Journal: IEEE Computer Graphics and Applications

Volume 28, Issue 6

4 -- 5Gary Singh. Mad Science in Art
6 -- 10Keri Schreiner. Uniting the Paper and Digital Worlds
11 -- 13Pak Chung Wong. Adding a Visualization Feature to Web Search Engines: It s Time
14 -- 17Ed Zintel. Tools and Products
18 -- 19Ming C. Lin, Miguel A. Otaduy, Ronan Boulic. Virtual Reality Software and Technology
20 -- 36Doug A. Bowman, Sabine Coquillart, Bernd Froehlich, Michitaka Hirose, Yoshifumi Kitamura, Kiyoshi Kiyokawa, Wolfgang Stürzlinger. 3D User Interfaces: New Directions and Perspectives
37 -- 46Xiaogang Jin, Jiayi Xu, Charlie C. L. Wang, Shengsheng Huang, Jun Zhang. Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields
47 -- 55Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez. Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
56 -- 64Jesper Mortensen, Insu Yu, Pankaj Khanna, Franco Tecchia, Bernhard Spanlang, Giuseppe Marino, Mel Slater. Real-Time Global Illumination for VR Applications
65 -- 75Brent Daugherty, Lori Van Wallendael, Sabarish Babu, Brian Cutler, Larry F. Hodges. Virtual Human versus Human Administration of Photographic Lineups
76 -- 82Qing Li, Zhigang Deng. Orthogonal-Blendshape-Based Editing System for Facial Motion Capture Data
83 -- 85Ben Sawyer. From Cells to Cell Processors: The Integration of Health and Video Games

Volume 28, Issue 5

4 -- 5Gary Singh. Back to Digital Crayons
10 -- 15Joseph J. LaViola Jr.. Bringing VR and Spatial 3D Interaction to the Masses through Video Games
16 -- 21Elizabeth Carvalho, Adérito Marcos, Maribel Yasmina Santos, João Espregueira-Mendes. A Prototype for Cartographic Human Body Analysis
22 -- 23Kwan-Liu Ma, Issei Fujishiro, Hua Li. Visualization Research is Growing and Expanding
24 -- 36Kuangyu Shi, Holger Theisel, Tino Weinkauf, Hans-Christian Hege, Hans-Peter Seidel. Visualizing Transport Structures of Time-Dependent Flow Fields
37 -- 45Steve Haroz, Katrin Heitmann. Seeing the Difference between Cosmological Simulations
46 -- 55Martin Suntinger, Hannes Obweger, Josef Schiefer, M. Eduard Gröller. Event Tunnel: Exploring Event-Driven Business Processes
56 -- 65Joachim Böttger, Ulrik Brandes, Oliver Deussen, Hendrik Ziezold. Map Warping for the Annotation of Metro Maps
66 -- 77Friedemann Rößler, Ralf P. Botchen, Thomas Ertl. Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting
78 -- 83Robert M. Kirby, Cláudio T. Silva. The Need for Verifiable Visualization
84 -- 86Dieter Weidlich, Sandra Scherer, Markus Wabner. Analyses Using VR/AR Visualization
87 -- 88Ed Zintel. Tools and Products

Volume 28, Issue 4

4 -- 5Gary Singh. Expression through Art [About the cover]
6 -- 9Maurício-Alves C. Aghina, Antônio Carlos A. Mól, Carlos Alexandre F. Jorge, Cláudio M. N. Pereira, Thiago F. Varela, Gerson G. Cunha, Luiz Landau. Virtual Control Desks for Nuclear Power Plant Simulation: Improving Operator Training
11 -- 17Tom Geller. Overcoming the Uncanny Valley
18 -- 19Kari Pulli, Scott R. Klemmer. Mobile Graphics
20 -- 31Antti Nurminen. Mobile 3D City Maps
32 -- 39Harlan Hile, Gaetano Borriello. Positioning and Orientation in Indoor Environments Using Camera Phones
40 -- 48Wolfgang Broll, Irma Lindt, Iris Herbst, Jan Ohlenburg, Anne-Kathrin Braun, Richard Wetzel. Toward Next-Gen Mobile AR Games
50 -- 57Fabrizio Lamberti, Andrea Sanna. Extensible GUIs for Remote Application Control on Mobile Devices
58 -- 62Martin Hachet, Joachim Pouderoux, Pascal Guitton. 3D Elastic Control for Mobile Devices
63 -- 73Ben H. H. Juurlink, Iosif Antochi, Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis. GRAAL: A Framework for Low-Power 3D Graphics Accelerators
74 -- 84Tolga K. Çapin, Kari Pulli, Tomas Akenine-Möller. The State of the Art in Mobile Graphics Research
85 -- 93Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang. Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures
98 -- 102Erich Bruns, Benjamin Brombach, Oliver Bimber. Mobile Phone-Enabled Museum Guidance with Adaptive Classification
103 -- 104Ed Zintel. Tools and Products

