Journal: IEEE Computer Graphics and Applications

Volume 31, Issue 6

3 -- 0Gabriel Taubin. A New Department and a Panel Discussion
3 -- 0David J. Kasik. Advanced Graphics Technology
4 -- 5Gary Singh. Her Own Virtual Gallery of Art
6 -- 10Wesley Kendall, Jian Huang, Tom Peterka, Robert Latham, Robert B. Ross. Toward a General I/O Layer for Parallel-Visualization Applications
11 -- 15Hans-Jörg Schulz. Treevis.net: A Tree Visualization Reference
16 -- 17Takeo Igarashi, Radomír Mech. Digital-Content Authoring
18 -- 23Pushkar Joshi. Curve-Based Shape Modeling a Tutorial
24 -- 34Luke Olsen, Faramarz Samavati, Joaquim A. Jorge. NaturaSketch: Modeling from Images and Natural Sketches
35 -- 44Juraj Vanek, Bedrich Benes, Adam Herout, Ondrej Stava. Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU
45 -- 55Mubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros Faloutsos. A Behavior-Authoring Framework for Multiactor Simulations
56 -- 66Mathias Eitz, Ronald Richter, Kristian Hildebrand, Tamy Boubekeur, Marc Alexa. Photosketcher: Interactive Sketch-Based Image Synthesis
68 -- 83Paul Rosen, Voicu Popescu, Kyle Hayward, Chris Wyman. Nonpinhole Approximations for Interactive Rendering
84 -- 89Gabriel Taubin. 3D Rotations
90 -- 96Ernesto Ponce, Daniel Ponce. Modeling Neck and Brain Injuries in Infants

Volume 31, Issue 5

3 -- 0Gabriel Taubin. Comings, Goings, and a Contest
4 -- 5Gary Singh. The Power of Tutorials
14 -- 17Beatriz Sousa Santos, Paulo Dias, Samuel S. Silva, Carlos Ferreira, Joaquim Madeira. Integrating User Studies into Computer Graphics-Related Courses
18 -- 29Pak Chung Wong, Chaomei Chen, Carsten Görg, Ben Shneiderman, John T. Stasko, Jim Thomas. Graph Analytics-Lessons Learned and Challenges Ahead
30 -- 42Tom Kühnert, Stephan Rusdorf, Guido Brunnett. Virtual Prototyping of Shoes
43 -- 53Nobuyuki Umetani, Kenshi Takayama, Jun Mitani, Takeo Igarashi. A Responsive Finite Element Method to Aid Interactive Geometric Modeling
54 -- 65Qin Gu, Zhigang Deng. Context-Aware Motion Diversification for Crowd Simulation
66 -- 78Kurt Debattista, Piotr Dubla, Luís Paulo Peixoto dos Santos, Alan Chalmers. Wait-Free Shared-Memory Irradiance Caching

Volume 31, Issue 4

3 -- 4Gary Singh. Diving into the Flow
5 -- 6Carol O Sullivan. CG&A - Past and Future Themes
7 -- 11David Borland, Alan Huber. Collaboration-Specific Color-Map Design
12 -- 18Turlif Vilbrandt, Carl Vilbrandt, Galina Ivanovna Pasko, Cherie Stamm, Alexander A. Pasko. Digitally Interpreting Traditional Folk Crafts
20 -- 21Aaron Hertzmann, Victor B. Zordan. Physics-Based Characters
22 -- 33Yeuhi Abe, Jovan Popovic. Simulating 2D Gaits with a Phase-Indexed Tracking Controller
34 -- 44Jie Tan, C. Karen Liu, Greg Turk. Stable Proportional-Derivative Controllers
45 -- 55Ari Shapiro, Sung Hee Lee. Practical Character Physics for Animators
56 -- 65Junggon Kim, Nancy S. Pollard. Direct Control of Simulated Nonhuman Characters
66 -- 77Eugene Ch ng. Realistic Placement of Plants for Virtual Environments
78 -- 88Xiaolin K. Wei, Jinxiang Chai. Intuitive Interactive Human-Character Posing with Millions of Example Poses
89 -- 93David J. Kasik. The Third Wave in Computer Graphics and Interactive Techniques
94 -- 96Jordi Linares-Pellicer, Pau Micó, Javier Esparza Peidro, Empar Carrasquer-Moya. Computer Graphics: From Desktop to Mobile and Web

