4 | -- | 5 | Gary Singh. Designed for Life |
6 | -- | 10 | Ioana M. Boier-Martin. Adaptive Graphics |
12 | -- | 15 | Jarrell Pair, Ulrich Neumann, Diane Piepol, William R. Swartout. FlatWorld: Combining Hollywood Set-Design Techniques with VR |
16 | -- | 23 | Jan Krikke. Samurai Romanesque, J2ME, and the Battle for Mobile Cyberspace |
26 | -- | 27 | Rynson W. H. Lau, Tosiyasu L. Kunii. Guest Editors Introduction: Web Graphics |
28 | -- | 36 | Michael Zyda, John Hiles, Alex Mayberry, Casey Wardynski, Michael V. Capps, Brian Osborn, Russell Shilling, Martin Robaszewski, Margaret J. Davis. Entertainment R&D for Defense |
38 | -- | 48 | Frederic Cordier, Hyewon Seo, Nadia Magnenat-Thalmann. Made-to-Measure Technologies for an Online Clothing Store |
50 | -- | 57 | Mamoru Endo, Takami Yasuda, Shigeki Yokoi. A Distributed Multiuser Virtual Space System |
58 | -- | 64 | Yuval Noimark, Daniel Cohen-Or. Streaming Scenes to MPEG-4 Video-Enabled Devices |
66 | -- | 75 | Rynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez. Emerging Web Graphics Standards and Technologies |
77 | -- | 90 | Andrew S. Glassner. Digital Weaving, Part 2 |
92 | -- | 0 | Carl Machover. Top 10 Hardware Products of 2002 |
92 | -- | 93 | L. Miguel Encarnação. Top 10 Software Products of 2002 |
94 | -- | 96 | Carl Machover, L. Miguel Encarnação. New Products |