- Konstantinos Ntokos. The Blackthorn Manor: A Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework. The Computer Games Journal, 9(1):61-74, 2020.
- Najmeh Khalili-Mahani, Bob De Schutter, Mahsa Mirgholami, Eileen Mary Holowka, Rebecca Goodine, Scott DeJong, Roseleen McGaw, Sue Meyer, Kim Sawchuk. For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults. The Computer Games Journal, 9(2):221-244, 2020.
- Ahmad Azadvar, Ebba Dalqvist. Aging Agents: Cross Generational Analysis of Behavior and Need Satisfaction Among Players of Tom Clancy's The Division 2. The Computer Games Journal, 9(2):245-262, 2020.
- Rebecca Sevin, Whitney DeCamp. Video Game Genres and Advancing Quantitative Video Game Research with the Genre Diversity Score. The Computer Games Journal, 9(4):401-420, 2020.
- Hannah R. Marston, MarĂa del Carmen Miranda Duro. Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review. The Computer Games Journal, 9(2):127-161, 2020.
- Joshua D. Miner. Monitoring Simulated Worlds in Indigenous Strategy Games. The Computer Games Journal, 9(3):311-329, 2020.
- Malcolm Sutherland. Evidence of Poor Writing and Academic Standards Among University Students in the UK, and the Need for More Rigorous Accreditation of Degree Courses. The Computer Games Journal, 9(1):91-120, 2020.
- I-Huan Chiang, Chung-Ming Huang, Nien-Hu Cheng, Hsin-Yu Liu, Shi-Chun Tsai. Efficient Exploration in Side-Scrolling Video Games with Trajectory Replay. The Computer Games Journal, 9(3):263-280, 2020.
- Seyed Javad Seyed Aboutorabi, Mohammad Hossein Rezvani. An Optimized Meta-heuristic Bees Algorithm for Players' Frame Rate Allocation Problem in Cloud Gaming Environments. The Computer Games Journal, 9(3):281-304, 2020.
- Reyhaan King, Teresa de la Hera. Fortnite Streamers as Influencers: A Study on Gamers' Perceptions. The Computer Games Journal, 9(4):349-368, 2020.