Journal: IEEE Computer Graphics and Applications

Volume 29, Issue 6

4 -- 5Gary Singh. Soft as a Whisper
6 -- 13Jennis Meyer-Spradow, Timo Ropinski, Jörg Mensmann, Klaus Hinrichs. Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations
14 -- 19Kwan-Liu Ma. In Situ Visualization at Extreme Scale: Challenges and Opportunities
20 -- 21Bernd Froehlich, Doug A. Bowman. 3D User Interfaces
22 -- 33Alexander Kulik. Building on Realism and Magic for Designing 3D Interaction Techniques
34 -- 43Ferran Argelaguet, Carlos Andújar. Efficient 3D Pointing Selection in Cluttered Virtual Environments
44 -- 53Karin Nieuwenhuizen, Lei Liu, Robert van Liere, Jean-Bernard Martens. Insights from Dividing 3D Goal-Directed Movements into Meaningful Phases
54 -- 64Marc Wolter, Irene Tedjo-Palczynski, Bernd Hentschel, Torsten Kuhlen. Spatial Input for Temporal Navigation in Scientific Visualizations
65 -- 73Pierre Fite Georgel, Pierre Schroeder, Nassir Navab. Navigation Tools for Viewing Augmented CAD Models
74 -- 81Hirofumi Otori, Shigeru Kuriyama. Texture Synthesis for Mobile Data Communications
82 -- 90Jonathan Maïm, Barbara Yersin, Daniel Thalmann. Unique Character Instances for Crowds
91 -- 95Alberto Raposo, Ismael H. F. dos Santos, Luciano P. Soares, Gustavo N. Wagner, Eduardo T. L. Corseuil, Marcelo Gattass. Environ: Integrating VR and CAD in Engineering Projects

Volume 29, Issue 5

4 -- 5Gary Singh. Revisualizing Visualization
6 -- 13Min-Joon Yoo, In-Kwon Lee. Creating Musical-Fountain Shows
14 -- 19Marientina Gotsis. Games, Virtual Reality, and the Pursuit of Happiness
20 -- 21Frank van Ham, Fernanda B. Viégas. Guest Editors Introduction: Collaborative Visualization
22 -- 32Karrie Karahalios, Tony Bergstrom. Social Mirrors as Social Signals: Transforming Audio into Graphics
34 -- 43Yedendra Babu Shrinivasan, Jarke J. van Wijk. Supporting Exploration Awareness in Information Visualization
44 -- 57Petra Isenberg, Anastasia Bezerianos, Nathalie Henry, M. Sheelagh T. Carpendale, Jean-Daniel Fekete. CoCoNutTrix: Collaborative Retrofitting for Information Visualization
58 -- 68Pak Chung Wong, L. Ruby Leung, Ning Lu, Michael J. Scott, Patrick Mackey, Harlan Foote, James Correia Jr., Z. Todd Taylor, Jianhua Xu, Stephen D. Unwin, Antonio Sanfilippo. Designing a Collaborative Visual Analytics Tool for Social and Technological Change Prediction
69 -- 81Arturo Nakasone, Helmut Prendinger, Simon Holland, Piet Hut, Jun Makino, Ken Miura. AstroSim: Collaborative Visualization of an Astrophysics Simulation in Second Life
82 -- 90Jeong-Ho Woo, Ju-Ho Sohn, Hyejung Kim, Hoi-Jun Yoo. A Low-Power Multimedia SoC with Fully Programmable 3D Graphics for Mobile Devices
91 -- 95Zhigeng Pan, Wenzhi Chen, Mingmin Zhang, Jianfeng Liu, Gangshan Wu. Virtual Reality in the Digital Olympic Museum
96 -- 100Mike Bailey. Using GPU Shaders for Visualization

Volume 29, Issue 4

4 -- 5Gary Singh. Dressing It Up
6 -- 9Daniel Wagner, Dieter Schmalstieg. Making Augmented Reality Practical on Mobile Phones, Part 2
10 -- 16Justin A. Ehrlich, James R. Miller. A Virtual Environment for Teaching Social Skills: AViSSS
17 -- 18Norman I. Badler, Carol O Sullivan. Guest Editors Introduction: Virtual Populace
19 -- 25Paul Kanyuk. Brain Springs: Fast Physics for Large Crowds in WALL•E
26 -- 33Erdal Yilmaz, Veysi Isler, Yasemin Yardimci Çetin. The Virtual Marathon: Parallel Computing Supports Crowd Simulations
34 -- 43Sébastien Paris, Stéphane Donikian. Activity-Driven Populace: A Cognitive Approach to Crowd Simulation
44 -- 53Jonathan Maïm, Barbara Yersin, Julien Pettré, Daniel Thalmann. YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds
54 -- 63Christopher Peters, Cathy Ennis. Modeling Groups of Plausible Virtual Pedestrians
64 -- 80Joono Cheong, Jongwoo Park, Silviu-Iulian Niculescu. Physically Based Collaborative Simulations under Ring-Like Network Configurations
81 -- 85Amit Agrawal. Non-photorealistic Rendering: Unleashing the Artist s Imagination [Graphically Speaking]
86 -- 91David W. Sprague, Melanie Tory. Motivation and Procrastination: Methods for Evaluating Pragmatic Casual Information Visualizations