Volume 31, Issue 3

4 -- 5Gary Singh. When Work Becomes Bliss
6 -- 7Theresa-Marie Rhyne. Exploring Visualization Theory
8 -- 13Mary Huang. Bold, Italic, Emphatic - Possibilities for Interactive Type
14 -- 21Klaus Mueller, Supriya Garg, Julia Eunju Nam, Tamara L. Berg, Kevin T. McDonnell. Can Computers Master the Art of Communication?: A Focus on Visual Analytics
22 -- 31Funda Durupinar, Nuria Pelechano, Jan M. Allbeck, Ugur Güdükbay, Norman I. Badler. How the Ocean Personality Model Affects the Perception of Crowds
32 -- 41Gabriele Nataneli, Petros Faloutsos. Bringing Sketch Recognition into Your Hands
42 -- 55Yanhui Wang, Liqiang Zhang, Jingtao Ma, Liu Liu, Dongqin You, Lixin Zhang 0001. Combining Building and Behavior Models for Evacuation Planning
56 -- 68Tao Guan, Liya Duan, Junqing Yu, Yongjian Chen, Xu Zhang. Real-Time Camera Pose Estimation for Wide-Area Augmented Reality Applications
69 -- 77Xiaomao Wu, Maxime Tournier, Lionel Revéret. Natural Character Posing from a Large Motion Database
78 -- 82Robert S. Laramee. How to Read a Visualization Research Paper: Extracting the Essentials
84 -- 88Paul J. Diefenbach. Practical Game Design and Development Pedagogy
89 -- 95Min-Joon Yoo, In-Kwon Lee. Affecticon: Emotion-Based Icons for Music Retrieval
96 -- 0David J. Kasik. Advanced Graphics Technology

Volume 31, Issue 2

4 -- 5Gary Singh. An Infinite Bag of Tricks
6 -- 8L. Miguel Encarnação. Encouraging the Use of Visualization Technology
9 -- 13Ed Angel, Dave Shreiner. Teaching a Shader-Based Introduction to Computer Graphics
14 -- 23Ling Yang, Liqiang Zhang, Jingtao Ma, ZhiZhong Kang, Lixin Zhang 0001, Jonathan Li. Efficient Simplification of Large Vector Maps Rendered onto 3D Landscapes
24 -- 35Bin Sheng, Hanqiu Sun, Shunbin Chen, Xuehui Liu, Enhua Wu. Colorization Using the Rotation-Invariant Feature Space
36 -- 48Dong Ni, Wing-Yin Chan, Jing Qin, Yim-Pan Chui, Ingrid Qu, Simon S. M. Ho, Pheng-Ann Heng. A Virtual Reality Simulator for Ultrasound-Guided Biopsy Training
49 -- 57Yong-Jin Liu, Cui-xia Ma, Dongliang Zhang. EasyToy: Plush Toy Design Using Editable Sketching Curves
58 -- 66Torsten Ullrich, Dieter W. Fellner. Linear Algorithms in Sublinear Time a Tutorial on Statistical Estimation
67 -- 73Mike Bailey. Using GPU Shaders for Visualization, Part 2
74 -- 79Chung-Neng Huang, Ming-Yih Lee, Chong-Ching Chang. Computer-Aided Design and Manufacturing of Customized Insoles
80 -- 85Pedro Cruz, Penousal Machado. Generative Storytelling for Information Visualization

Volume 31, Issue 1

3 -- 4Gary Singh. Against the Grain
5 -- 6Gabriel Taubin. The New Education Department and Editorial Board Members
7 -- 8Holly E. Rushmeier. Introduction to the Special Issue : Camera Culture
9 -- 19Sean Arietta, Jason Lawrence. Building and Using a Database of One Trillion Natural-Image Patches
20 -- 35Sanjeev J. Koppal, C. Lawrence Zitnick, Michael F. Cohen, Sing Bing Kang, Bryan Ressler, Alex Colburn. A Viewer-Centric Editor for 3D Movies
36 -- 48Ben Ward, Sing Bing Kang, Eric P. Bennett. Depth Director: A System for Adding Depth to Movies
49 -- 61Moshe Ben-Ezra. A Digital Gigapixel Large-Format Tile-Scan Camera
62 -- 73Todor Georgiev, Andrew Lumsdaine, Georgi Chunev. Using Focused Plenoptic Cameras for Rich Image Capture
74 -- 84Robert Patro, Cheuk Yiu Ip, Sujal Bista, Amitabh Varshney. Social Snapshot: A System for Temporally Coupled Social Photography
85 -- 89Marla Schweppe, Joe Geigel. Live Theater on a Virtual Stage: Incorporating Soft Skills and Teamwork in Computer Graphics Education
90 -- 95E. Wes Bethel, John Van Rosendale, Dale Southard, Kelly P. Gaither, Hank Childs, Eric Brugger, Sean Ahern. Visualization at Supercomputing Centers: The Tale of Little Big Iron and the Three Skinny Guys
96 -- 101Francesca De Crescenzio, Massimiliano Fantini, Franco Persiani, Luigi di Stefano, Pietro Azzari, Samuele Salti. Augmented Reality for Aircraft Maintenance Training and Operations Support