadia Magnenat-Thalmann. Made-to-Measure Technologies for an Online Clothing Store
50 -- 57Mamoru Endo, Takami Yasuda, Shigeki Yokoi. A Distributed Multiuser Virtual Space System
58 -- 64Yuval Noimark, Daniel Cohen-Or. Streaming Scenes to MPEG-4 Video-Enabled Devices
66 -- 75Rynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez. Emerging Web Graphics Standards and Technologies
77 -- 90Andrew S. Glassner. Digital Weaving, Part 2
92 -- 0Carl Machover. Top 10 Hardware Products of 2002
92 -- 93L. Miguel Encarnação. Top 10 Software Products of 2002
94 -- 96Carl Machover, L. Miguel Encarnação. New Products