Volume 29, Issue 3

4 -- 5Gary Singh. Digital Master
6 -- 11Huw Read, Konstantinos Xynos, Andrew Blyth. Presenting DEViSE: Data Exchange for Visualizing Security Events
12 -- 15Daniel Wagner, Dieter Schmalstieg. Making Augmented Reality Practical on Mobile Phones, Part 1
16 -- 17Catherine Plaisant, Georges G. Grinstein, Jean Scholtz. Visual-Analytics Evaluation
18 -- 28Ross Maciejewski, Ryan Hafen, Stephen Rudolph, George Tebbetts, William S. Cleveland, Shaun J. Grannis, David S. Ebert. Generating Synthetic Syndromic-Surveillance Data for Evaluating Visual-Analytics Techniques
29 -- 38Michael Smuc, Eva Mayr, Tim Lammarsch, Wolfgang Aigner, Silvia Miksch, Gä Johannes rtner. To Score or Not to Score? Tripling Insights for Participatory Design
39 -- 51Adam Perer, Ben Shneiderman. Integrating Statistics and Visualization for Exploratory Power: From Long-Term Case Studies to Design Guidelines
52 -- 61Wenwen Dou, Dong Hyun Jeong, Felesia Stukes, William Ribarsky, Heather Richter Lipford, Remco Chang. Recovering Reasoning Processes from User Interactions
62 -- 75Manuel Peinado, Damien Maupu, Daniel Raunhardt, Daniel Meziat, Daniel Thalmann, Ronan Boulic. Full-Body Avatar Control with Environment Awareness
76 -- 84Mel Slater, Pankaj Khanna, Jesper Mortensen, Insu Yu. Visual Realism Enhances Realistic Response in an Immersive Virtual Environment
85 -- 89Lars Linsen, Tran Van Long, Paul Rosenthal. Linking Multidimensional Feature Space Cluster Visualization to Multifield Surface Extraction
90 -- 95Matthew Cottam, Katie Wray. Sketching Tangible Interfaces: Creating an Electronic Palette for the Design Community

Volume 29, Issue 2

4 -- 5Gary Singh. The Spiral Effect
6 -- 10James R. Parker, Nathan Sorenson, Nooshin Esmaeili, Ronan Sicre, Phillipa Gil, Vishal Kochlar, Lori Shyba, John Heerema. The Booze Cruise: Impaired Driving in Virtual Spaces
14 -- 17Remco Chang, Caroline Ziemkiewicz, Tera Marie Green, William Ribarsky. Defining Insight for Visual Analytics
18 -- 19Tiffany Barnes, L. Miguel Encarnação, Christopher D. Shaw. Serious Games
20 -- 29Zerrin Kasap, Maher Ben Moussa, Parag Chaudhuri, Nadia Magnenat-Thalmann. Making Them Remember - Emotional Virtual Characters with Memory
30 -- 38Priyesh N. Dixit, G. Michael Youngblood. Discovering 3D Surface Information Values from Gameplayers
39 -- 48Jeff Sinclair, Philip Hingston, Martin Masek, Kazunori Nosaka. Using a Virtual Body to Aid in Exergaming System Development
49 -- 60Marjorie A. Zielke, Monica J. Evans, Frank Dufour, Timothy V. Christopher, Jumanne K. Donahue, Phillip Johnson, Erin B. Jennings, Brent S. Friedman, Phonesury L. Ounekeo, Ricardo Flores. Serious Games for Immersive Cultural Training: Creating a Living World
61 -- 71Lenka Jerábková, Torsten Kuhlen. Stable Cutting of Deformable Objects in Virtual Environments Using XFEM
72 -- 79Chang-Min Chou, Din-Chang Tseng. Affine-Transformation-Invariant Public Fragile Watermarking for 3D Model Authentication
80 -- 83Robert W. Lindeman, Dirk Reiners, Anthony Steed. Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting
84 -- 87Christian Chabot. Demystifying Visual Analytics

Volume 29, Issue 1

4 -- 5Gary Singh. Fun with Fractal Art
6 -- 11Nathan Andrysco, Kevin R. Gurney, Bedrich Benes, Kathy Corbin. Visual Exploration of the Vulcan CO::2:: Data
12 -- 19Min Chen, David S. Ebert, Hans Hagen, Robert S. Laramee, Robert van Liere, Kwan-Liu Ma, William Ribarsky, Gerik Scheuermann, Deborah Silver. Data, Information, and Knowledge in Visualization
20 -- 30Xuetao Yin, Peter Wonka, Anshuman Razdan. Generating 3D Building Models from Architectural Drawings: A Survey
32 -- 41Kevin Boulanger, Sumanta N. Pattanaik, Kadi Bouatouch. Rendering Grass in Real Time with Dynamic Lighting
42 -- 55Margarita Bratkova, Solomon Boulos, Peter Shirley. oRGB: A Practical Opponent Color Space for Computer Graphics
56 -- 64Ki-Uk Kyung, Jun-Young Lee. Ubi-Pen: A Haptic Interface with Texture and Vibrotactile Display
66 -- 78Musawir A. Shah, Jaakko Konttinen, Sumanta N. Pattanaik. Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects
82 -- 85Maria Roussou. A VR Playground for Learning Abstract Mathematics Concepts
86 -- 88Mike Macedonia. Virtual Worlds: A New Reality for Treating Post-Traumatic Stress Disorder