Volume 28, Issue 3

4 -- 5Gary Singh. Abstracts and Fragments
6 -- 12Antônio Carlos A. Mól, Carlos Alexandre F. Jorge, Pedro M. Couto. Using a Game Engine for VR Simulations in Evacuation Planning
13 -- 15Robert Kosara, Fritz Drury, Lars Erik Holmquist, David H. Laidlaw. Visualization Criticism
16 -- 17Benjamin Watson, Peter Wonka. Procedural Methods for Urban Modeling
18 -- 26Benjamin Watson, Pascal Müller, Oleg Veryovka, Andy Fuller, Peter Wonka, Chris Sexton. Procedural Urban Modeling in Practice
27 -- 36Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewicz, Zachary Wartell, Nancy S. Pollard, William Ribarsky. Legible Simplification of Textured Urban Models
38 -- 47Daniel G. Aliaga, Bedrich Benes, Carlos A. Vanegas, Nathan Andrysco. Interactive Reconfiguration of Urban Layouts
48 -- 57Erick Méndez, Gerhard Schall, Sven Havemann, Sebastian Junghanns, Dieter W. Fellner, Dieter Schmalstieg. Generating Semantic 3D Models of Underground Infrastructure
58 -- 66Dieter Finkenzeller. Detailed Building Facades
67 -- 75Jason P. Weber. Fast Simulation of Realistic Trees
76 -- 86Vikash Ravi Goel, Roy K. Greenberg, Donald P. Greenberg. Automated Vascular Geometric Analysis of Aortic Aneurysms
88 -- 98Neophytos Neophytou, Klaus Mueller. Color-Space CAD: Direct Gamut Editing in 3D
99 -- 103Dave Lockwood, Erik Kruger. Using VR for Human Development in Africa
103 -- 104Ed Zintel. Tools and Products

Volume 28, Issue 2

4 -- 5Gary Singh. Artificial Evolution
6 -- 11Colin Ware. Toward a Perceptual Theory of Flow Visualization
12 -- 21Catherine Plaisant, Georges G. Grinstein, Jean Scholtz, Mark Whiting, Theresa O Connell, Sharon J. Laskowski, Lynn Chien, Annie Tat, William Wright, Carsten Görg, Zhicheng Liu, Neel Parekh, Kanupriya Singhal, John T. Stasko. Evaluating Visual Analytics at the 2007 VAST Symposium Contest
23 -- 0Bruce Gooch, Brian Wyvill. Computational Aesthetics
24 -- 34Jaume Rigau, Miquel Feixas, Mateu Sbert. Informational Aesthetics Measures
35 -- 43Jiayi Xu, Xiaoyang Mao, Xiaogang Jin. Nondissipative Marbling
44 -- 51Francisco González, Mateu Sbert, Miquel Feixas. Viewpoint-Based Ambient Occlusion
52 -- 61Chuan-Kai Yang, Li-Kai Peng. Automatic Mood-Transferring between Color Images
62 -- 74Ross Maciejewski, Tobias Isenberg, William M. Andrews, David S. Ebert, Mario Costa Sousa, Wei Chen. Measuring Stipple Aesthetics in Hand-Drawn and Computer-Generated Images
75 -- 83Jehee Lee. Representing Rotations and Orientations in Geometric Computing
84 -- 93Katrien Jacobs, Céline Loscos, Greg Ward. Automatic High-Dynamic Range Image Generation for Dynamic Scenes
94 -- 99Nicholas F. Polys, Donald P. Brutzman, Anthony Steed, Johannes Behr. Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop
100 -- 104Elizabeth D. Mynatt. Unlocking Human Potential through Technical Innovation

Volume 28, Issue 1

4 -- 5Gary Singh. From Chemicals to Creation
10 -- 11Maureen Stone. Welcome, and Beyond
12 -- 17Keri Schreiner. Digital Games Target Social Change
18 -- 23Chaomei Chen. An Information-Theoretic View of Visual Analytics
24 -- 32Stefano Burigat, Luca Chittaro, Lucio Ieronutti. Mobrex: Visualizing Users Mobile Browsing Behaviors
34 -- 42Guillaume François, Sumanta N. Pattanaik, Kadi Bouatouch, Gaspard Breton. Subsurface Texture Mapping
44 -- 54Marco Callieri, Federico Ponchio, Paolo Cignoni, Roberto Scopigno. Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models
56 -- 63Alexander Powell, Jarek Rossignac. ScrewBender: Smoothing Piecewise Helical Motions
64 -- 74Radu Dondera, Chun Jia, Voicu Popescu, Cristina Nita-Rotaru, Melissa Dark, Cynthia S. York. Virtual Classroom Extension for Effective Distance Education
75 -- 78Takamichi Nakamoto, Shigeki Otaguro, Masashi Kinoshita, Masahiko Nagahama, Keita Ohinishi, Taro Ishida. Cooking Up an Interactive Olfactory Game Display
79 -- 80David J. Kasik. Tools and Products