4 | -- | 5 | Gary Singh. The Spiral Effect |
6 | -- | 10 | James R. Parker, Nathan Sorenson, Nooshin Esmaeili, Ronan Sicre, Phillipa Gil, Vishal Kochlar, Lori Shyba, John Heerema. The Booze Cruise: Impaired Driving in Virtual Spaces |
14 | -- | 17 | Remco Chang, Caroline Ziemkiewicz, Tera Marie Green, William Ribarsky. Defining Insight for Visual Analytics |
18 | -- | 19 | Tiffany Barnes, L. Miguel Encarnação, Christopher D. Shaw. Serious Games |
20 | -- | 29 | Zerrin Kasap, Maher Ben Moussa, Parag Chaudhuri, Nadia Magnenat-Thalmann. Making Them Remember - Emotional Virtual Characters with Memory |
30 | -- | 38 | Priyesh N. Dixit, G. Michael Youngblood. Discovering 3D Surface Information Values from Gameplayers |
39 | -- | 48 | Jeff Sinclair, Philip Hingston, Martin Masek, Kazunori Nosaka. Using a Virtual Body to Aid in Exergaming System Development |
49 | -- | 60 | Marjorie A. Zielke, Monica J. Evans, Frank Dufour, Timothy V. Christopher, Jumanne K. Donahue, Phillip Johnson, Erin B. Jennings, Brent S. Friedman, Phonesury L. Ounekeo, Ricardo Flores. Serious Games for Immersive Cultural Training: Creating a Living World |
61 | -- | 71 | Lenka Jerábková, Torsten Kuhlen. Stable Cutting of Deformable Objects in Virtual Environments Using XFEM |
72 | -- | 79 | Chang-Min Chou, Din-Chang Tseng. Affine-Transformation-Invariant Public Fragile Watermarking for 3D Model Authentication |
80 | -- | 83 | Robert W. Lindeman, Dirk Reiners, Anthony Steed. Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting |
84 | -- | 87 | Christian Chabot. Demystifying Visual Analytics |