- Piotr Galka, Artur Strzelecki. How Randomness Affects Player Ability to Predict the Chance to Win at PlayerUnknown's Battlegrounds (PUBG). The Computer Games Journal, 10(1):1-18, 2021.
- Stephen Kelly, Vojtech Klézl, John Israilidis, Neil Malone, Stuart Butler. Digital Supply Chain Management in the Videogames Industry: A Systematic Literature Review. The Computer Games Journal, 10(1):19-40, 2021.
- William Kavanagh, Alice Miller 0001. Gameplay Analysis of Multiplayer Games with Verified Action-Costs. The Computer Games Journal, 10(1):89-110, 2021.
- Jonathan Devlin, Micah D. Schuster. Probabilistic Cellular Automata for Granular Media in Video Games. The Computer Games Journal, 10(1):111-120, 2021.
- Jan Kruse, Andy M. Connor, Stefan Marks. An Interactive Multi-Agent System for Game Design. The Computer Games Journal, 10(1):41-63, 2021.
- Taneli Nyyssönen, Jouni Smed. Exploring Virtual Reality Mechanics in Puzzle Design. The Computer Games Journal, 10(1):65-87, 2021.
- Konstantinos Ntokos. The Blackthorn Manor: A Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework. The Computer Games Journal, 9(1):61-74, 2020.
- Najmeh Khalili-Mahani, Bob De Schutter, Mahsa Mirgholami, Eileen Mary Holowka, Rebecca Goodine, Scott DeJong, Roseleen McGaw, Sue Meyer, Kim Sawchuk. For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults. The Computer Games Journal, 9(2):221-244, 2020.
- Ahmad Azadvar, Ebba Dalqvist. Aging Agents: Cross Generational Analysis of Behavior and Need Satisfaction Among Players of Tom Clancy's The Division 2. The Computer Games Journal, 9(2):245-262, 2020.
- Rebecca Sevin, Whitney DeCamp. Video Game Genres and Advancing Quantitative Video Game Research with the Genre Diversity Score. The Computer Games Journal, 9(4):401-420, 2020.